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rendermesh.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Marten Svanfeldt 00003 Anders Stenberg 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVIDEO_RENDERMESH_H__ 00021 #define __CS_IVIDEO_RENDERMESH_H__ 00022 00031 #include "csgeom/transfrm.h" 00032 #include "csgeom/vector3.h" 00033 00034 #include "ivideo/graph3d.h" 00035 #include "ivideo/shader/shader.h" 00036 00037 struct iMaterialWrapper; 00038 struct iPortalContainer; 00039 00046 struct csRenderMeshModes 00047 { 00048 csRenderMeshModes () 00049 { 00050 z_buf_mode = CS_ZBUF_NONE; 00051 mixmode = CS_FX_COPY; 00052 alphaType = csAlphaMode::alphaNone; 00053 } 00054 00055 ~csRenderMeshModes () { } 00056 00058 csZBufMode z_buf_mode; 00059 00061 uint mixmode; 00062 00064 csAlphaMode::AlphaType alphaType; 00065 00067 csRef<csRenderBufferHolder> buffers; 00068 }; 00069 00073 struct csCoreRenderMesh 00074 { 00079 const char* db_mesh_name; 00080 00081 csCoreRenderMesh () 00082 { 00083 clip_portal = 0; 00084 clip_plane = 0; 00085 clip_z_plane = 0; 00086 do_mirror = false; 00087 indexstart = indexend = 0; 00088 db_mesh_name = "<unknown>"; 00089 } 00090 00091 ~csCoreRenderMesh () {} 00092 00094 int clip_portal; 00095 00097 int clip_plane; 00098 00100 int clip_z_plane; 00101 00118 bool do_mirror; 00119 00121 csRenderMeshType meshtype; 00122 00129 unsigned int indexstart; 00130 unsigned int indexend; 00133 //iMaterialHandle* mathandle; 00134 // @@@ FIXME: SW needs it 00136 iMaterialWrapper* material; 00137 00142 csReversibleTransform object2world; 00143 }; 00144 00149 struct csRenderMesh : public csCoreRenderMesh, public csRenderMeshModes 00150 { 00151 csRenderMesh () 00152 { 00153 portal = 0; 00154 geometryInstance = 0; 00155 } 00156 00157 ~csRenderMesh () {} 00158 00164 void *geometryInstance; 00165 00167 iPortalContainer* portal; 00168 00170 csRef<iShaderVariableContext> variablecontext; 00171 00173 csVector3 worldspace_origin; 00174 }; 00175 00178 #endif // __CS_IVIDEO_RENDERMESH_H__
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