Avertissement |
Cette fonction est EXPERIMENTALE. Cela signifie que le comportement de cette fonction, son nom et, concrètement, TOUT ce qui est documenté ici peut changer dans un futur proche, SANS PREAVIS ! Soyez-en conscient, et utilisez cette fonction à vos risques et périls. |
SWFShape->addFill() adds a solid fill to the shape's list of fill styles. SWFShape->addFill() accepts three different types of arguments.
red
, green
, blue
is a color (RGB mode). Last parameter a
is optional.
The bitmap
argument is an SWFBitmap() object.
The flags
argument can be one
of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP,
SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is
SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for
SWFGradient.
The gradient
argument is an SWFGradient()
object. The flags argument can be one of the following values :
SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is
SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.
SWFShape->addFill() returns an SWFFill() object for use with the SWFShape->setLeftFill() and SWFShape->setRightFill() functions described below.
This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..
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SWFShape->__construct() | Niveau supérieur | SWFShape->drawArc() |