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engine.h File Reference
Crystal Space 3D Engine Interface. More...
#include "csutil/scf_interface.h"
#include "csgeom/vector3.h"
#include "iengine/light.h"
Go to the source code of this file.
Classes | |
struct | iEngine |
This interface is the main interface to the 3D engine. More... | |
struct | iEngineSectorCallback |
A callback that will be fired whenever a sector is created or removed from the engine. More... | |
SetLightingCacheMode() settings | |
#define | CS_ENGINE_CACHE_NOUPDATE 4 |
Do not calculate lighting if not up-to-date. | |
#define | CS_ENGINE_CACHE_READ 1 |
Read the cache. | |
#define | CS_ENGINE_CACHE_WRITE 2 |
Write the cache. | |
RegisterRenderPriority() flags | |
enum | csRenderPrioritySorting { CS_RENDPRI_SORT_NONE = 0, CS_RENDPRI_SORT_BACK2FRONT = 1, CS_RENDPRI_SORT_FRONT2BACK = 2 } |
Detailed Description
Crystal Space 3D Engine Interface.
Definition in file engine.h.
Define Documentation
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Do not calculate lighting if not up-to-date. On by default. |
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Read the cache.
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Write the cache.
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Enumeration Type Documentation
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