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csSimpleRenderMesh Struct Reference

A simple render mesh. More...

#include <ivideo/graph3d.h>

List of all members.

Public Member Functions

 csSimpleRenderMesh ()

Public Attributes

csAlphaMode alphaType
 (Optional) Alpha mode. Defaults to "autodetect".
const csVector4colors
 (Optional) Colors.
iShaderVariableContextdynDomain
 (Optional) Shader variable context.
uint indexCount
 (optional) Number of vertex indices
const uintindices
 (optional) Vertex indices.
csRenderMeshType meshtype
 Type of the geometry to draw.
uint mixmode
 (Optional) Mix mode. Defaults to CS_FX_COPY.
csReversibleTransform object2world
 (Optional) Transform to apply to the mesh.
iShadershader
 (Optional) Shader to use.
const csVector2texcoords
 (Optional) Texture coordinates.
iTextureHandletexture
 (Optional) Handle to the texture to select.
uint vertexCount
 Number of vertices.
const csVector3vertices
 Vertices.
csZBufMode z_buf_mode
 (Optional) Z buffer mode. Defaults to CS_ZBUF_NONE.


Detailed Description

A simple render mesh.

Definition at line 473 of file graph3d.h.


Member Data Documentation

csAlphaMode csSimpleRenderMesh::alphaType
 

(Optional) Alpha mode. Defaults to "autodetect".

Definition at line 516 of file graph3d.h.

Referenced by csSimpleRenderMesh().

const csVector4* csSimpleRenderMesh::colors
 

(Optional) Colors.

Leaving this 0 has the same effect as having all vertex colors set to white.

Definition at line 504 of file graph3d.h.

iShaderVariableContext* csSimpleRenderMesh::dynDomain
 

(Optional) Shader variable context.

Definition at line 514 of file graph3d.h.

uint csSimpleRenderMesh::indexCount
 

(optional) Number of vertex indices

Definition at line 479 of file graph3d.h.

const uint* csSimpleRenderMesh::indices
 

(optional) Vertex indices.

If this field is 0, vertexCount indices are generated with the values 0 to vertexCount -1. indexCount is ignored in that case. In other words, not specifying indices assumes all vertices are in order and only used once.

Definition at line 487 of file graph3d.h.

csRenderMeshType csSimpleRenderMesh::meshtype
 

Type of the geometry to draw.

Definition at line 476 of file graph3d.h.

uint csSimpleRenderMesh::mixmode
 

(Optional) Mix mode. Defaults to CS_FX_COPY.

Definition at line 520 of file graph3d.h.

csReversibleTransform csSimpleRenderMesh::object2world
 

(Optional) Transform to apply to the mesh.

Remarks:
This transform is initialized to an identity transform. This effectively means that geometry is drawn in world space. To draw in screen space, supply the csSimpleMeshScreenspace flag to DrawSimpleMesh(). For anything else supply an appropriate transformation.

Definition at line 529 of file graph3d.h.

iShader* csSimpleRenderMesh::shader
 

(Optional) Shader to use.

Definition at line 512 of file graph3d.h.

const csVector2* csSimpleRenderMesh::texcoords
 

(Optional) Texture coordinates.

Definition at line 498 of file graph3d.h.

iTextureHandle* csSimpleRenderMesh::texture
 

(Optional) Handle to the texture to select.

Leaving this 0 has the same effect as using a white texture.

Definition at line 509 of file graph3d.h.

uint csSimpleRenderMesh::vertexCount
 

Number of vertices.

Definition at line 490 of file graph3d.h.

const csVector3* csSimpleRenderMesh::vertices
 

Vertices.

Note: you can omit vertices or texcoords, however this will likely only give useable results if you provide a shader and shader var context (and transfer vertices and/or texcoords with SVs.)

Definition at line 496 of file graph3d.h.

csZBufMode csSimpleRenderMesh::z_buf_mode
 

(Optional) Z buffer mode. Defaults to CS_ZBUF_NONE.

Definition at line 518 of file graph3d.h.


The documentation for this struct was generated from the following file:
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