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iTextureLoaderContext Struct Reference
[Loading & Saving supportLoading & Saving support]

Interface passed to a texture loader, holding some common texture properties. More...

#include <itexture/itexloaderctx.h>

Inheritance diagram for iTextureLoaderContext:

iBase List of all members.

Public Member Functions

virtual int GetFlags ()=0
 Get the specified flags.
virtual iImageGetImage ()=0
 Get the image.
virtual const char * GetName ()=0
 Get the texture's name.
virtual void GetSize (int &w, int &h)=0
 Get the size.
virtual bool HasFlags ()=0
 Have any flags been specified?
virtual bool HasImage ()=0
 Has an image been specified?
virtual bool HasSize ()=0
 Has a size been specified?

Detailed Description

Interface passed to a texture loader, holding some common texture properties.

Definition at line 41 of file itexloaderctx.h.


Member Function Documentation

virtual int iTextureLoaderContext::GetFlags  )  [pure virtual]
 

Get the specified flags.

virtual iImage* iTextureLoaderContext::GetImage  )  [pure virtual]
 

Get the image.

virtual const char* iTextureLoaderContext::GetName  )  [pure virtual]
 

Get the texture's name.

virtual void iTextureLoaderContext::GetSize int &  w,
int &  h
[pure virtual]
 

Get the size.

virtual bool iTextureLoaderContext::HasFlags  )  [pure virtual]
 

Have any flags been specified?

virtual bool iTextureLoaderContext::HasImage  )  [pure virtual]
 

Has an image been specified?

virtual bool iTextureLoaderContext::HasSize  )  [pure virtual]
 

Has a size been specified?


The documentation for this struct was generated from the following file:
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