, including all inherited members.
AddColor(const csColor &color) | csNewParticleSystem | [virtual] |
AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
Allocate(int newsize, int copysize) | csNewParticleSystem | [protected, virtual] |
alpha_now | csNewParticleSystem | [protected] |
alphapersecond | csNewParticleSystem | [protected] |
Angle | csNewParticleSystem | [protected] |
anglepersecond | csNewParticleSystem | [protected] |
Axis | csNewParticleSystem | [protected] |
boundingbox | csMeshObject | [protected] |
Bounds | csNewParticleSystem | [protected] |
change_alpha | csNewParticleSystem | [protected] |
change_color | csNewParticleSystem | [protected] |
change_rotation | csNewParticleSystem | [protected] |
change_size | csNewParticleSystem | [protected] |
ClipPlane | csNewParticleSystem | [protected] |
ClipPortal | csNewParticleSystem | [protected] |
ClipZ | csNewParticleSystem | [protected] |
Clone() | csMeshObject | [inline, virtual] |
Color | csNewParticleSystem | [protected] |
color_buffer | csNewParticleSystem | [protected] |
colorpersecond | csNewParticleSystem | [protected] |
colors | csNewParticleSystem | [protected] |
Compact() | csNewParticleSystem | |
csMeshObject(iEngine *engine) | csMeshObject | |
csNewParticleSystem(iEngine *, iMeshObjectFactory *, int ParticleFlags) | csNewParticleSystem | |
DecRef()=0 | iBase | [pure virtual] |
eiObjectModel | csMeshObject | [friend] |
eiParticleState | csNewParticleSystem | [friend] |
Engine | csMeshObject | [protected] |
Factory | csNewParticleSystem | [protected] |
flags | csMeshObject | [protected] |
g3d | csNewParticleSystem | [protected] |
GetAlpha() const | csNewParticleSystem | [inline] |
GetChangeAlpha(float &factor) const | csNewParticleSystem | [inline] |
GetChangeColor(csColor &col) const | csNewParticleSystem | [inline] |
GetChangeRotation(float &angle) const | csNewParticleSystem | [inline] |
GetChangeSize(float &factor) const | csNewParticleSystem | [inline] |
GetColor() const | csNewParticleSystem | [virtual] |
csMeshObject::GetColor(csColor &color) const | csMeshObject | [virtual] |
GetFactory() const | csNewParticleSystem | [virtual] |
GetFlags() | csMeshObject | [inline, virtual] |
GetLighting() const | csNewParticleSystem | [virtual] |
GetLogicalParent() const | csMeshObject | [virtual] |
GetMaterialWrapper() const | csNewParticleSystem | [virtual] |
GetObjectBoundingBox(csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
GetObjectModel() | csMeshObject | [inline, virtual] |
GetRadius(csVector3 &radius, csVector3 ¢er) | csMeshObject | [virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csNewParticleSystem | [virtual] |
GetSelfDestruct() const | csNewParticleSystem | [inline] |
GetTimeToLive() const | csNewParticleSystem | [inline] |
GetVisibleCallback() const | csMeshObject | [virtual] |
HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0) | csMeshObject | [virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
IncRef()=0 | iBase | [pure virtual] |
index_buffer | csNewParticleSystem | [protected] |
initialized | csNewParticleSystem | [protected] |
InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
lastDataUpdateFrame | csNewParticleSystem | [protected] |
light_mgr | csNewParticleSystem | [protected] |
Lighting | csNewParticleSystem | [protected] |
LitColors | csNewParticleSystem | [protected] |
LogParent | csMeshObject | [protected] |
Material | csNewParticleSystem | [protected] |
MixMode | csNewParticleSystem | [protected] |
NextFrame(csTicks current_time, const csVector3 &pos) | csNewParticleSystem | [virtual] |
normal_buffer | csNewParticleSystem | [protected] |
ParticleCount | csNewParticleSystem | [protected] |
ParticleFlags | csNewParticleSystem | [protected] |
perFrameHolder | csNewParticleSystem | [protected] |
PositionArray | csNewParticleSystem | [protected] |
PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
PrevTime | csNewParticleSystem | [protected] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
rmHolder | csNewParticleSystem | [protected] |
Scale | csNewParticleSystem | [protected] |
scalepersecond | csNewParticleSystem | [protected] |
SCF_DECLARE_IBASE | csMeshObject | |
self_destruct | csNewParticleSystem | [protected] |
SetAlpha(float alpha) | csNewParticleSystem | [inline] |
SetChangeAlpha(float factor) | csNewParticleSystem | [inline] |
SetChangeColor(const csColor &col) | csNewParticleSystem | [inline] |
SetChangeRotation(float angle) | csNewParticleSystem | [inline] |
SetChangeSize(float factor) | csNewParticleSystem | [inline] |
SetColor(const csColor &color) | csNewParticleSystem | [virtual] |
SetCount(int num) | csNewParticleSystem | |
SetLighting(bool enable) | csNewParticleSystem | [virtual] |
SetLogicalParent(iBase *logparent) | csMeshObject | [virtual] |
SetMaterialWrapper(iMaterialWrapper *material) | csNewParticleSystem | [virtual] |
SetObjectBoundingBox(const csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
SetSelfDestruct(csTicks t) | csNewParticleSystem | [inline] |
SetupParticles(const csReversibleTransform &, csVector3 *vertices) | csNewParticleSystem | [protected] |
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
StorageCount | csNewParticleSystem | [protected] |
SupportsHardTransform() const | csMeshObject | [virtual] |
texel_buffer | csNewParticleSystem | [protected] |
texels | csNewParticleSystem | [protected] |
time_to_live | csNewParticleSystem | [protected] |
TriangleCount | csNewParticleSystem | [protected] |
triangles | csNewParticleSystem | [protected] |
UnsetChangeAlpha() | csNewParticleSystem | [inline] |
UnsetChangeColor() | csNewParticleSystem | [inline] |
UnsetChangeRotation() | csNewParticleSystem | [inline] |
UnsetChangeSize() | csNewParticleSystem | [inline] |
UnSetSelfDestruct() | csNewParticleSystem | [inline] |
Update(csTicks passedTime) | csNewParticleSystem | [virtual] |
UpdateBounds() | csNewParticleSystem | |
UpdateLighting(const csArray< iLight * > &, iMovable *) | csNewParticleSystem | |
VertexCount | csNewParticleSystem | [protected] |
VisCallback | csMeshObject | [protected] |
WantToDie() | csMeshObject | [protected] |
~csMeshObject() | csMeshObject | [virtual] |
~csNewParticleSystem() | csNewParticleSystem | [virtual] |