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iVosSector Struct Reference
This interface bridges between a VOS sector and a Crystal Space sector. More...
#include <inetwork/vosa3dl.h>
Inheritance diagram for iVosSector:

Public Member Functions | |
virtual void | CacheLightmaps ()=0 |
Write out lightmap caches for any lightmapped objects in the sector. | |
virtual const csSet< csPtrKey< iVosObject3D > > & | GetObject3Ds ()=0 |
Get the list of object3ds which have been loaded into this sector. | |
virtual csRef< iSector > | GetSector ()=0 |
Get the Crystal Space iSector for this sector. | |
virtual void | Load (iProgressMeter *progress=0)=0 |
Begin loading this sector in the background. |
Detailed Description
This interface bridges between a VOS sector and a Crystal Space sector.
Definition at line 83 of file vosa3dl.h.
Member Function Documentation
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Write out lightmap caches for any lightmapped objects in the sector.
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Get the list of object3ds which have been loaded into this sector. This list will change in size as objects are loaded and removed - does not represent the list of objects in the A3DL sector |
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Get the Crystal Space iSector for this sector. This will be empty until Load() is called. |
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Begin loading this sector in the background. Network activity occurs in another thread, so this method returns immediately. An event is posted to the global event queue when the download is complete.
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The documentation for this struct was generated from the following file:
- inetwork/vosa3dl.h
Generated for Crystal Space by doxygen 1.4.4