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shadervarcontext.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein 00003 (C) 2003 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSGFX_SHADERVARCONTEXT_H__ 00021 #define __CS_CSGFX_SHADERVARCONTEXT_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "ivideo/shader/shader.h" 00026 #include "shadervar.h" 00027 00035 class CS_CRYSTALSPACE_EXPORT csShaderVariableContext : public iShaderVariableContext 00036 { 00037 private: 00038 csRefArray<csShaderVariable> variables; 00039 00040 public: 00041 CS_LEAKGUARD_DECLARE (csShaderVariableContext); 00042 00043 SCF_DECLARE_IBASE; 00044 00045 csShaderVariableContext (); 00046 virtual ~csShaderVariableContext (); 00047 00048 const csRefArray<csShaderVariable>& GetShaderVariables () const 00049 { return variables; } 00050 virtual void AddVariable (csShaderVariable *variable); 00051 virtual csShaderVariable* GetVariable (csStringID name) const; 00052 virtual void PushVariables (csShaderVarStack &stacks) const; 00053 virtual bool IsEmpty() const { return variables.Length() == 0; } 00054 virtual void ReplaceVariable (csShaderVariable *variable); 00055 virtual void Clear () { variables.Empty(); } 00056 }; 00057 00058 #endif // __CS_CSGFX_SHADERVARCONTEXT_H__
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