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tlp::GlShaderManager Class Reference

#include <GlShaderManager.h>

Collaboration diagram for tlp::GlShaderManager:

Collaboration graph
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List of all members.

Public Member Functions

Static Public Member Functions


Member Function Documentation

void tlp::GlShaderManager::activateShaderProgram GlShaderProgram shaderProgram  ) 
 

GlShaderProgram* tlp::GlShaderManager::createFragmentShaderFromFile const std::string &  name,
const std::string &  fragmentShaderSourceFilePath
 

GlShaderProgram* tlp::GlShaderManager::createFragmentShaderFromString const std::string &  name,
const std::string &  fragmentShaderSource
 

GlShaderProgram* tlp::GlShaderManager::createGeometryShaderFromFile const std::string &  name,
const std::string &  geometryShaderSourceFilePath = "",
GLenum  inputPrimitiveType = GL_LINES,
GLenum  outputPrimitiveType = GL_LINE_STRIP
 

GlShaderProgram* tlp::GlShaderManager::createGeometryShaderFromString const std::string &  name,
const std::string &  geometryShaderSource = "",
GLenum  inputPrimitiveType = GL_LINES,
GLenum  outputPrimitiveType = GL_LINE_STRIP
 

GlShaderProgram* tlp::GlShaderManager::createVertexAndFragmentShaderFromFiles const std::string &  name,
const std::string &  vertexShaderSourceFilePath,
const std::string &  fragmentShaderSourceFilePath
 

GlShaderProgram* tlp::GlShaderManager::createVertexAndFragmentShaderFromStrings const std::string &  name,
const std::string &  vertexShaderSource,
const std::string &  fragmentShaderSource
 

GlShaderProgram* tlp::GlShaderManager::createVertexShaderFromFile const std::string &  name,
const std::string &  vertexShaderSourceFilePath
 

GlShaderProgram* tlp::GlShaderManager::createVertexShaderFromString const std::string &  name,
const std::string &  vertexShaderSource
 

void tlp::GlShaderManager::deleteShaderProgram GlShaderProgram shaderProgram  ) 
 

void tlp::GlShaderManager::desactivateShaderProgram  ) 
 

GlShaderProgram* tlp::GlShaderManager::getCurrentShaderProgram  )  const
 

std::string tlp::GlShaderManager::getCurrentShaderProgramName  )  const
 

static GlShaderManager* tlp::GlShaderManager::getInstance  )  [static]
 

GlShaderProgram* tlp::GlShaderManager::getShaderProgram const std::string &  programName  ) 
 

bool tlp::GlShaderManager::isGeometryShaderSupported  )  const [inline]
 

bool tlp::GlShaderManager::isShaderProgramsSupported  )  const [inline]
 

bool tlp::GlShaderManager::shaderProgramAlreadyCompiled const std::string &  programName  ) 
 



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