iFireTexture Struct Reference
[3D, 3D]
Interface to the 'fire' procedural texture.
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#include <itexture/ifire.h>
Inheritance diagram for iFireTexture:

Public Member Functions | |
virtual int | GetAdditionalBurn ()=0 |
Get additional burn. | |
virtual int | GetContinuedBurn ()=0 |
Get continued burn. | |
virtual int | GetExtinguish ()=0 |
Get burning down param. | |
virtual int | GetHalfBase ()=0 |
Get 1/2 size of flame base. | |
virtual int | GetPossibleBurn ()=0 |
Get possible burn. | |
virtual int | GetPostSmoothing ()=0 |
Get post smoothing value. | |
virtual bool | GetSingleFlameMode ()=0 |
Get single flame mode. | |
virtual int | GetSmoothing ()=0 |
Get smoothing factor. | |
virtual void | SetAdditionalBurn (int addburn)=0 |
Set animation parameter: additional burn (0. | |
virtual void | SetContinuedBurn (int contburn)=0 |
Set animation parameter: continued burn (0. | |
virtual void | SetExtinguish (int extinguish)=0 |
Set animation parameter: burning down param Try 3*256/height. | |
virtual void | SetHalfBase (int halfbase)=0 |
Set animation parameter: 1/2 size of flame base, from middle bottom sideways. | |
virtual void | SetPalette (const csGradient gradient)=0 |
Set the colors used by the flame. | |
virtual void | SetPossibleBurn (int possburn)=0 |
Set animation parameter: possible burn (0. | |
virtual void | SetPostSmoothing (int amount)=0 |
Set whether to smooth the whole image again after calculating an iteration. | |
virtual void | SetSingleFlameMode (bool enable)=0 |
Set single flame mode. | |
virtual void | SetSmoothing (int smoothing)=0 |
Set animation parameter: smoothing factor (0. |
Detailed Description
Interface to the 'fire' procedural texture.
- Todo:
- 'GetPalette()' maybe.
Definition at line 41 of file ifire.h.
Member Function Documentation
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Get additional burn.
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Get continued burn.
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Get burning down param.
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Get 1/2 size of flame base.
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Get possible burn.
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Get post smoothing value.
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Get single flame mode.
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Get smoothing factor.
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Set animation parameter: additional burn (0. .) Try addburn=1..5 or so |
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Set animation parameter: continued burn (0. .) Try 80. |
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Set animation parameter: burning down param Try 3*256/height.
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Set animation parameter: 1/2 size of flame base, from middle bottom sideways.
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Set the colors used by the flame. Position 0 = darkest areas (background, actually), position 1 = brightest areas. |
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Set animation parameter: possible burn (0. .) Try possburn 3=wood,90=oil,255=max. |
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Set whether to smooth the whole image again after calculating an iteration.
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Set single flame mode.
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Set animation parameter: smoothing factor (0. .) Try 2. |
The documentation for this struct was generated from the following file:
- itexture/ifire.h
Generated for Crystal Space by doxygen 1.4.4