acceptVisitor(GlSceneVisitor *visitor) | tlp::GlSimpleEntity | [inline, virtual] |
addLayerParent(GlLayer *layer) | tlp::GlSimpleEntity | [inline, virtual] |
addParent(GlComposite *composite) | tlp::GlSimpleEntity | [inline] |
beginColor | tlp::GlBezierCurve | [protected] |
beginSize | tlp::GlBezierCurve | [protected] |
bezierVertexShader | tlp::GlBezierCurve | [protected] |
boundingBox | tlp::GlSimpleEntity | [protected] |
checkByBoundingBoxVisitor | tlp::GlSimpleEntity | [protected] |
controlPoints | tlp::GlBezierCurve | [protected] |
controlPointsArray | tlp::GlBezierCurve | [protected] |
draw(float lod, Camera *camera) | tlp::GlBezierCurve | [virtual] |
endColor | tlp::GlBezierCurve | [protected] |
endSize | tlp::GlBezierCurve | [protected] |
getBoundingBox() | tlp::GlSimpleEntity | [inline, virtual] |
getStencil() | tlp::GlSimpleEntity | [inline] |
getXML(xmlNodePtr rootNode) | tlp::GlBezierCurve | [virtual] |
GlBezierCurve(const std::vector< Coord > &controlPoints, const Color &beginColor, const Color &endColor, const float &beginSize, const float &endSize, const unsigned int nbCurvePoints=100, const std::string &texture="") | tlp::GlBezierCurve | |
GlSimpleEntity() | tlp::GlSimpleEntity | [inline] |
isCheckByBoundingBoxVisitor() | tlp::GlSimpleEntity | [inline] |
isVisible() | tlp::GlSimpleEntity | [inline] |
nbControlPoints | tlp::GlBezierCurve | [protected] |
nbCurvePoints | tlp::GlBezierCurve | [protected] |
outlineColor | tlp::GlBezierCurve | [protected] |
outlined | tlp::GlBezierCurve | [protected] |
parents | tlp::GlSimpleEntity | [protected] |
setCheckByBoundingBoxVisitor(bool check) | tlp::GlSimpleEntity | [inline] |
setOutlineColor(const Color &outlineColor) | tlp::GlBezierCurve | [inline] |
setOutlined(const bool outlined) | tlp::GlBezierCurve | [inline] |
setStencil(int stencil) | tlp::GlSimpleEntity | [inline, virtual] |
setTexture(const std::string &texture) | tlp::GlBezierCurve | |
setVisible(bool visible) | tlp::GlSimpleEntity | |
setWithXML(xmlNodePtr rootNode) | tlp::GlBezierCurve | [virtual] |
shaderProgramName | tlp::GlBezierCurve | [protected] |
stencil | tlp::GlSimpleEntity | [protected] |
texture | tlp::GlBezierCurve | [protected] |
translate(const Coord &mouvement) | tlp::GlBezierCurve | [virtual] |
vboOk | tlp::GlBezierCurve | [protected] |
visible | tlp::GlSimpleEntity | [protected] |
~GlBezierCurve() | tlp::GlBezierCurve | |
~GlEntity() | tlp::GlEntity | [inline, virtual] |