tlp::GlShaderManager Class Reference#include <GlShaderManager.h>
Collaboration diagram for tlp::GlShaderManager:
[legend]List of all members.Public Member Functions
- bool isShaderProgramsSupported () const
- bool isGeometryShaderSupported () const
- GlShaderProgram * createVertexShaderFromFile (const std::string &name, const std::string &vertexShaderSourceFilePath)
- GlShaderProgram * createFragmentShaderFromFile (const std::string &name, const std::string &fragmentShaderSourceFilePath)
- GlShaderProgram * createVertexAndFragmentShaderFromFiles (const std::string &name, const std::string &vertexShaderSourceFilePath, const std::string &fragmentShaderSourceFilePath)
- GlShaderProgram * createGeometryShaderFromFile (const std::string &name, const std::string &geometryShaderSourceFilePath="", GLenum inputPrimitiveType=GL_LINES, GLenum outputPrimitiveType=GL_LINE_STRIP)
- GlShaderProgram * createVertexShaderFromString (const std::string &name, const std::string &vertexShaderSource)
- GlShaderProgram * createFragmentShaderFromString (const std::string &name, const std::string &fragmentShaderSource)
- GlShaderProgram * createVertexAndFragmentShaderFromStrings (const std::string &name, const std::string &vertexShaderSource, const std::string &fragmentShaderSource)
- GlShaderProgram * createGeometryShaderFromString (const std::string &name, const std::string &geometryShaderSource="", GLenum inputPrimitiveType=GL_LINES, GLenum outputPrimitiveType=GL_LINE_STRIP)
- void activateShaderProgram (GlShaderProgram *shaderProgram)
- void desactivateShaderProgram ()
- void deleteShaderProgram (GlShaderProgram *shaderProgram)
- std::string getCurrentShaderProgramName () const
- GlShaderProgram * getCurrentShaderProgram () const
- bool shaderProgramAlreadyCompiled (const std::string &programName)
- GlShaderProgram * getShaderProgram (const std::string &programName)
Static Public Member Functions
Member Function Documentation
void tlp::GlShaderManager::activateShaderProgram |
( |
GlShaderProgram * |
shaderProgram |
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createFragmentShaderFromFile |
( |
const std::string & |
name, |
|
|
const std::string & |
fragmentShaderSourceFilePath |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createFragmentShaderFromString |
( |
const std::string & |
name, |
|
|
const std::string & |
fragmentShaderSource |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createGeometryShaderFromFile |
( |
const std::string & |
name, |
|
|
const std::string & |
geometryShaderSourceFilePath = "" , |
|
|
GLenum |
inputPrimitiveType = GL_LINES , |
|
|
GLenum |
outputPrimitiveType = GL_LINE_STRIP |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createGeometryShaderFromString |
( |
const std::string & |
name, |
|
|
const std::string & |
geometryShaderSource = "" , |
|
|
GLenum |
inputPrimitiveType = GL_LINES , |
|
|
GLenum |
outputPrimitiveType = GL_LINE_STRIP |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createVertexAndFragmentShaderFromFiles |
( |
const std::string & |
name, |
|
|
const std::string & |
vertexShaderSourceFilePath, |
|
|
const std::string & |
fragmentShaderSourceFilePath |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createVertexAndFragmentShaderFromStrings |
( |
const std::string & |
name, |
|
|
const std::string & |
vertexShaderSource, |
|
|
const std::string & |
fragmentShaderSource |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createVertexShaderFromFile |
( |
const std::string & |
name, |
|
|
const std::string & |
vertexShaderSourceFilePath |
|
) |
|
|
GlShaderProgram* tlp::GlShaderManager::createVertexShaderFromString |
( |
const std::string & |
name, |
|
|
const std::string & |
vertexShaderSource |
|
) |
|
|
void tlp::GlShaderManager::deleteShaderProgram |
( |
GlShaderProgram * |
shaderProgram |
) |
|
|
void tlp::GlShaderManager::desactivateShaderProgram |
( |
|
) |
|
|
std::string tlp::GlShaderManager::getCurrentShaderProgramName |
( |
|
) |
const |
|
GlShaderProgram* tlp::GlShaderManager::getShaderProgram |
( |
const std::string & |
programName |
) |
|
|
bool tlp::GlShaderManager::isGeometryShaderSupported |
( |
|
) |
const [inline] |
|
bool tlp::GlShaderManager::isShaderProgramsSupported |
( |
|
) |
const [inline] |
|
bool tlp::GlShaderManager::shaderProgramAlreadyCompiled |
( |
const std::string & |
programName |
) |
|
|
|