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textrans.h

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00001 /*
00002     Copyright (C) 1998 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_TEXTRANS_H__
00020 #define __CS_TEXTRANS_H__
00021 
00028 #include "csextern.h"
00029 
00030 class csMatrix3;
00031 class csVector3;
00032 
00039 class CS_CRYSTALSPACE_EXPORT csTextureTrans
00040 {
00041 public:
00055   static void compute_texture_space (
00056         csMatrix3& m, csVector3& v,
00057         const csVector3& v_orig, const csVector3& v1, float len1,
00058         float A, float B, float C);
00060   static void compute_texture_space (
00061         csMatrix3& m, csVector3& v,
00062         float xo, float yo, float zo,
00063         float x1, float y1, float z1, float len1,
00064         float A, float B, float C);
00065 
00070   static void compute_texture_space (
00071         csMatrix3& m, csVector3& v,
00072         const csVector3& v_orig,
00073         const csVector3& v1, float len1,
00074         const csVector3& v2, float len2);
00075 
00080   static void compute_texture_space (
00081         csMatrix3& m, csVector3& v,
00082         const csVector3& v_orig, const csVector3& v_u, const csVector3& v_v);
00083 
00088   static void compute_texture_space (
00089         csMatrix3& m, csVector3& v,
00090         float xo, float yo, float zo,
00091         float xu, float yu, float zu,
00092         float xv, float yv, float zv,
00093         float xw, float yw, float zw);
00094 };
00095 
00098 #endif // __CS_TEXTRANS_H__

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