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csModelDataTexture Class Reference

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#include <cstool/mdldata.h>

Inheritance diagram for csModelDataTexture:

iModelDataTexture iBase List of all members.

Public Member Functions

iModelDataTextureClone () const
 Clone this texture object.
 csModelDataTexture ()
 Constructor.
const char * GetFileName () const
 Return the file name of the texture.
void LoadImage (iVFS *VFS, iImageIO *ImageIO, int Format)
 Load the image from a file with the current filename (i.e.
void Register (iTextureList *tl)
 Create a texture wrapper from the given texture list.
void SetFileName (const char *fn)
 Set the file name of the texture.
virtual ~csModelDataTexture ()
 Destructor.

Public Attributes

 CS_DECLARE_OBJECT_INTERFACE
 SCF_DECLARE_IBASE

Detailed Description

Document me!@@.

Definition at line 81 of file mdldata.h.


Constructor & Destructor Documentation

csModelDataTexture::csModelDataTexture  ) 
 

Constructor.

virtual csModelDataTexture::~csModelDataTexture  )  [virtual]
 

Destructor.


Member Function Documentation

iModelDataTexture* csModelDataTexture::Clone  )  const [virtual]
 

Clone this texture object.

Note: The underlying texture or image will not be cloned!

Implements iModelDataTexture.

const char* csModelDataTexture::GetFileName  )  const [virtual]
 

Return the file name of the texture.

Implements iModelDataTexture.

void csModelDataTexture::LoadImage iVFS VFS,
iImageIO ImageIO,
int  Format
[virtual]
 

Load the image from a file with the current filename (i.e.

this texture must have a file name) from the CWD of the given file system. Note: This leaves the texture wrapper untouched.

Implements iModelDataTexture.

void csModelDataTexture::Register iTextureList tl  )  [virtual]
 

Create a texture wrapper from the given texture list.

Implements iModelDataTexture.

void csModelDataTexture::SetFileName const char *  fn  )  [virtual]
 

Set the file name of the texture.

Implements iModelDataTexture.


The documentation for this class was generated from the following file:
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