#include <RankingServerDBSpec.h>
Public Attributes | |
PairedKeyDbId | participantDbId |
[in] An integer ID used as the primary key for the player in the database. Should have been previously been added either externally, or through SubmitRatings | |
PairedKeyDbId | gameDbId |
[in] Identifies in the game in the database with a primary and secondary integer key. User defined. | |
DataStructures::List < SubmitMatch_Data * > | matchHistoryList |
DataStructures::List<SubmitMatch_Data*> RankingServerDBSpec::GetHistoryForParticipant_Data::matchHistoryList |
[out] Stores a list of pointers to allocated structures, each structure holding what was previously passed to SubmitMatch. Deallocated in the destructor. If no such participant found, matchHistoryList.Size() will be 0.
participantA is the player we are referring to.
participantB is his/her opponent for that match.