Doing
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This page contains the most general Cyc vocabulary for
representing actions, which includes collections and specialized
predicates (#$ActorSlots) pertaining to actions.
Action-Related Constants
#$Action actions
The collection of #$Events (q.v.) that are
carried out by some doer (see #$doneBy). Instances of
#$Action include
any event in which one or more actors effect some change in
the (tangible or intangible) state of the world, typically
by an expenditure of effort or energy. Note that it is not
required that any tangible object be moved, changed,
produced, or destroyed for an action to occur; the effects
of an action might be intangible (such as a change in a bank
balance or the intimidation of a subordinate). Note also
that the doer of an action, though typically an #$Agent (q.v.), need not
be (e.g. a falling rock that dents a car's roof). Depending
upon the context, doers of actions might be animate or
inanimate, conscious or nonconscious. For actions that are
intentional, see #$PurposefulAction
and #$performedBy.
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direct instance of: #$AnimalCapabilityType #$TemporalObjectType
direct specialization of:
#$Event
direct generalization of: #$Synthesis-Generic #$ActionOnObject
#$SingleDoerAction
#$PurposefulAction
#$InformationGathering #$Communicating
#$AnimalActivity
#$ChangingDeviceState
#$HostileSocialAction #$LearnedActivity #$IBTGeneration
#$ComputerActivity
#$ActionOnObject actions
on an object
A specialization of both #$Action and #$PhysicalEvent;
the collection of physical events in which some doer acts on
an object. Each instance of #$ActionOnObject
is an action in which both the roles of #$doneBy and #$objectActedOn
(qq.v.) are filled. Examples include someone typing on a
keyboard and a tornado destroying a building. Non-examples
include a person dancing and wind blowing.
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direct instance of:
#$TemporalObjectType
direct specialization of:
#$PhysicalEvent #$Action
direct generalization of: #$AttackOnObject #$HandlingAnObject
#$ConnectingTogether
#$DistributionEvent
#$CausingAnotherObjectsTranslationalMotion
#$RemovingSomething
#$CuttingSomething
#$HarmingAnAgent #$InfluencingAnAgent
#$TakingCareOfSomething
#$PurposefulMentalActivity purposeful
mental activities
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A subcollection of #$StrictlyMentalEvent, i.e.,
those involving intentional mental activity on the part of
at least one performer (see #$performedBy).
Solving a math problem, planning an attack, performing a
thought experiment are all examples of #$PurposefulMentalActivity.
However, daydreaming or having undesired obsessive thoughts
are not examples. A borderline example might be arriving at
the solution to a math problem in one's sleep after
intentionally working on the problem during the previous day.
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direct instance of: #$MammalCapabilityType #$TemporalObjectType
direct specialization of:
#$IntentionalMentalEvent #$PurposefulAction #$StrictlyMentalEvent
#$PurposefulAction intentional
actions (actions performed by animals)
A specialization of both #$Action and #$AtLeastPartiallyMentalEvent.
Each instance of #$PurposefulAction
is an action consciously, volitionally, and purposefully
done by (see #$performedBy) at
least one actor.
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direct instance of:
#$TemporalObjectType
direct specialization of:
#$AtLeastPartiallyMentalEvent
direct generalization of:
#$Requesting-CommunicationAct
#$LookingForAThingOrTypeOfThing #$EconomicAction
#$ArrangingForSomething #$LawEnforcementActivity
#$WorkingEvent #$Transaction #$HostileSocialAction
#$GroupingObjects #$GroupTransfer
#$PurposefulPhysicalAction #$PoliticalEvent #$PurposefulMentalActivity
#$EndingAnAgreement #$AccessingAnIBT
#$Paying
#$SelectingSomething #$ContractNegotiation
#$TakingSomething
#$Ritual #$SocialGathering #$Research
#$Competition #$Inform-CommunicationAct
#$LocomotionEvent-Animal
#$VisitingSomeone #$InfluencingAnAgent #$Evaluating #$AbandoningSomething
#$Investigation #$SocialOccurrence
#$MoneyTransfer
#$CreatingAnArtifact
#$deliberateActors deliberate
actor (actor slot) (role) (extensional
representation predicate)
(#$deliberateActors
ACT ACTOR) means that the #$Agent ACTOR is
conscious, volitional, and purposeful in the #$Event ACT. ACTOR is
aware of acting in ACT, and chooses to play the role
he/she/it does in ACT.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors
#$nonDeliberateActors non-deliberate
acter (actor slot) (role) (extensional
representation predicate)
(#$nonDeliberateActors
ACT ACTOR) means that ACTOR plays some role in the #$Event ACT, but is not
acting deliberately. For example, #$JohnKennedy was a #$nonDeliberateActors
in his assassination, a person is a #$nonDeliberateActors
in his/her own autonomic bodily functioning, and Mount
#$Vesuvius-Volcano was a #$nonDeliberateActors
in the event of its eruption that destroyed Pompeii. #$nonDeliberateActors
is a negative specification of the role an actor has in an
event; the role of particular #$nonDeliberateActors
might be further specified positively, for example, with #$bodilyActedOn
or #$bodilyDoer.
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direct instance of:
#$ActorSlot
direct specialization of:
#$actors
#$doneBy doer (actor
slot) (role) (extensional representation predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate relates an event to its doer . (#$doneBy EVENT DOER)
means that DOER is the doer in the event EVENT: some
activity on the part of DOER causes or carries out EVENT.
This predicate is agnostic as to whether DOER does EVENT
intentionally or not. Note that DOER need not even be
animate or an agent; e.g. the event in which Mt. Vesuvius
erupted and buried Pompeii was #$doneBy Mt. Vesuvius.
See the specializations #$performedBy and
#$bodilyDoer
for cases in which the doer is, respectively, an #$Agent acting
deliberately and an #$Organism-Whole
behaving non-deliberately.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors
#$performedBy performer
An #$AgentiveRole (q.v.) predicate that relates an
action (see #$Action) to an agent
(see #$Agent) who
performs it deliberately, i.e. intentionally and
volitionally. (#$performedBy ACT
DOER) means that DOER deliberately does ACT. For example, (#$performedBy
#$AssassinationOfPresidentLincoln #$JohnWilkesBooth) holds.
Note that an action can have multiple deliberate performers.
See also the generalizations #$deliberateActors
and #$doneBy.
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direct instance of: #$AgentiveRole
direct specialization of:
#$deliberateActors
#$doneBy
#$performedByPart performed
by part
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$performedByPart
ACT ORG) means that the #$Organization
ORG is considered to be the performer of the #$Action ACT, though in
fact only some subordinate part of ORG (i.e., a member or a
sub-organization), rather than all of the organization, is
directly involved in ACT. For example, (#$performedByPart
OperationDesertStorm USArmy) since only certain divisions of
the US Army participated in Operation Desert Storm.
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direct instance of:
#$ActorSlot
direct specialization of:
#$performedBy
#$directingAgent director
An instance of #$ActorSlot (q.v.)
that is a specialization of #$deliberateActors
and an inverse-specialization (see #$genlInverse) of
#$controls. (#$directingAgent
EVENT DIRECTOR) means that DIRECTOR deliberately controls or
directs EVENT. AGENT might or might not perform EVENT
directly. If an agent other than DIRECTOR performs (see #$performedBy)
EVENT, then that performer's actions in EVENT are controlled
by at least one of EVENT's directing agents. (In many cases,
of course, EVENT will have only one director.)
Non-performing directors typically control the actual
performers by communicating instructions (or orders,
commands, etc.) to them. For example, (#$directingAgent
PSOBicentennialConcertOfBeethovensNinth WilliamSteinberg)
holds, because Steinberg was the conductor of that concert;
he directed the many other musicians who performed in that
event. Other examples are (#$directingAgent
MassacreAtMyLai LtWilliamCalley) and (#$directingAgent
TateLaBiancaMurders CharlesManson).
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direct instance of: #$AgentiveRole
#$IndividualLevelPredicate
direct specialization of:
#$deliberateActors
#$assistingAgent assistant
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$assistingAgent
ACT AGENT) means that AGENT is one of the agents assisting
in the performance of ACT; AGENT itself may or may not also
be performing ACT. AGENT is doing some tasks related to ACT
but which are not directly #$subEvents of
performing the main or focus action. Thus, `assisting' here
means doing such supporting activities as fetching supplies
or tools needed in ACT; helping to manipulate objects
involved in ACT; gathering an audience, or booking the
performer, if ACT is a public performance, and so forth.
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direct instance of: #$AgentiveRole
direct specialization of:
#$deliberateActors
#$providerOfMotiveForce provider
of physical force
(#$providerOfMotiveForce
MOVE OBJ) means that the #$PartiallyTangible
OBJ provides, through its expenditure of energy, a
significant fraction of the physical force required to make
the #$MovementEvent
MOVE happen. For example, if MOVE is an instance of
#$PedalingABicycle , OBJ will be the person who is operating
the bike. Another example: if MOVE is a use of a belt
sanding tool, then #$providerOfMotiveForce
will relate MOVE to both the electric sander and the person
operating the sander, since both the sander and the operator
supply a significant fraction of the force required to make
MOVE happen.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors
#$AttemptingFn attempt
**GAFs NOT REVIEWED**
A #$CollectionDenotingFunction
from types of actions to collections of attempts to perform
them. (#$AttemptingFn
ACTION-TYPE) is the collection of all attempts to perform an
ACTION-TYPE. For example, (#$AttemptingFn
#$FollowingInstructions) is the collection of all attempts
at following instructions, whether successful (and thus
resulting an actual instruction-followings) or not.
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direct instance of: #$UnaryFunction #$CollectionDenotingFunction
#$ReifiableFunction
#$Individual
#$SingleDoerAction actions
with only one performer
A specialization of #$Action. Each instance
of #$SingleDoerAction
is an action which can have only one doer (see the predicate
#$doneBy). Such
actions may be intentional, but they need not be. Most
bodily functions (e.g., the instances of #$Heartbeating or
#$Bleeding) belong to specializations of #$SingleDoerAction,
because the only doer of a normal bodily function is the
body of a single agent. In order for a type of action (i.e.,
a specialization of #$Action) to be a
specialization of #$SingleDoerAction,
it must be inconsistent to assert, for any instance ACT of
that type of action, both (#$doneBy ACT X) and (#$doneBy ACT Y), where
X and Y are different. Notable specializations of #$SingleDoerAction
include #$Sleeping, #$Dying, #$AnimalWalkingProcess,
and #$WritingByHand.
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direct instance of: #$FirstOrderCollection
direct specialization of:
#$Action
direct generalization of:
#$Perceiving
#$IncurringAnInjury
#$Ambulation #$WritingByHand
#$DigestionEvent
#$DyingOfBLO #$BodyMovementEvent
#$Starvation
#$Ingesting
#$AnimalWalkingProcess
#$BodilyFunctionEvent
#$WakingUpFromSleep
#$GoingToSleep
#$BodilyFunctionEvent bodily
function events
A specialization of both #$AnimalActivity
and #$PhysiologicalProcess.
Each specialization of #$BodilyFunctionEvent
is a type of action done by an animal that can be (and often
is) done without the doer's conscious volition.
Specializations of #$BodilyFunctionEvent
include #$Breathing, #$Swallowing,
and #$DigestionEvent.
If an instance of #$BodilyFunctionEvent
involves the doer moving all or part of its body, either
volitionally or as a reflex, it is also an instance of #$BodyMovementEvent.
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direct instance of:
#$DefaultDisjointScriptType
#$TemporalStuffType
direct specialization of:
#$SingleDoerAction #$AnimalActivity #$PhysiologicalProcess
direct generalization of:
#$Swallowing
#$Resting-Relaxing
#$Exhaling #$BodilyFunctionEvent-Involuntary
#$Inhaling #$Ingesting
#$InvoluntaryBodyMovement involuntary
body movements
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of involuntary bodily movements,
those movements in which an #$Animal's body does the action
automatically -- the agent's consent doesn't enter into it.
Subsets of #$InvoluntaryBodyMovement
include #$Heartbeating, #$Sneezing, #$Snoring, etc.
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direct instance of: #$AnimalCapabilityType #$DefaultDisjointScriptType
#$TemporalStuffType
direct specialization of:
#$BodyMovementEvent #$BodilyFunctionEvent-Involuntary
#$VoluntaryBodyMovement voluntary
body movements
A specialization of both #$PurposefulPhysicalAction
and #$BodyMovementEvent.
Each instance of #$VoluntaryBodyMovement
is an event in which an animal intentionally moves one part
of its body relative to another part of its body.
Specializations of #$VoluntaryBodyMovement
include #$Biting, #$PunchingSomeone, and #$MakingAGesture.
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direct instance of: #$MammalCapabilityType #$DefaultDisjointScriptType
direct specialization of:
#$PurposefulPhysicalAction #$BodyMovementEvent
direct generalization of:
#$Rubbing #$MakingAGesture
#$bodilyActedOn agent
physically acted on
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$bodilyActedOn
is used to describe an event in which a living organism is
acted on by some external agency. (#$bodilyActedOn
EVENT ORG) means that ORG is a living organism (i.e., an #$Organism-Whole)
that is being affected in EVENT. ORG itself may be
intentionally participating in EVENT (e.g., a person
voluntarily getting a haircut) or not (e.g., an animal hit
by a car). Either way, the organism ORG is not an active
primary `doer' of EVENT. This predicate is appropriately
used to identify actors who undergo (instances of) #$DrugTherapy
or #$IncurringAnInjury.
Note an important contrast with #$bodilyDoer
(q.v.): #$bodilyActedOn
is for events that merely happen to the body, as opposed to
actions the body does. Because the body of an organism is an
active `doer' in its instances of #$PhysiologicalCondition,
including any #$InjuryCondition (which is the physical
process of a body sustaining an injury and responding by
healing or deteriorating), an organism is related to events
of those kinds with #$bodilyDoer rather
than #$bodilyActedOn.
By contrast, organisms involved in instances of #$DrugTherapy
(which refers to the effect of a drug on the patient) or #$IncurringAnInjury
(which refers to the event in which an organism gets
injured, rather than the process of its being in an injured
and hopefully healing state) should be related to events of
those types with #$bodilyActedOn.
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direct instance of:
#$ActorSlot
direct specialization of:
#$objectActedOn
#$bodilyDoer bodily
doer (actor slot) (role) (extensional representation predicate)
The predicate #$bodilyDoer
relates an instance of #$PhysicalEvent to
an instance of #$Organism-Whole,
where the latter is a non-deliberate doer of the former (so
that the instance of #$Organism-Whole
acts without conscious intention or volition). (#$bodilyDoer EVENT
DOER) means that DOER does EVENT (i.e., DOER is not merely
subjected to EVENT by external forces), but DOER does EVENT
non-deliberately. Note that for certain kinds of actions --
for example, physical growth, peristalsis, and reflex
actions -- organisms are necessarily merely #$bodilyDoers. For
other actions, such as breathing, flinching, or shouting, an
organism commonly (but not necessarily) acts as a #$bodilyDoer,
although some cases of such events may be deliberately
performed by (see the predicate #$performedBy) the
doer. Note: an organism which dies of natural causes (#$Dying) is the #$bodilyDoer of
that event, because of the internal processes the body
performs during #$Dying. Also, in
certain #$PhysiologicalConditions,
including an #$AilmentCondition
(such as #$DiabetesMellitus) or a healing process, organisms
are considered to be #$bodilyDoers
because their own bodily processes are creating or
sustaining those conditions. An organism killed by an
external agent, however, is just the #$bodilyActedOn
(q.v.) in that event; therefore, instances of #$Killing-Biological
should use #$bodilyActedOn
to refer to the organism killed.
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direct instance of: #$IndividualLevelPredicate #$ActorSlot
direct specialization of:
#$nonDeliberateActors
#$doneBy
#$actorPartsAffected actor
parts affected
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$actorPartsAffected
ACT PART) means that PART is an #$objectActedOn
in ACT, and it is one of the #$anatomicalParts
of the organism which is #$bodilyActedOn
in ACT. For example, during a man's morning shave, his
#$Beard is an #$actorPartsAffected,
but the hand with which he shaves is not, because his beard
is changed, but his hand is not changed (`acted on') in any
significant way.
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direct instance of:
#$ActorSlot
direct specialization of:
#$nonDeliberateActors
#$actorPartsInvolved anatomical
part involved
(#$actorPartsInvolved
ACT PART) means that PART is one of the parts (see the
predicate #$anatomicalParts)
of an organism that is playing an active role (see the
predicate #$doneBy
and its specializations) in the event ACT, and, moreover,
that PART is somehow involved in the event ACT. Some
examples of #$actorPartsInvolved
include: the eyes of someone who is sneezing (or crying);
the left foot of someone playing in a football game; the
right hand of someone who is shaking hands; the claws of a
cat who is scratching someone. As a negative example,
consider a person's hair when that person is getting a
haircut. The hair is not an #$actorPartsInvolved,
because the person is passive in that event; it is, however,
an #$actorPartsAffected
(q.v.) in that event.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors #$nonDeliberateActors
#$levelOfMentalExertion level
of mental exertion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$levelOfMentalExertion
AGNT ACT LEVEL) means that AGNT performs ACT, exerting a
level of mental effort described by LEVEL. E.g., (#$levelOfMentalExertion
JohannesBrahms (CreatingFn BrahmsSymphonyNo1) #$VeryHigh).
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direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
#$levelOfPhysicalExertion level
of physical exertion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$levelOfPhysicalExertion
AGNT ACT LEVEL) means that AGNT does ACT with a level of
physical exertion LEVEL. E.g., (#$levelOfPhysicalExertion
DonovanBailey RunningMens100MRaceIn1996Olympics #$VeryHigh).
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direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
ScriptPerformanceAttributeType and a few examples:
#$ScriptPerformanceAttributeType script
performance attribute type
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of collections. Each #$ScriptPerformanceAttributeType
is a type of attribute that can be used to describe the
manner in which actions are performed. Examples include:
#$Competence, #$Precision,
#$Dexterity, #$Gracefulness, #$Creativity, etc. So, e.g.,
one may run a race with some measure of #$Gracefulness, some
measure of #$Competence, etc.
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direct instance of: #$SecondOrderCollection
direct specialization of:
#$PrimitiveScalarIntervalType
#$ScriptPerformanceAttribute-Coll script
performance attribute - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The most general type of attribute describing the
manner in which an actor performs an action; specializations
of this include #$CorrectnessOfPosture, #$Competence, #$Precision,
#$Dexterity, #$Gracefulness, #$Creativity, etc. The elements
of #$Precision,
e.g., represent the various qualitative levels such as high
precision, low precision, etc.
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direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Competence-Coll competence
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
One of the most general attributes for describing
the level of skill with which an agent performs some task.
Knowledge enterers will usually want to use some more
specific attribute.
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direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Agility-Coll agility
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Agility is the #$ScriptPerformanceAttributeType
for describing actions in which the performer's whole body
moves precisely and in a well-coordinated fashion.
guid: 9ed87420-74b1-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Dexterity-Coll dexterity
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Dexterity is the #$ScriptPerformanceAttributeType
for describing actions in which the performer's hands move
accurately, quickly, and with economy of motion. Here is an
example of the constant in use: (#$skillLevel
#$JimiHendrix #$PlayingAMusicalInstrument #$performedBy
#$Dexterity #$VeryHigh).
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direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Safeness-Coll safeness
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Safeness is the #$ScriptPerformanceAttributeType
for describing actions in which the performer acts without
endangering itself or others.
guid: 9b4f2614-74b1-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Strength-Coll strength
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Strength is the #$ScriptPerformanceAttributeType
for describing actions performed by exerting nontrival force
at the times it is necessary.
guid: 537eb6cc-74ae-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Effectiveness-Coll effectiveness
- coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$Effectiveness is the #$ScriptPerformanceAttributeType
for describing an activity that is done `effectively',
namely meeting the goals of that activity as defined within
the context of that activity. Note: This is a very vague #$AttributeType,
almost as vague as #$ScriptPerformanceAttribute itself, and
should be used ONLY when no more specific attribute type applies.
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direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$skillLevel skill level
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate relates performers to types of
actions. (#$skillLevel OBJ
ACT-TYPE ROLE PERF-ATT LEVEL) means that the #$SomethingExisting
OBJ has the ability to play the role ROLE in instances of
the type of #$Event
ACT-TYPE, with LEVEL degree of PERF-ATT. For example, (#$skillLevel Joe
#$DiggingAHole
#$performedBy
#$Agility #$High) means that, in general, Joe can dig holes
with great agility. To talk about actual performance in a
particular action, use #$performanceLevel.
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direct instance of: #$QuintaryPredicate
#$skillRequired skill required
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$skillRequired
ACT-TYPE OTHER-TYPE PERF-ATT LEVEL) means that if one is to
successfully perform an instance of some kind of action
(ACT-TYPE), then one must be capable of performing instances
of another kind of action (OTHER-TYPE) with the performance
attribute PERF-ATT at a level of at least LEVEL. For
example, (#$skillRequired
PlayingVolleyball ServingAVolleyball #$Competence #$Low). If
you can't even serve a volleyball at a `Low' competence
level, you're not so much `playing' volleyball as developing
the skills to play it.
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direct instance of: #$QuaternaryPredicate
#$performanceLevel performance level
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate relates performers to particular
individual actions. (#$performanceLevel
OBJ EVT ROLE PERF-ATT LEVEL) means that the individual OBJ
plays the role ROLE in the action EVT, and does so with the
performance attribute PERF-ATT to the degree LEVEL. Such an
assertion expresses actual performance in a particular
action; for example, (#$performanceLevel
Joe DiggingHole54001 #$performedBy
#$Strength #$Low) means Joe exerted a low level of strength
while digging that particular hole. This does not imply much
about Joe's potential to exert strength, about strength
required in general for hole-digging, etc., it just talks
about that one single event. To talk about typical or
expected performance, use #$skillLevel.
guid: bd5898d7-9c29-11b1-9dad-c379636f7270
direct instance of:
#$FunctionalPredicate
#$QuintaryPredicate
#$performanceLevel performance level
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate relates performers to particular
individual actions. (#$performanceLevel
OBJ EVT ROLE PERF-ATT LEVEL) means that the individual OBJ
plays the role ROLE in the action EVT, and does so with the
performance attribute PERF-ATT to the degree LEVEL. Such an
assertion expresses actual performance in a particular
action; for example, (#$performanceLevel
Joe DiggingHole54001 #$performedBy
#$Strength #$Low) means Joe exerted a low level of strength
while digging that particular hole. This does not imply much
about Joe's potential to exert strength, about strength
required in general for hole-digging, etc., it just talks
about that one single event. To talk about typical or
expected performance, use #$skillLevel.
guid: bd5898d7-9c29-11b1-9dad-c379636f7270
direct instance of:
#$FunctionalPredicate
#$QuintaryPredicate
#$significantSubEvents significant
sub events
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$significantSubEvents
RESULT-TYPE COMPONENT-TYPE RESULT-ATTRIB COMPONENT-ATTRIB
SIGNIF) means that doing an action of type COMPONENT-TYPE
with a #$HighToVeryHigh level of the
#$ScriptPerformanceAttribute COMPONENT-ATTRIB contributes to
performing an action of RESULT-TYPE with a #$HighToVeryHigh
level of the performance attribute RESULT-ATTRIB. The degree
to which good performance of COMPONENT-TYPE actions promotes
good performance of RESULT-TYPE actions is indicated by
SIGNIF (#$High, #$Medium, #$Low, etc.). For example, (#$significantSubEvents
#$SpeedSkatingSportsEvent #$BodyMovementEvent
#$Effectiveness #$Agility #$HighToVeryHigh).
guid: bd58e62f-9c29-11b1-9dad-c379636f7270
direct instance of:
#$FunctionalPredicate
#$QuintaryPredicate
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