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material.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_MATERIAL_H__ 00020 #define __CS_IENGINE_MATERIAL_H__ 00021 00022 #include "csutil/scf.h" 00023 #include "iutil/strset.h" 00024 00032 struct iMaterial; 00033 struct iTextureManager; 00034 struct iTextureWrapper; 00035 struct iObject; 00036 00037 SCF_VERSION (iMaterialWrapper, 0, 0, 5); 00038 00066 struct iMaterialWrapper : public iBase 00067 { 00069 virtual iObject *QueryObject() = 0; 00070 00072 virtual iMaterialWrapper *Clone () const = 0; 00073 00078 virtual void SetMaterial (iMaterial* material) = 0; 00080 virtual iMaterial* GetMaterial () = 0; 00081 00087 virtual void Visit () = 0; 00088 00092 virtual bool IsVisitRequired () const = 0; 00093 }; 00094 00095 SCF_VERSION (iMaterialEngine, 0, 0, 2); 00096 00110 struct iMaterialEngine : public iBase 00111 { 00115 virtual iTextureWrapper *GetTextureWrapper () = 0; 00116 00120 virtual iTextureWrapper* GetTextureWrapper (csStringID name) = 0; 00121 00125 virtual void Visit () = 0; 00126 00130 virtual bool IsVisitRequired () const = 0; 00131 }; 00132 00133 SCF_VERSION (iMaterialList, 0, 0, 1); 00134 00147 struct iMaterialList : public iBase 00148 { 00150 virtual iMaterialWrapper* NewMaterial (iMaterial* material, 00151 const char* name) = 0; 00152 00154 virtual int GetCount () const = 0; 00155 00157 virtual iMaterialWrapper *Get (int n) const = 0; 00158 00160 virtual int Add (iMaterialWrapper *obj) = 0; 00161 00163 virtual bool Remove (iMaterialWrapper *obj) = 0; 00164 00166 virtual bool Remove (int n) = 0; 00167 00169 virtual void RemoveAll () = 0; 00170 00172 virtual int Find (iMaterialWrapper *obj) const = 0; 00173 00175 virtual iMaterialWrapper *FindByName (const char *Name) const = 0; 00176 }; 00177 00180 #endif // __CS_IENGINE_MATERIAL_H__
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