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particle.h File Reference
#include "csextern.h"
#include "csgfx/shadervarcontext.h"
#include "cstool/framedataholder.h"
#include "cstool/meshobjtmpl.h"
#include "cstool/rendermeshholder.h"
#include "csutil/cscolor.h"
#include "csutil/dirtyaccessarray.h"
#include "csutil/weakref.h"
#include "iengine/lightmgr.h"
#include "imesh/partsys.h"
#include "ivideo/rendermesh.h"
Go to the source code of this file.
Classes | |
class | csNewParticleSystem |
This is an abstract implementation of a particle system mesh object. More... | |
struct | csNewParticleSystem::eiParticleState |
struct | csNewParticleSystem::PerFrameData |
Variables | |
const int | CS_PARTICLE_ALIGN_Y = 512 |
use the y axis for alignment instead of x | |
const int | CS_PARTICLE_AUTODELETE = 1 |
flag value to indicate that the system should be deleted when all particles are gone. | |
const int | CS_PARTICLE_AXIS = 8 |
enable axis alignment (screen alignment otherwise) | |
const int | CS_PARTICLE_ROTATE = 4 |
enable particle rotation | |
const int | CS_PARTICLE_SCALE = 2 |
enable particle scaling |
Detailed Description
Definition in file particle.h.
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