Glib::BalancedTree< K, V > Class Template Reference

Balanced Binary Trees — a sorted collection of key/value pairs optimized for searching and traversing in order The BalancedTree structure and its associated functions provide a sorted collection of key/value pairs optimized for searching and traversing in order. More...

#include <glibmm/balancedtree.h>

List of all members.

Public Types

typedef sigc::slot< bool,
const K&, const V& > 
TraverseFunc
typedef sigc::slot< int, const
K&, const K& > 
CompareFunc

Public Member Functions

 ~BalancedTree ()
GTree* gobj ()
 Provides access to the underlying C GObject.
const GTree* gobj () const
 Provides access to the underlying C GObject.
void reference ()
 reference:
void unreference ()
 unreference:
void insert (const K& key, const V&value)
 insert: : the key to insert.
bool remove (const K& key)
 remove: : the key to remove.
V* lookup (const K& key)
 lookup: : the key to look up.
const V* lookup (const K& key) const
gint height () const
 height:
gint nnodes () const
 nnodes:
void foreach (const TraverseFunc& func) const
 foreach: : the function to call for each node visited.
V* search (const CompareFunc& search_func, const K& key)
 search: : a function used to search the BalancedTree.
const V* search (const CompareFunc& search_func, const K& key) const
 search: : a function used to search the BalancedTree.

Static Public Member Functions

static Glib::RefPtr
< BalancedTree< K, V > > 
create ()
static Glib::RefPtr
< BalancedTree< K, V > > 
create (const CompareFunc& key_compare_slot)

Protected Member Functions

 BalancedTree ()
 BalancedTree (const CompareFunc& key_compare_slot_)

Detailed Description

template <typename K, typename V>
class Glib::BalancedTree< K, V >

Balanced Binary Trees — a sorted collection of key/value pairs optimized for searching and traversing in order The BalancedTree structure and its associated functions provide a sorted collection of key/value pairs optimized for searching and traversing in order.

To insert a key/value pair into a BalancedTree use insert().

To lookup the value corresponding to a given key, use lookup().

To find out the number of nodes in a BalancedTree, use nnodes(). To get the height of a BalancedTree, use height().

To traverse a BalancedTree, calling a function for each node visited in the traversal, use foreach().

To remove a key/value pair use remove().

Any type to be used with this template must implement copy constructor. Compiler-generated implementations are OK, provided they do the right thing for the type. Both keys and values are stored in the balanced binary tree as copies, created by copy contructors.

Type of key to be used with this template must implement:


Member Typedef Documentation

template <typename K , typename V >
typedef sigc::slot<int, const K&, const K&> Glib::BalancedTree< K, V >::CompareFunc
template <typename K , typename V >
typedef sigc::slot<bool, const K&, const V&> Glib::BalancedTree< K, V >::TraverseFunc

Constructor & Destructor Documentation

template <typename K , typename V >
Glib::BalancedTree< K, V >::BalancedTree (  )  [inline, protected]
template <typename K , typename V >
Glib::BalancedTree< K, V >::BalancedTree ( const CompareFunc key_compare_slot_  )  [inline, protected]
template <typename K , typename V >
Glib::BalancedTree< K, V >::~BalancedTree (  )  [inline]

Member Function Documentation

template <typename K , typename V >
static Glib::RefPtr< BalancedTree<K, V> > Glib::BalancedTree< K, V >::create ( const CompareFunc key_compare_slot  )  [inline, static]
template <typename K , typename V >
static Glib::RefPtr< BalancedTree<K, V> > Glib::BalancedTree< K, V >::create (  )  [inline, static]
template <typename K , typename V >
void Glib::BalancedTree< K, V >::foreach ( const TraverseFunc func  )  const [inline]

foreach: : the function to call for each node visited.

If this function returns true, the traversal is stopped.

Calls the given function for each of the key/value pairs in the BalancedTree. The function is passed the key and value of each pair. The tree is traversed in sorted order.

The tree may not be modified while iterating over it (you can't add/remove items). To remove all items matching a predicate, you need to add each item to a list in your TraverseFunc as you walk over the tree, then walk the list and remove each item.

template <typename K , typename V >
const GTree* Glib::BalancedTree< K, V >::gobj (  )  const [inline]

Provides access to the underlying C GObject.

template <typename K , typename V >
GTree* Glib::BalancedTree< K, V >::gobj (  )  [inline]

Provides access to the underlying C GObject.

template <typename K , typename V >
gint Glib::BalancedTree< K, V >::height (  )  const [inline]

height:

Gets the height of a BalancedTree.

If the BalancedTree contains no nodes, the height is 0. If the BalancedTree contains only one root node the height is 1. If the root node has children the height is 2, etc.

Return value: the height of the BalancedTree.

template <typename K , typename V >
void Glib::BalancedTree< K, V >::insert ( const K &  key,
const V &  value 
) [inline]

insert: : the key to insert.

: the value corresponding to the key.

Inserts a key/value pair into a BalancedTree. If the given key already exists in the BalancedTree its corresponding value is set to the new value.

The tree is automatically 'balanced' as new key/value pairs are added, so that the distance from the root to every leaf is as small as possible.

template <typename K , typename V >
const V* Glib::BalancedTree< K, V >::lookup ( const K &  key  )  const [inline]
template <typename K , typename V >
V* Glib::BalancedTree< K, V >::lookup ( const K &  key  )  [inline]

lookup: : the key to look up.

Gets the value corresponding to the given key. Since a BalancedTree is automatically balanced as key/value pairs are added, key lookup is very fast.

Return value: the value corresponding to the key, or NULL if the key was not found.

template <typename K , typename V >
gint Glib::BalancedTree< K, V >::nnodes (  )  const [inline]

nnodes:

Gets the number of nodes in a BalancedTree.

Return value: the number of nodes in the BalancedTree.

template <typename K , typename V >
void Glib::BalancedTree< K, V >::reference (  )  [inline]

reference:

Increments the reference count of tree by one. It is safe to call this function from any thread.

template <typename K , typename V >
bool Glib::BalancedTree< K, V >::remove ( const K &  key  )  [inline]

remove: : the key to remove.

Removes a key/value pair from a BalancedTree.

If the key does not exist in the BalancedTree, the function does nothing.

Returns: TRUE if the key was found (prior to 2.8, this function returned nothing)

template <typename K , typename V >
const V* Glib::BalancedTree< K, V >::search ( const CompareFunc search_func,
const K &  key 
) const [inline]

search: : a function used to search the BalancedTree.

Searches a BalancedTree using .

The is called with a reference to the key of a key/value pair in the tree. If returns 0 for a key/value pair, then search() will return the value of that pair. If returns -1, searching will proceed among the key/value pairs that have a smaller key; if returns 1, searching will proceed among the key/value pairs that have a larger key.

Return value: the value corresponding to the found key, or NULL if the key was not found.

template <typename K , typename V >
V* Glib::BalancedTree< K, V >::search ( const CompareFunc search_func,
const K &  key 
) [inline]

search: : a function used to search the BalancedTree.

Searches a BalancedTree using .

The is called with a reference to the key of a key/value pair in the tree. If returns 0 for a key/value pair, then search() will return the value of that pair. If returns -1, searching will proceed among the key/value pairs that have a smaller key; if returns 1, searching will proceed among the key/value pairs that have a larger key.

Return value: the value corresponding to the found key, or NULL if the key was not found.

template <typename K , typename V >
void Glib::BalancedTree< K, V >::unreference (  )  [inline]

unreference:

Decrements the reference count of tree by one. If the reference count drops to 0, all keys and values will be destroyed and all memory allocated by tree will be released.

It is safe to call this function from any thread.

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