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iTextureFactory Struct Reference
[3D3D]

Interface to a texture factory. More...

#include <itexture/itexfact.h>

Inheritance diagram for iTextureFactory:

iBase csBaseTextureFactory List of all members.

Public Member Functions

virtual csPtr< iTextureWrapperGenerate ()=0
 Generate a new texture with the selected parameters.
virtual void GetSize (int &w, int &h)=0
 Get the size of the texture to be created.
virtual iTextureTypeGetTextureType () const =0
 Get the TextureType for this texture factory.
virtual void SetSize (int w, int h)=0
 Set the size of the texture to be created.

Detailed Description

Interface to a texture factory.

Textures need to know their size at creation time; this information can be taken from an image or explicitly specified.

Definition at line 43 of file itexfact.h.


Member Function Documentation

virtual csPtr<iTextureWrapper> iTextureFactory::Generate  )  [pure virtual]
 

Generate a new texture with the selected parameters.

virtual void iTextureFactory::GetSize int &  w,
int &  h
[pure virtual]
 

Get the size of the texture to be created.

Implemented in csBaseTextureFactory.

virtual iTextureType* iTextureFactory::GetTextureType  )  const [pure virtual]
 

Get the TextureType for this texture factory.

Implemented in csBaseTextureFactory.

virtual void iTextureFactory::SetSize int  w,
int  h
[pure virtual]
 

Set the size of the texture to be created.

Implemented in csBaseTextureFactory.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.4