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tlp::GlShaderProgram Class Reference

#include <GlShaderManager.h>

List of all members.

Public Member Functions

  • GlShaderProgram (const std::string &name, const GLuint programObjectId)
  • std::string getName () const
  • GLuint getShaderProgramId () const
  • void setUniformFloat (const std::string &variateName, const float f)
  • void setUniformVec2Float (const std::string &variableName, const Vector< float, 2 > &vec2f)
  • void setUniformVec2Float (const std::string &variableName, const float f1, const float f2)
  • void setUniformVec3Float (const std::string &variableName, const Vector< float, 3 > &vec3f)
  • void setUniformVec3Float (const std::string &variableName, const float f1, const float f2, const float f3)
  • void setUniformVec4Float (const std::string &variableName, const Vector< float, 4 > &vec4f)
  • void setUniformVec4Float (const std::string &variableName, const float f1, const float f2, const float f3, const float f4)
  • void setUniformMat2Float (const std::string &variableName, const Matrix< float, 2 > &mat2f, const bool transpose=false)
  • void setUniformMat2Float (const std::string &variableName, const float *f, const bool transpose=false)
  • void setUniformMat3Float (const std::string &variableName, const Matrix< float, 3 > &mat3f, const bool transpose=false)
  • void setUniformMat3Float (const std::string &variableName, const float *f, const bool transpose=false)
  • void setUniformMat4Float (const std::string &variableName, const Matrix< float, 4 > &mat4f, const bool transpose=false)
  • void setUniformMat4Float (const std::string &variableName, const float *f, const bool transpose=false)
  • void setUniformInt (const std::string &variableName, const int f)
  • void setUniformVec2Int (const std::string &variableName, const Vector< int, 2 > &vec2i)
  • void setUniformVec2Int (const std::string &variableName, const float i1, const float i2)
  • void setUniformVec3Int (const std::string &variableName, const Vector< int, 3 > &vec3i)
  • void setUniformVec3Int (const std::string &variableName, const int i1, const int i2, const int i3)
  • void setUniformVec4Int (const std::string &variableName, const Vector< int, 4 > &vec4i)
  • void setUniformVec4Int (const std::string &variableName, const int i1, const int i2, const int i3, const int i4)
  • void setUniformBool (const std::string &variableName, const bool b)
  • void setUniformVec2Bool (const std::string &variableName, const Vector< bool, 2 > &vec2b)
  • void setUniformVec2Bool (const std::string &variableName, const bool b1, const bool b2)
  • void setUniformVec3Bool (const std::string &variableName, const Vector< bool, 3 > &vec3b)
  • void setUniformVec3Bool (const std::string &variableName, const bool b1, const bool b2, const bool b3)
  • void setUniformVec4Bool (const std::string &variableName, const Vector< bool, 4 > &vec4b)
  • void setUniformVec4Bool (const std::string &variableName, const bool i1, const bool i2, const bool i3, const bool i4)
  • void setAttributeFloat (const std::string &variableName, const float f)
  • void setAttributeVec2Float (const std::string &variableName, const Vector< float, 2 > &vec2f)
  • void setAttributeVec2Float (const std::string &variableName, const float f1, const float f2)
  • void setAttributeVec3Float (const std::string &variableName, const Vector< float, 3 > &vec3f)
  • void setAttributeVec3Float (const std::string &variableName, const float f1, const float f2, const float f3)
  • void setAttributeVec4Float (const std::string &variableName, const Vector< float, 4 > &vec4f)
  • void setAttributeVec4Float (const std::string &variableName, const float f1, const float f2, const float f3, const float f4)
  • void setAttributeInt (const std::string &variableName, const int f)
  • void setAttributeVec2Int (const std::string &variableName, const Vector< int, 2 > &vec2i)
  • void setAttributeVec2Int (const std::string &variableName, const float i1, const float i2)
  • void setAttributeVec3Int (const std::string &variableName, const Vector< int, 3 > &vec3i)
  • void setAttributeVec3Int (const std::string &variableName, const int i1, const int i2, const int i3)
  • void setAttributeVec4Int (const std::string &variableName, const Vector< int, 4 > &vec4i)
  • void setAttributeVec4Int (const std::string &variableName, const int i1, const int i2, const int i3, const int i4)
  • void setAttributeBool (const std::string &variableName, const bool b)
  • void setAttributeVec2Bool (const std::string &variableName, const Vector< bool, 2 > &vec2b)
  • void setAttributeVec2Bool (const std::string &variableName, const bool b1, const bool b2)
  • void setAttributeVec3Bool (const std::string &variableName, const Vector< bool, 3 > &vec3b)
  • void setAttributeVec3Bool (const std::string &variableName, const bool b1, const bool b2, const bool b3)
  • void setAttributeVec4Bool (const std::string &variableName, const Vector< bool, 4 > &vec4b)
  • void setAttributeVec4Bool (const std::string &variableName, const bool b1, const bool b2, const bool b3, const bool b4)
  • void setUniformTextureSampler (const std::string &samplerVariateName, const int samplerId)
  • void setUniformColor (const std::string &variableName, const Color &color)
  • void setAttributeColor (const std::string &variableName, const Color &color)
  • template<unsigned int SIZE> void setUniformFloatArray (const std::string &variableName, const Vector< float, SIZE > &vecf)
  • void setUniformFloatArray (const std::string &variableName, const unsigned int fCount, const float *f)
  • template<unsigned int SIZE> void setUniformVec2FloatArray (const std::string &variableName, const Vector< Vector< float, 2 >, SIZE > &vecvec2f)
  • void setUniformVec2FloatArray (const std::string &variableName, const unsigned int vec2fCount, const float *f)
  • template<unsigned int SIZE> void setUniformVec3FloatArray (const std::string &variableName, const Vector< Vector< float, 3 >, SIZE > &vecvec3f)
  • void setUniformVec3FloatArray (const std::string &variableName, const unsigned int vec3fCount, const float *f)
  • template<unsigned int SIZE> void setUniformVec4FloatArray (const std::string &variableName, const Vector< Vector< float, 4 >, SIZE > &vecvec4f)
  • void setUniformVec4FloatArray (const std::string &variableName, const unsigned int vec4fCount, const float *f)
  • template<unsigned int SIZE> void setUniformMat2FloatArray (const std::string &variableName, const Vector< Matrix< float, 2 >, SIZE > &vecmat2f, const bool transpose=false)
  • void setUniformMat2FloatArray (const std::string &variableName, const unsigned int mat2fCount, const float *f, const bool transpose=false)
  • template<unsigned int SIZE> void setUniformMat3FloatArray (const std::string &variableName, const Vector< Matrix< float, 3 >, SIZE > &vecmat3f, const bool transpose=false)
  • void setUniformMat3FloatArray (const std::string &variableName, const unsigned int mat3fCount, const float *f, const bool transpose=false)
  • template<unsigned int SIZE> void setUniformMat4FloatArray (const std::string &variableName, const Vector< Matrix< float, 4 >, SIZE > &vecmat4f, const bool transpose=false)
  • void setUniformMat4FloatArray (const std::string &variableName, const unsigned int mat4fCount, const float *f, const bool transpose=false)
  • template<unsigned int SIZE> void setUniformIntArray (const std::string &variableName, const Vector< int, SIZE > &veci)
  • void setUniformIntArray (const std::string &variableName, const unsigned int iCount, const int *i)
  • template<unsigned int SIZE> void setUniformVec2IntArray (const std::string &variableName, const Vector< Vector< int, 2 >, SIZE > &vecvec2i)
  • void setUniformVec2IntArray (const std::string &variableName, const unsigned int vec2iCount, const int *i)
  • template<unsigned int SIZE> void setUniformVec3IntArray (const std::string &variableName, const Vector< Vector< int, 3 >, SIZE > &vecvec3i)
  • void setUniformVec3IntArray (const std::string &variableName, const unsigned int vec3iCount, const int *i)
  • template<unsigned int SIZE> void setUniformVec4IntArray (const std::string &variableName, const Vector< Vector< int, 4 >, SIZE > &vecvec4i)
  • void setUniformVec4IntArray (const std::string &variableName, const unsigned int vec4iCount, const int *i)
  • template<unsigned int SIZE> void setUniformBoolArray (const std::string &variableName, const Vector< bool, SIZE > &vecb)
  • void setUniformBoolArray (const std::string &variableName, const unsigned int bCount, const bool *b)
  • template<unsigned int SIZE> void setUniformVec2BoolArray (const std::string &variableName, const Vector< Vector< bool, 2 >, SIZE > &vecvec2b)
  • void setUniformVec2BoolArray (const std::string &variableName, const unsigned int vec2bCount, const bool *b)
  • template<unsigned int SIZE> void setUniformVec3BoolArray (const std::string &variableName, const Vector< Vector< bool, 3 >, SIZE > &vecvec3b)
  • void setUniformVec3BoolArray (const std::string &variableName, const unsigned int vec3bCount, const bool *b)
  • template<unsigned int SIZE> void setUniformVec4BoolArray (const std::string &variableName, const Vector< Vector< bool, 4 >, SIZE > &vecvec4b)
  • void setUniformVec4BoolArray (const std::string &variableName, const unsigned int vec4bCount, const bool *b)
  • void getUniformFloatVariableValue (const std::string &variableName, float *value)
  • void getUniformIntVariableValue (const std::string &variableName, int *value)
  • void getUniformBoolVariableValue (const std::string &variableName, bool *value)
  • void getUniformVec2BoolVariableValue (const std::string &variableName, bool *value)
  • void getUniformVec3BoolVariableValue (const std::string &variableName, bool *value)
  • void getUniformVec4BoolVariableValue (const std::string &variableName, bool *value)

Constructor & Destructor Documentation

tlp::GlShaderProgram::GlShaderProgram const std::string &  name,
const GLuint  programObjectId
 


Member Function Documentation

std::string tlp::GlShaderProgram::getName  )  const [inline]
 

GLuint tlp::GlShaderProgram::getShaderProgramId  )  const [inline]
 

void tlp::GlShaderProgram::getUniformBoolVariableValue const std::string &  variableName,
bool *  value
 

void tlp::GlShaderProgram::getUniformFloatVariableValue const std::string &  variableName,
float *  value
 

void tlp::GlShaderProgram::getUniformIntVariableValue const std::string &  variableName,
int *  value
 

void tlp::GlShaderProgram::getUniformVec2BoolVariableValue const std::string &  variableName,
bool *  value
 

void tlp::GlShaderProgram::getUniformVec3BoolVariableValue const std::string &  variableName,
bool *  value
 

void tlp::GlShaderProgram::getUniformVec4BoolVariableValue const std::string &  variableName,
bool *  value
 

void tlp::GlShaderProgram::setAttributeBool const std::string &  variableName,
const bool  b
 

void tlp::GlShaderProgram::setAttributeColor const std::string &  variableName,
const Color &  color
 

void tlp::GlShaderProgram::setAttributeFloat const std::string &  variableName,
const float  f
 

void tlp::GlShaderProgram::setAttributeInt const std::string &  variableName,
const int  f
 

void tlp::GlShaderProgram::setAttributeVec2Bool const std::string &  variableName,
const bool  b1,
const bool  b2
 

void tlp::GlShaderProgram::setAttributeVec2Bool const std::string &  variableName,
const Vector< bool, 2 > &  vec2b
 

void tlp::GlShaderProgram::setAttributeVec2Float const std::string &  variableName,
const float  f1,
const float  f2
 

void tlp::GlShaderProgram::setAttributeVec2Float const std::string &  variableName,
const Vector< float, 2 > &  vec2f
 

void tlp::GlShaderProgram::setAttributeVec2Int const std::string &  variableName,
const float  i1,
const float  i2
 

void tlp::GlShaderProgram::setAttributeVec2Int const std::string &  variableName,
const Vector< int, 2 > &  vec2i
 

void tlp::GlShaderProgram::setAttributeVec3Bool const std::string &  variableName,
const bool  b1,
const bool  b2,
const bool  b3
 

void tlp::GlShaderProgram::setAttributeVec3Bool const std::string &  variableName,
const Vector< bool, 3 > &  vec3b
 

void tlp::GlShaderProgram::setAttributeVec3Float const std::string &  variableName,
const float  f1,
const float  f2,
const float  f3
 

void tlp::GlShaderProgram::setAttributeVec3Float const std::string &  variableName,
const Vector< float, 3 > &  vec3f
 

void tlp::GlShaderProgram::setAttributeVec3Int const std::string &  variableName,
const int  i1,
const int  i2,
const int  i3
 

void tlp::GlShaderProgram::setAttributeVec3Int const std::string &  variableName,
const Vector< int, 3 > &  vec3i
 

void tlp::GlShaderProgram::setAttributeVec4Bool const std::string &  variableName,
const bool  b1,
const bool  b2,
const bool  b3,
const bool  b4
 

void tlp::GlShaderProgram::setAttributeVec4Bool const std::string &  variableName,
const Vector< bool, 4 > &  vec4b
 

void tlp::GlShaderProgram::setAttributeVec4Float const std::string &  variableName,
const float  f1,
const float  f2,
const float  f3,
const float  f4
 

void tlp::GlShaderProgram::setAttributeVec4Float const std::string &  variableName,
const Vector< float, 4 > &  vec4f
 

void tlp::GlShaderProgram::setAttributeVec4Int const std::string &  variableName,
const int  i1,
const int  i2,
const int  i3,
const int  i4
 

void tlp::GlShaderProgram::setAttributeVec4Int const std::string &  variableName,
const Vector< int, 4 > &  vec4i
 

void tlp::GlShaderProgram::setUniformBool const std::string &  variableName,
const bool  b
 

void tlp::GlShaderProgram::setUniformBoolArray const std::string &  variableName,
const unsigned int  bCount,
const bool *  b
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformBoolArray const std::string &  variableName,
const Vector< bool, SIZE > &  vecb
 

void tlp::GlShaderProgram::setUniformColor const std::string &  variableName,
const Color &  color
 

void tlp::GlShaderProgram::setUniformFloat const std::string &  variateName,
const float  f
 

void tlp::GlShaderProgram::setUniformFloatArray const std::string &  variableName,
const unsigned int  fCount,
const float *  f
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformFloatArray const std::string &  variableName,
const Vector< float, SIZE > &  vecf
 

void tlp::GlShaderProgram::setUniformInt const std::string &  variableName,
const int  f
 

void tlp::GlShaderProgram::setUniformIntArray const std::string &  variableName,
const unsigned int  iCount,
const int *  i
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformIntArray const std::string &  variableName,
const Vector< int, SIZE > &  veci
 

void tlp::GlShaderProgram::setUniformMat2Float const std::string &  variableName,
const float *  f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat2Float const std::string &  variableName,
const Matrix< float, 2 > &  mat2f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat2FloatArray const std::string &  variableName,
const unsigned int  mat2fCount,
const float *  f,
const bool  transpose = false
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformMat2FloatArray const std::string &  variableName,
const Vector< Matrix< float, 2 >, SIZE > &  vecmat2f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat3Float const std::string &  variableName,
const float *  f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat3Float const std::string &  variableName,
const Matrix< float, 3 > &  mat3f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat3FloatArray const std::string &  variableName,
const unsigned int  mat3fCount,
const float *  f,
const bool  transpose = false
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformMat3FloatArray const std::string &  variableName,
const Vector< Matrix< float, 3 >, SIZE > &  vecmat3f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat4Float const std::string &  variableName,
const float *  f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat4Float const std::string &  variableName,
const Matrix< float, 4 > &  mat4f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformMat4FloatArray const std::string &  variableName,
const unsigned int  mat4fCount,
const float *  f,
const bool  transpose = false
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformMat4FloatArray const std::string &  variableName,
const Vector< Matrix< float, 4 >, SIZE > &  vecmat4f,
const bool  transpose = false
 

void tlp::GlShaderProgram::setUniformTextureSampler const std::string &  samplerVariateName,
const int  samplerId
 

void tlp::GlShaderProgram::setUniformVec2Bool const std::string &  variableName,
const bool  b1,
const bool  b2
 

void tlp::GlShaderProgram::setUniformVec2Bool const std::string &  variableName,
const Vector< bool, 2 > &  vec2b
 

void tlp::GlShaderProgram::setUniformVec2BoolArray const std::string &  variableName,
const unsigned int  vec2bCount,
const bool *  b
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec2BoolArray const std::string &  variableName,
const Vector< Vector< bool, 2 >, SIZE > &  vecvec2b
 

void tlp::GlShaderProgram::setUniformVec2Float const std::string &  variableName,
const float  f1,
const float  f2
 

void tlp::GlShaderProgram::setUniformVec2Float const std::string &  variableName,
const Vector< float, 2 > &  vec2f
 

void tlp::GlShaderProgram::setUniformVec2FloatArray const std::string &  variableName,
const unsigned int  vec2fCount,
const float *  f
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec2FloatArray const std::string &  variableName,
const Vector< Vector< float, 2 >, SIZE > &  vecvec2f
 

void tlp::GlShaderProgram::setUniformVec2Int const std::string &  variableName,
const float  i1,
const float  i2
 

void tlp::GlShaderProgram::setUniformVec2Int const std::string &  variableName,
const Vector< int, 2 > &  vec2i
 

void tlp::GlShaderProgram::setUniformVec2IntArray const std::string &  variableName,
const unsigned int  vec2iCount,
const int *  i
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec2IntArray const std::string &  variableName,
const Vector< Vector< int, 2 >, SIZE > &  vecvec2i
 

void tlp::GlShaderProgram::setUniformVec3Bool const std::string &  variableName,
const bool  b1,
const bool  b2,
const bool  b3
 

void tlp::GlShaderProgram::setUniformVec3Bool const std::string &  variableName,
const Vector< bool, 3 > &  vec3b
 

void tlp::GlShaderProgram::setUniformVec3BoolArray const std::string &  variableName,
const unsigned int  vec3bCount,
const bool *  b
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec3BoolArray const std::string &  variableName,
const Vector< Vector< bool, 3 >, SIZE > &  vecvec3b
 

void tlp::GlShaderProgram::setUniformVec3Float const std::string &  variableName,
const float  f1,
const float  f2,
const float  f3
 

void tlp::GlShaderProgram::setUniformVec3Float const std::string &  variableName,
const Vector< float, 3 > &  vec3f
 

void tlp::GlShaderProgram::setUniformVec3FloatArray const std::string &  variableName,
const unsigned int  vec3fCount,
const float *  f
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec3FloatArray const std::string &  variableName,
const Vector< Vector< float, 3 >, SIZE > &  vecvec3f
 

void tlp::GlShaderProgram::setUniformVec3Int const std::string &  variableName,
const int  i1,
const int  i2,
const int  i3
 

void tlp::GlShaderProgram::setUniformVec3Int const std::string &  variableName,
const Vector< int, 3 > &  vec3i
 

void tlp::GlShaderProgram::setUniformVec3IntArray const std::string &  variableName,
const unsigned int  vec3iCount,
const int *  i
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec3IntArray const std::string &  variableName,
const Vector< Vector< int, 3 >, SIZE > &  vecvec3i
 

void tlp::GlShaderProgram::setUniformVec4Bool const std::string &  variableName,
const bool  i1,
const bool  i2,
const bool  i3,
const bool  i4
 

void tlp::GlShaderProgram::setUniformVec4Bool const std::string &  variableName,
const Vector< bool, 4 > &  vec4b
 

void tlp::GlShaderProgram::setUniformVec4BoolArray const std::string &  variableName,
const unsigned int  vec4bCount,
const bool *  b
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec4BoolArray const std::string &  variableName,
const Vector< Vector< bool, 4 >, SIZE > &  vecvec4b
 

void tlp::GlShaderProgram::setUniformVec4Float const std::string &  variableName,
const float  f1,
const float  f2,
const float  f3,
const float  f4
 

void tlp::GlShaderProgram::setUniformVec4Float const std::string &  variableName,
const Vector< float, 4 > &  vec4f
 

void tlp::GlShaderProgram::setUniformVec4FloatArray const std::string &  variableName,
const unsigned int  vec4fCount,
const float *  f
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec4FloatArray const std::string &  variableName,
const Vector< Vector< float, 4 >, SIZE > &  vecvec4f
 

void tlp::GlShaderProgram::setUniformVec4Int const std::string &  variableName,
const int  i1,
const int  i2,
const int  i3,
const int  i4
 

void tlp::GlShaderProgram::setUniformVec4Int const std::string &  variableName,
const Vector< int, 4 > &  vec4i
 

void tlp::GlShaderProgram::setUniformVec4IntArray const std::string &  variableName,
const unsigned int  vec4iCount,
const int *  i
 

template<unsigned int SIZE>
void tlp::GlShaderProgram::setUniformVec4IntArray const std::string &  variableName,
const Vector< Vector< int, 4 >, SIZE > &  vecvec4i
 



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