tlp::GlTextureManager Class Reference#include <GlTextureManager.h>
Collaboration diagram for tlp::GlTextureManager:
[legend]List of all members.
Detailed Description
Class to manage textures Singleton class to load/store textures need by OpenGL rendering.
Public Member Functions
Static Public Member Functions
Member Function Documentation
bool tlp::GlTextureManager::activateTexture |
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const std::string & |
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Activate a texture with given name |
void tlp::GlTextureManager::beginNewTexture |
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const std::string & |
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Begin a new texture with given name |
void tlp::GlTextureManager::changeContext |
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unsigned long |
context |
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Change the current OpenGl context (each OpenGl window have a different OpenGl context) |
static void tlp::GlTextureManager::createInst |
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[static] |
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Create the texture manager singleton |
void tlp::GlTextureManager::deleteTexture |
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const std::string & |
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Remove texture with given name |
void tlp::GlTextureManager::desactivateTexture |
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Disable texture with given name |
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Return the texture manager singleton, il singleton doesn't exist this function create it |
GlTexture tlp::GlTextureManager::getTextureInfo |
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const std::string & |
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Return texture info (id, width and height) for the given name |
bool tlp::GlTextureManager::loadTexture |
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const std::string & |
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Load texture with given name |
bool tlp::GlTextureManager::loadTextureFromRawData |
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const std::string & |
textureName, |
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int |
width, |
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int |
height, |
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bool |
hasAlpha, |
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unsigned char * |
data |
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Load texture with textureName from Raw data |
void tlp::GlTextureManager::registerExternalTexture |
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const std::string & |
textureName, |
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const GLuint |
textureId |
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void tlp::GlTextureManager::removeContext |
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unsigned long |
context |
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Remove all textures of an OpenGl context and remove this context |
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