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spritecal3d.h
00001 /* 00002 Copyright (C) 2003 by Keith Fulton 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_SPRITECAL3D_H__ 00020 #define __CS_IMESH_SPRITECAL3D_H__ 00021 00022 #include "csutil/scf.h" 00023 00024 struct iMaterialWrapper; 00025 struct iMeshObject; 00026 struct iMeshWrapper; 00027 struct iMeshObjectFactory; 00028 struct iRenderView; 00029 struct iShaderVariableContext; 00030 struct iVFS; 00031 00032 class csColor; 00033 class csRandomGen; 00034 class csReversibleTransform; 00035 class csString; 00036 00037 class CalModel; 00038 class CalCoreModel; 00039 00040 SCF_VERSION (iSpriteCal3DSocket, 0, 0, 2); 00041 00045 struct iSpriteCal3DSocket : public iBase 00046 { 00048 virtual void SetName (char const*) = 0; 00050 virtual char const* GetName () const = 0; 00051 00053 virtual void SetMeshWrapper (iMeshWrapper* mesh) = 0; 00055 virtual iMeshWrapper* GetMeshWrapper () const = 0; 00056 00058 virtual void SetTriangleIndex (int tri_index) = 0; 00060 virtual int GetTriangleIndex () const = 0; 00061 00063 virtual void SetSubmeshIndex (int subm_index) = 0; 00065 virtual int GetSubmeshIndex () const = 0; 00066 00068 virtual void SetMeshIndex (int m_index) = 0; 00070 virtual int GetMeshIndex () const = 0; 00071 00073 virtual void SetTransform (const csReversibleTransform & trans) = 0; 00075 virtual csReversibleTransform GetTransform () const = 0; 00076 00081 virtual size_t GetSecondaryCount () const = 0; 00083 virtual iMeshWrapper * GetSecondaryMesh (size_t index) = 0; 00085 virtual csReversibleTransform GetSecondaryTransform (size_t index) = 0; 00087 virtual void SetSecondaryTransform (size_t index, csReversibleTransform) = 0; 00089 virtual size_t AttachSecondary (iMeshWrapper*, csReversibleTransform) = 0; 00091 virtual void DetachSecondary (const char* mesh_name) = 0; 00093 virtual void DetachSecondary (size_t index) = 0; 00095 virtual size_t FindSecondary (const char* mesh_name) = 0; 00096 }; 00097 00098 00099 SCF_VERSION (iSpriteCal3DFactoryState, 0, 0, 3); 00100 struct CalAnimationCallback; 00101 00105 struct iSpriteCal3DFactoryState : public iBase 00106 { 00108 virtual bool Create(const char *name) = 0; 00109 00115 virtual void ReportLastError () = 0; 00116 00121 virtual void SetLoadFlags(int flags) = 0; 00122 00127 virtual void SetBasePath(const char *path) = 0; 00128 00132 virtual bool LoadCoreSkeleton(iVFS *vfs,const char *filename) = 0; 00133 00138 virtual void RescaleFactory(float factor) = 0; 00139 00171 virtual int LoadCoreAnimation( 00172 iVFS *vfs, 00173 const char *filename, 00174 const char *name, 00175 int type, 00176 float base_velocity, 00177 float min_velocity, 00178 float max_velocity, 00179 int min_interval, 00180 int max_interval, 00181 int idle_pct, 00182 bool lock) = 0; 00183 00195 virtual int LoadCoreMesh(iVFS *vfs,const char *filename, 00196 const char *name,bool attach,iMaterialWrapper *defmat) = 0; 00197 00209 virtual int LoadCoreMorphTarget(iVFS *vfs, int mesh_index, 00210 const char *filename, const char *name) = 0; 00211 00219 virtual int AddMorphAnimation(const char *name) = 0; 00220 00230 virtual bool AddMorphTarget(int morphanimation_index, 00231 const char *mesh_name, 00232 const char *morphtarget_name) = 0; 00233 00238 virtual bool AddCoreMaterial(iMaterialWrapper *mat) = 0; 00239 00241 virtual void CalculateAllBoneBoundingBoxes() = 0; 00242 00247 virtual void BindMaterials() = 0; 00248 00253 virtual int GetMeshCount() = 0; 00254 00258 virtual int GetMorphAnimationCount() = 0; 00259 00268 virtual int GetMorphTargetCount(int mesh_id) = 0; 00269 00273 virtual const char *GetMeshName(int idx) = 0; 00274 00278 virtual int FindMeshName(const char *meshName) = 0; 00279 00283 virtual const char* GetDefaultMaterial( const char* meshName ) = 0; 00284 00285 00290 virtual const char *GetMorphAnimationName(int idx) = 0; 00291 00296 virtual int FindMorphAnimationName(const char *meshName) = 0; 00297 00301 virtual bool IsMeshDefault(int idx) = 0; 00302 00304 virtual iSpriteCal3DSocket* AddSocket () = 0; 00306 virtual iSpriteCal3DSocket* FindSocket (const char * name) const = 0; 00308 virtual iSpriteCal3DSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00310 virtual int GetSocketCount () const = 0; 00312 virtual iSpriteCal3DSocket* GetSocket (int f) const = 0; 00313 00319 virtual CalCoreModel *GetCal3DCoreModel() = 0; 00320 00325 virtual bool RegisterAnimCallback(const char *anim, CalAnimationCallback *callback,float min_interval) = 0; 00326 00331 virtual bool RemoveAnimCallback(const char *anim, CalAnimationCallback *callback) = 0; 00332 00333 }; 00334 00335 SCF_VERSION (iAnimTimeUpdateHandler, 0, 0, 1); 00336 00345 struct iAnimTimeUpdateHandler : public iBase 00346 { 00353 virtual void UpdatePosition (float delta, CalModel*) = 0; 00354 }; 00355 00356 struct csSpriteCal3DActiveAnim 00357 { 00358 int index; 00359 float weight; 00360 }; 00361 00362 SCF_VERSION (iSpriteCal3DState, 1, 0, 0); 00363 00368 struct iSpriteCal3DState : public iBase 00369 { 00373 00374 enum 00375 { 00376 C3D_ANIM_TYPE_NONE, 00377 C3D_ANIM_TYPE_IDLE, 00378 C3D_ANIM_TYPE_TRAVEL, 00379 C3D_ANIM_TYPE_CYCLE, 00380 C3D_ANIM_TYPE_STYLE_CYCLE, 00381 C3D_ANIM_TYPE_ACTION 00382 }; 00383 00385 virtual int GetAnimCount() = 0; 00386 00391 virtual const char *GetAnimName(int idx) = 0; 00392 00394 virtual int GetAnimType(int idx) = 0; 00395 00397 virtual int FindAnim(const char* name) = 0; 00398 00400 virtual void ClearAllAnims() = 0; 00401 00406 virtual bool SetAnimCycle(const char *name, float weight) = 0; 00407 00412 virtual bool SetAnimCycle(int idx, float weight) = 0; 00413 00422 virtual bool AddAnimCycle(const char *name, float weight, float delay) = 0; 00423 00427 virtual bool AddAnimCycle(int idx, float weight, float delay) = 0; 00428 00433 virtual bool ClearAnimCycle (int idx, float delay) = 0; 00434 00440 virtual bool ClearAnimCycle (const char *name, float delay) = 0; 00441 00446 virtual size_t GetActiveAnimCount() = 0; 00447 00457 virtual bool GetActiveAnims(csSpriteCal3DActiveAnim* buffer, 00458 size_t max_length) = 0; 00459 00464 virtual void SetActiveAnims(const csSpriteCal3DActiveAnim* buffer, size_t anim_count) = 0; 00465 00472 virtual bool SetAnimAction(const char *name, float delayIn, 00473 float delayOut) = 0; 00474 00481 virtual bool SetAnimAction(int idx, float delayIn, 00482 float delayOut) = 0; 00483 00492 virtual bool SetVelocity(float vel,csRandomGen *rng=0) = 0; 00493 00497 virtual void SetDefaultIdleAnim(const char *name) = 0; 00506 virtual void SetLOD(float lod) = 0; 00515 virtual bool AttachCoreMesh(const char *meshname) = 0; 00516 00523 virtual bool DetachCoreMesh(const char *meshname) = 0; 00524 00533 virtual bool AttachCoreMesh(int mesh_id, iMaterialWrapper* iMatWrap = 0) = 0; 00540 virtual bool DetachCoreMesh(int mesh_id) = 0; 00554 virtual bool BlendMorphTarget(int morph_animation_id, float weight, 00555 float delay) = 0; 00556 00565 virtual bool ClearMorphTarget(int morph_animation_id, float delay) = 0; 00570 00571 virtual iSpriteCal3DSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00572 00574 virtual iSpriteCal3DSocket* FindSocket (const char* name) const = 0; 00577 00578 virtual bool SetMaterial(const char *mesh_name,iMaterialWrapper *mat) = 0; 00579 00582 00583 virtual void SetTimeFactor(float timeFactor) = 0; 00584 00586 virtual float GetTimeFactor() = 0; 00587 00589 virtual float GetAnimationTime() = 0; 00590 00592 virtual float GetAnimationDuration() = 0; 00593 00595 virtual void SetAnimationTime(float animationTime) = 0; 00596 00604 virtual void SetAnimTimeUpdateHandler(iAnimTimeUpdateHandler*) = 0; 00607 00608 virtual void SetUserData(void *data) = 0; 00609 00616 virtual iShaderVariableContext* GetCoreMeshShaderVarContext ( 00617 const char* meshName) = 0; 00618 00626 00627 virtual CalModel *GetCal3DModel() = 0; 00629 }; 00630 00631 #endif// __CS_IMESH_SPRITECAL3D_H__
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