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csNewParticleSystem Member List

This is the complete list of members for csNewParticleSystem, including all inherited members.

AddColor(const csColor &color)csNewParticleSystem [virtual]
AddRefOwner(iBase **ref_owner)=0iBase [pure virtual]
Allocate(int newsize, int copysize)csNewParticleSystem [protected, virtual]
alpha_nowcsNewParticleSystem [protected]
alphapersecondcsNewParticleSystem [protected]
AnglecsNewParticleSystem [protected]
anglepersecondcsNewParticleSystem [protected]
AxiscsNewParticleSystem [protected]
boundingboxcsMeshObject [protected]
BoundscsNewParticleSystem [protected]
change_alphacsNewParticleSystem [protected]
change_colorcsNewParticleSystem [protected]
change_rotationcsNewParticleSystem [protected]
change_sizecsNewParticleSystem [protected]
ClipPlanecsNewParticleSystem [protected]
ClipPortalcsNewParticleSystem [protected]
ClipZcsNewParticleSystem [protected]
Clone()csMeshObject [inline, virtual]
ColorcsNewParticleSystem [protected]
color_buffercsNewParticleSystem [protected]
colorpersecondcsNewParticleSystem [protected]
colorscsNewParticleSystem [protected]
Compact()csNewParticleSystem
csMeshObject(iEngine *engine)csMeshObject
csNewParticleSystem(iEngine *, iMeshObjectFactory *, int ParticleFlags)csNewParticleSystem
DecRef()=0iBase [pure virtual]
eiObjectModelcsMeshObject [friend]
eiParticleStatecsNewParticleSystem [friend]
EnginecsMeshObject [protected]
FactorycsNewParticleSystem [protected]
flagscsMeshObject [protected]
g3dcsNewParticleSystem [protected]
GetAlpha() const csNewParticleSystem [inline]
GetChangeAlpha(float &factor) const csNewParticleSystem [inline]
GetChangeColor(csColor &col) const csNewParticleSystem [inline]
GetChangeRotation(float &angle) const csNewParticleSystem [inline]
GetChangeSize(float &factor) const csNewParticleSystem [inline]
GetColor() const csNewParticleSystem [virtual]
csMeshObject::GetColor(csColor &color) const csMeshObject [virtual]
GetFactory() const csNewParticleSystem [virtual]
GetFlags()csMeshObject [inline, virtual]
GetLighting() const csNewParticleSystem [virtual]
GetLogicalParent() const csMeshObject [virtual]
GetMaterialWrapper() const csNewParticleSystem [virtual]
GetObjectBoundingBox(csBox3 &bbox)csNewParticleSystem [inline, virtual]
GetObjectModel()csMeshObject [inline, virtual]
GetRadius(csVector3 &radius, csVector3 &center)csMeshObject [virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask)csNewParticleSystem [virtual]
GetSelfDestruct() const csNewParticleSystem [inline]
GetTimeToLive() const csNewParticleSystem [inline]
GetVisibleCallback() const csMeshObject [virtual]
HardTransform(const csReversibleTransform &t)csMeshObject [virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)csMeshObject [virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshObject [virtual]
IncRef()=0iBase [pure virtual]
index_buffercsNewParticleSystem [protected]
initializedcsNewParticleSystem [protected]
InvalidateMaterialHandles()csMeshObject [inline, virtual]
lastDataUpdateFramecsNewParticleSystem [protected]
light_mgrcsNewParticleSystem [protected]
LightingcsNewParticleSystem [protected]
LitColorscsNewParticleSystem [protected]
LogParentcsMeshObject [protected]
MaterialcsNewParticleSystem [protected]
MixModecsNewParticleSystem [protected]
NextFrame(csTicks current_time, const csVector3 &pos)csNewParticleSystem [virtual]
normal_buffercsNewParticleSystem [protected]
ParticleCountcsNewParticleSystem [protected]
ParticleFlagscsNewParticleSystem [protected]
perFrameHoldercsNewParticleSystem [protected]
PositionArraycsNewParticleSystem [protected]
PositionChild(iMeshObject *, csTicks)csMeshObject [inline, virtual]
PrevTimecsNewParticleSystem [protected]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(iBase **ref_owner)=0iBase [pure virtual]
rmHoldercsNewParticleSystem [protected]
ScalecsNewParticleSystem [protected]
scalepersecondcsNewParticleSystem [protected]
SCF_DECLARE_IBASEcsMeshObject
self_destructcsNewParticleSystem [protected]
SetAlpha(float alpha)csNewParticleSystem [inline]
SetChangeAlpha(float factor)csNewParticleSystem [inline]
SetChangeColor(const csColor &col)csNewParticleSystem [inline]
SetChangeRotation(float angle)csNewParticleSystem [inline]
SetChangeSize(float factor)csNewParticleSystem [inline]
SetColor(const csColor &color)csNewParticleSystem [virtual]
SetCount(int num)csNewParticleSystem
SetLighting(bool enable)csNewParticleSystem [virtual]
SetLogicalParent(iBase *logparent)csMeshObject [virtual]
SetMaterialWrapper(iMaterialWrapper *material)csNewParticleSystem [virtual]
SetObjectBoundingBox(const csBox3 &bbox)csNewParticleSystem [inline, virtual]
SetSelfDestruct(csTicks t)csNewParticleSystem [inline]
SetupParticles(const csReversibleTransform &, csVector3 *vertices)csNewParticleSystem [protected]
SetVisibleCallback(iMeshObjectDrawCallback *cb)csMeshObject [virtual]
StorageCountcsNewParticleSystem [protected]
SupportsHardTransform() const csMeshObject [virtual]
texel_buffercsNewParticleSystem [protected]
texelscsNewParticleSystem [protected]
time_to_livecsNewParticleSystem [protected]
TriangleCountcsNewParticleSystem [protected]
trianglescsNewParticleSystem [protected]
UnsetChangeAlpha()csNewParticleSystem [inline]
UnsetChangeColor()csNewParticleSystem [inline]
UnsetChangeRotation()csNewParticleSystem [inline]
UnsetChangeSize()csNewParticleSystem [inline]
UnSetSelfDestruct()csNewParticleSystem [inline]
Update(csTicks passedTime)csNewParticleSystem [virtual]
UpdateBounds()csNewParticleSystem
UpdateLighting(const csArray< iLight * > &, iMovable *)csNewParticleSystem
VertexCountcsNewParticleSystem [protected]
VisCallbackcsMeshObject [protected]
WantToDie()csMeshObject [protected]
~csMeshObject()csMeshObject [virtual]
~csNewParticleSystem()csNewParticleSystem [virtual]


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