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Crystal Space Class List
Here are the classes, structs, unions and interfaces with brief descriptions:_csKeyModifiers | Flags for all currently pressed modifiers |
ADDRESS64 | |
awsEmbeddedComponent | Class used to create new AWS components |
awsEmbeddedComponentFactory | Factory for custom AWS component |
CrystalSpace::ConditionAdd< T1, T2 > | |
csAlphaMode | Describes how to deal with alpha values in textures |
csAnimatedPixmap | A pixmap with a 2d animation |
csAnimationTemplate | A 2d animation template. This class is used to create animated pixmaps |
csAnsiParser | Helper to parse a string for ANSI codes |
csAnsiParser::CommandParams | Parameters to ANSI command |
csApplicationFramework | Application framework class |
csApplicationRunner< T > | Helper template to run a csApplicationFramework-derived application class |
csArchive | This class can be used to work with standard ZIP archives |
csArray< T, ElementHandler, MemoryAllocator > | A templated array class |
csArray< T, ElementHandler, MemoryAllocator >::Iterator | Iterator for the Array<> class |
csArrayCmp< T, K > | A functor template which encapsulates a key and a comparison function for use with key-related csArray<> searching methods, such as FindKey() and FindSortedKey() |
csArrayElementHandler< T > | The default element handler for csArray |
csArrayMemoryAllocator< T > | The default allocator for csArray |
csAudioStreamDescription | Audio stream description structure |
csBakeKeyColor | Functions to bake keycolor into the alpha channel of images |
csBaseEventHandler | Base implementation of a generic event handler |
csBaseRenderStepLoader | |
csBaseRenderStepType | |
csBaseTextureFactory | Base class for texture factories, with support for common parameters |
csBitArray | A one-dimensional array of bits, similar to STL bitset |
csBitArray::BitProxy | |
csBitmapMetrics | Metrics for a glyph that are dependent from whether a simple or antialiased image is used |
csBitmaskToString | Small helper to get a "pretty" string for a combination of bit masks |
csBitmaskToString::MaskNames | Structure containing a name for possible bit masks |
csBlockAllocator< T, BlockPolicy > | This class implements a memory allocator which can efficiently allocate objects that all have the same size |
csBlockAllocator< T, BlockPolicy >::BlockKey | |
csBlockAllocator< T, BlockPolicy >::FreeNode | |
csBlockAllocatorAlignPolicy< A > | This class implements a per-block allocating policy which aligns the first element on given byte boundary |
csBlockAllocatorNormalBlockPolicy | This class implements the normal per block allocating policy |
csBox2 | A bounding box in 2D space |
csBox2Int | A 2D bounding box with integer coordinates |
csBox3 | A bounding box in 3D space |
csBox3::bEdge | |
csBoxClipper | Able to clip convex polygons to a rectangle (such as the screen) |
csBSpline | A B-spline |
csBSPTree | This BSP-tree is a binary tree that organizes a triangle mesh |
csCallStack | |
csCallStackHelper | |
csCatmullRomSpline | A CatmullRom spline |
csChainHull2D | This is Andrew's monotone chain 2D convex hull algorithm |
csClipInfo | Structure for use with ClipToPlane |
csClipper | Abstract parent to all 2D clipping objects |
csCLQAttenuation | Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad) |
csCodecDescription | Codec description structure |
csColliderActor | With csColliderActor you can more easily manage collision detection of a player or character model with gravity handling |
csColliderHelper | This is a class containing a few static member functions to help work with csColliderWrapper and collision detection in general |
csColliderWrapper | This is a convenience object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities) |
csCollisionPair | A structure used to return collision pairs |
csColor | A class used to represent a color in RGB space |
csColor4 | A class used to represent a color in RGBA space |
csColorQuantizer | Color quantizer |
csCommandEventData | Structure that collects the data a command event carries |
csCommandEventHelper | Helper class to conveniently deal with command events |
csCommandLineHelper | This class can be used to help parsing the commandline |
csCommandLineOption | Representation of a commandline option |
csCommandLineParser | Utility class that makes it easier to parse the command line |
csCommonImageFile | A base class for image loader plugin iImage implementations |
csCommonImageFile::LoaderJob | |
csCommonImageFileLoader | Base image loader implementation |
csComparator< T1, T2 > | A template providing various comparison and ordering functions |
csComparator< const char *, const char * > | CsComparator<> specialization for strings that uses strcmp() |
csComparator< csBitArray, csBitArray > | CsComparator<> specialization for csBitArray to allow its use as e.g |
csComparator< csInputDefinition, csInputDefinition > | CsComparator<> specialization for csInputDefinition to allow its use as e.g |
csComparator< csString, csString > | CsComparator<> specialization for csString that uses strcmp() |
csComparator< csStringBase, csStringBase > | |
csComparator< csStrKey, csStrKey > | CsComparator<> specialization for csStrKey that uses strcmp() |
csComparatorString< T > | Template that can be used as a base class for comparators for string types |
csComparatorStruct< T > | Template that can be used as a base class for comparators for POD (plain old data) types |
csCompressVertex | This structure is used by csVector3Array::CompressVertices() |
csCondition | A condition object |
csConfigAccess | This is a simple convenience class that can be used to deal with the sytem config manager |
csConfigDocument | IConfigFile implementation for configurations stored in documents |
csConfigFile | Configuration file which implements the iConfigFile SCF interface |
csConfigManager | A configuration manager makes a number of individual iConfigFile objects appear to be a single configuration object |
csCoreRenderMesh | Data required by the renderer to draw a mesh |
csCoverageTile | Coverage tile |
csCtoW | Helper class to convert char* (UTF-8 encoded )to wchar_t* strings for use as function parameters |
csCubicSpline | A cubic spline |
csCursorConverter | Helper class to convert images into data formats suitable for mouse cursor creation on various platforms and toolkits |
csDataBuffer | This is a implementation of iDataBuffer interface |
csDataStream | This class can be used as a wrapper around a data buffer for easy stream-like access |
csDebuggingGraph | This is a static class that helps with debugging |
csDebugImageWriter | Helper class allowing in debug builds for to quickly dump an iImage object onto disk for visual inspection |
csDIntersect3 | Some functions to perform various intersection calculations with 3D line segments |
csDirectionalLightProc< AttenuationProc > | Preform directional light lighting calculation without shadowing |
csDirtyAccessArray< T > | A templated array class |
csDMath3 | Various assorted 3D mathematical functions |
csDMatrix3 | A 3x3 matrix |
csDocumentAttributeCommon | Partial iDocumentAttribute implementation with commonly duplicated logic |
csDocumentNodeCommon | Partial iDocumentNode implementation with commonly duplicated logic |
csDocumentNodeReadOnly | Partial iDocumentNode implementation with commonly duplicated logic and dummy implementations for manipulation methods |
csDPlane | A plane in 3D space |
csDSquaredDist | Some functions to perform squared distance calculations |
csDVector3 | A 3D vector |
csDVector4 | A 4D vector with "double" components |
csEllipsoid | This class represents an ellipsoid |
csEmptyDocumentAttributeIterator | Document attribute iterator does not return any attributes |
csEmptyDocumentNodeIterator | Document node iterator does not return any nodes |
csEndianSwap4 | |
csEndianSwap8 | |
csEngineTools | This is a class with static helper functions for working on engine data |
csEvent | This class represents a system event |
csEventAttributeIterator | |
csEventCord | Event cord |
csEventCord::PluginData | |
csEventFlattener | Standard event flattener(also known as serializer) |
csEventOutlet | A class which implements the iEventOutlet interface |
csEventQueue | This class represents a general event queue |
csEventTimer | This class implements a timer |
csFIFO< T, ElementHandler, MemoryAllocator > | A FIFO implemented on top of csArray<>, but faster than using just a single array |
csFileTime | File time structure - used to query and set the last-modification time of a file |
csFlags | Set of flags which can be accessed through masks |
csFmtDefaultReader< T > | Standard format string source for csPrintfFormatter |
csFmtDefaultWriter< T > | Standard formatted string destination for csPrintfFormatter |
csFog | Fog structure |
csFogInfo | Information for vertex based fog |
csFogMath | Fog math utilities |
csFoliageVertex | Vertex data for the foliage mesh |
csFontCache | A cache for font glyphs |
csFontCache::FontDeleteNotify | Font deletion callback |
csFontCache::GlyphCacheData | Some basic data associated with a glyph |
csFontCache::KnownFont | A font known to the cache |
csFontCache::LRUEntry | An entry in the LRU list |
csFontCache::PlaneGlyphElementHandler | |
csFontCache::PlaneGlyphs | Array of a number of glyphs |
csFrameDataHolder< T > | Helper template to retrieve an instance of some type that has not yet been used in a frame |
csFrustum | A general frustum |
csFrustumContext | This structure keeps track of the current frustum context |
csG2DDrawBox< Tpixel, Tpixmixer > | Draw a box to a (software) canvas |
csG2DDrawLine< Tpixel, Tpixmixer > | Class to draw a line |
csG2DDrawText< Tpixel, Tpixmixer1, Tpixmixer2, Tpixmixer3 > | Class to write some text |
csGenerateImage | This class will compute a texture for a terrain |
csGenerateImageLayer | This class is used to store the layers of textures per value |
csGenerateImageTexture | A base class which represents a texture that can be displayed on the terrain |
csGenerateImageTextureBlend | Class for a texture that is made by blending together other textures based on a value |
csGenerateImageTextureSingle | A class for a single texture |
csGenerateImageTextureSolid | A class for a solid coloured texture |
csGenerateImageValue | A base class which represents a value that can be computed for blending purposes for each pixel |
csGenerateImageValueFunc | This class will generate a value using a given function |
csGenerateImageValueFuncConst | This class will generate a constant value |
csGenerateImageValueFuncTex | This class will generate a value using a texture |
csGeomDebugHelper | This is a class that does unit testing (and other debug stuff) for most of csgeom classes |
csGLDriverDatabase | |
csGLExtensionFlags | Struct containing all GL extension test flags |
csGLExtensionFunctions | Struct containing all GL extension functions |
csGLExtensionManager | GL extensions manager |
csGLFontCache | |
csGLScreenShot | |
csGLStateCache | Since this class is passed directly between plugins the code in this class cannot do memory allocations or deallocations |
csGLStateCacheContext | |
csGlyphMetrics | Metrics for a glyph that are independent from whether a simple or antialiased image is used |
csGradient | A simple color gradient |
csGradientShade | An entry in a csGradient gradient |
csGraphics2D | This is the base class for 2D canvases |
csGraphics2D::EventHandler | |
csGraphics2DGLCommon | Basic OpenGL version of the 2D driver class You can look at the openGLX graphics class as an example of how to inherit and use this class |
csGraphics2DGLCommon::csGLPixelFormatPicker | |
csGraphics3DCaps | Information about 3d renderer capabilities |
csHash< T, K > | A generic hash table class, which grows dynamically and whose buckets are unsorted arrays |
csHash< T, K >::Element | |
csHash< T, K >::GlobalIterator | An iterator class for the hash |
csHash< T, K >::Iterator | An iterator class for the hash |
csHashComputer< T > | Template for hash value computing |
csHashComputer< const char * > | CsHashComputer<> specialization for strings that uses csHashCompute() |
csHashComputer< csBitArray > | CsHashComputer<> specialization for csBitArray to allow its use as hash key type |
csHashComputer< csInputDefinition > | CsHashComputer<> specialization for csInputDefinition to allow its use as hash key type |
csHashComputer< double > | |
csHashComputer< float > | |
csHashComputer< int > | |
csHashComputer< long > | |
csHashComputer< longlong > | |
csHashComputer< ulonglong > | |
csHashComputer< unsigned int > | |
csHashComputer< unsigned long > | |
csHashComputer< void * > | CsHashComputer<> specialization for an integral type |
csHashComputerIntegral< T > | Template for hash value computing, suitable for integral types and types that can be casted to such |
csHashComputerString< T > | Template that can be used as a base class for hash computers for string types (must support cast to const char*) |
csHashComputerStruct< T > | Template that can be used as a base class for hash computers for POD structs |
csHashReversible< T, K > | A csHash<> that maintains a reverse hash for indexing keys by values |
csHitBeamResult | Return structure for the iMeshWrapper->HitBeam() routines |
csIdentStrings | Helper class that contains a list of identifiers and their names |
csIdentStrings::csIdentString | |
csImageArea | This structure is used for saving/restoring areas of screen |
csImageBase | Base class for iImage implementations |
csImageCubeMapMaker | Wrapper class to create a cube map from a number of 2D images as the cube faces |
csImageIOFileFormatDescription | Description for a file format supported by an image loader |
csImageLoaderOptionsParser | Helper class to parse options strings passed to iImageIO::Save() |
csImageManipulate | Helper class to manipulate iImage objects |
csImageMemory | Memory image |
csImageTools | Some helper functions to deal with iImage objects |
csImageVector | |
csImageVolumeMaker | Wrapper class to create a volume aka 3D texture from a number of 2D images as the volume slices |
csInitializer | This class contains several static member functions that can help setup an application |
csInputBinder | Use this class to bind input events (keypress, button press, mouse move, etc |
csInputBinder::eiEventHandler | |
csInputDefinition | This class holds a description of a physical source of input events, such as a keyboard key, mouse or joystick button, or a mouse or joystick axis |
csInputDriver | Superclass of all the generic input drivers |
csInstallationPathsHelper | A helper class containing a number of functions to deal with Crystal Space installation paths |
csInterleavedSubBufferOptions | Structure describing the properties of the individual buffers to be interleaved |
csIntersect2 | Some functions to perform various intersection calculations with 2D line segments |
csIntersect3 | Some functions to perform various intersection calculations with 3D line segments |
csIntersectingTriangle | An intersection triangle for CollideRay |
csInverseAttenuation | Inverse linear attenuation |
csJoystickDriver | Generic Joystick driver |
csJoystickDriver::eiEventHandler | IEventHandler implementation |
csJoystickEventData | Structure that collects the data a joystick event carries |
csJoystickEventHelper | Helper class to conveniently deal with joystick events |
csKDTree | A KD-tree |
csKDTreeChild | A child in the KD-tree (usually some object) |
csKeyboardDriver | Generic Keyboard Driver |
csKeyboardDriver::eiEventHandler | IEventHandler implementation |
csKeyComposer | |
csKeyEventData | Structure that collects the data a keyboard event carries |
csKeyEventHelper | Helper class to conveniently deal with keyboard events |
csKeyValuePair | A Key Value pair |
csLightProperties | Light properties, as needed by the attenuation and lighting functors |
csLightShaderVarCache | Helper to cache names of shader variables relevant to lighting |
csLinearAttenuation | Linear attenuation |
csLineOperation | |
csList< T > | A lightweight double-linked list template |
csList< T >::csListElement | Template which describes the data stored in the linked list For example a list of ints uses csListElement<int> |
csList< T >::Iterator | Iterator for the list |
csMapNode | A node |
csMath2 | Various functions in 2D, such as 2D vector functions |
csMath3 | Various assorted 3D mathematical functions |
csMatrix2 | A 2x2 matrix |
csMatrix3 | A 3x3 matrix |
csMD5 | This is an encapsulation of a C-implementation of MD5 digest algorithm by Peter Deutsch <ghost@aladdin.com> |
csMD5::Digest | An MD5 digest is 16 unsigned characters (not 0-terminated) |
csMD5::md5_state_t | |
csMemFile | Essentially a raw memory buffer which implements the abstract iFile interface |
csMemoryMappedIO | Defines a simple memory-mapped IO class that is portable |
csMemoryMapping | Memory mapping, as returned by csMemoryMappedIO::GetData() |
csMemoryPool | A quick-allocation pool for storage of arbitrary data |
csMeshedPolygon | A polygon |
csMeshFactory | This is the abstract implementation of iMeshObjectFactory |
csMeshObject | This is an abstract implementation of iMeshObject |
csMeshObject::eiObjectModel | |
csMeshType | This is the abstract implementation of iMeshObjectType |
csMeshType::eiComponent | IComponent implementation |
csModelConverterFormat | Structure describing a single format supported by a model converter |
csModelData | |
csModelDataAction | Document me!@@ |
csModelDataCamera | Document me!@@ |
csModelDataLight | Document me!@@ |
csModelDataMaterial | Document me!@@ |
csModelDataObject | Document me!@@ |
csModelDataPolygon | Document me!@@ |
csModelDataTexture | Document me!@@ |
csModelDataTools | A set of utility functions to deal with model data components |
csModelDataVertexMap | Mapping table, used by csModelDataTools::CopyVerticesMapped() |
csModelDataVertices | Document me!@@ |
csMouseDriver | Generic Mouse Driver |
csMouseDriver::eiEventHandler | IEventHandler implementation |
csMouseEventData | Structure that collects the data a mouse event carries |
csMouseEventHelper | Helper class to conveniently deal with mouse events |
csMutex | A mutual-exclusion object |
csNewParticleSystem | This is an abstract implementation of a particle system mesh object |
csNewParticleSystem::eiParticleState | |
csNewParticleSystem::PerFrameData | |
csNewtonianParticleSystem | This class has a set of particles that behave with phsyics |
csNoAttenuation | No attenuation |
csNodeIterator | A node iterator |
csNormalizationCubeAccessor | Shader variable accessor for a normalization cubemap |
csNormalMappingTools | Some helpers for stuff related to normal maps |
csNullCacheManager | This is a general cache that doesn't cache anything at all |
csOBB | Oriented bounding box (OBB) |
csOBBFrozen | Version of the csOBB with frozen corners (for optimization purposes) |
csObject | A generic csObject class |
csObjectModel | Helper class to make it easier to implement iObjectModel in mesh objects |
csObjectRegistry | This is an implementation of iObjectRegistry |
csOptionDescription | Configuration option description |
csOrthoTransform | A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix |
csPackRGB | RGB data packing |
csPackRGBA | RGBA data packing |
csParasiticDataBuffer | A databuffer pointing into another databuffer |
csParasiticDataBufferBase | |
csParasiticDataBufferPooled | A databuffer pointing into another databuffer, pooled version |
csParticlesData | Representational information of a particle |
csParticleSystem | This class represents a particle system |
csParticleSystem::ObjectModel | |
csParticleSystem::ParticleState | |
csParticleSystem::PerFrameData | |
csPath | A path in 3D |
csPathsList | Class to manage a list of paths |
csPathsList::Entry | This structure contains information about a plugin path |
csPathsUtilities | A helper class with path-related utilities |
csPDelArray< T > | An array of pointers |
csPDelArrayElementHandler< T > | |
csPen | A pen specialized for CS |
csPhysicalFile | An implementation of the abstract iFile interface for real files within the physical filesystem |
csPixelCoord | Simple 2D pixel coordinate |
csPixelFormat | Structure describing the pixel format |
csPixmap | This class is an simple set of inline routines good as an abstraction for simple 2D sprites |
csPixMixerCopy< Tpixel > | PixMixer that ignores alpha |
csPixMixerNoop< Tpixel > | PixMixer that doesn't do anything |
csPixMixerRGBA< Tpixel > | PixMixer that mixes the pixel into the background with alpha |
csPlane2 | A plane in 2D space |
csPlane3 | A plane in 3D space |
csPlatformMemoryMappingDummy | Memory mapping for platforms without memory mapping support - it does nothing, so the software emulation kicks in when csMemoryMappedIO is used |
csPlatformMemoryMappingDummy::PlatformMemoryMapping | |
csPlatformMemoryMappingPosix | Memory mapping for platforms with POSIX mmap() support |
csPlatformMemoryMappingPosix::PlatformMemoryMapping | |
csPlatformMemoryMappingWin32 | Memory mapping for Win32 |
csPlatformMemoryMappingWin32::PlatformMemoryMapping | |
csPluginList | |
csPluginLoader | This utility class helps to load plugins based on request, config file, and commandline |
csPluginLoadRec | |
csPluginManager | This is the standard implementation of the plugin manager |
csPluginRequest | This class represents a single plugin request for csInitializer::RequestPlugins() |
csPointLightProc< AttenuationProc > | Preform pointlight lighting calculation without shadowing |
csPoly2D | The following class represents a general 2D polygon |
csPoly2DEdges | The following class represents a general 2D polygon represented with edges instead of vertices |
csPoly2DEdgesPool | This is an object pool which holds objects of type csPoly2DEdges |
csPoly2DFactory | This factory is responsible for creating csPoly2D objects or subclasses of csPoly2D |
csPoly2DPool | This is an object pool which holds objects of type csPoly2D |
csPoly3D | The following class represents a general 3D polygon |
csPolygonClipper | Can be used for clipping any polygon against any other convex polygon |
csPolygonMesh | A convenience polygon mesh implementation that you can feed with vertices and polygons from another source |
csPolygonMeshBox | A convenience polygon mesh implementation that represents a cube |
csPolygonMeshEdge | A definition of one edge |
csPolygonMeshTools | A set of tools to work with iPolygonMesh instances |
csPolygonRange | A range structure for specifing polygon ranges |
csPolygonRenderData | This structure is used for communicating polygon information to the polygon renderer |
csPolyIndexed | The following class represents a general polygon |
csPolyTextureMapping | This structure holds mapping information to map the texture and lightmap on a polygon |
csPoolEvent | This class is a system event designed for the pool system |
csPrefixConfig | This is an implementation of iConfigFile that stores an ID string at construction, which it then prepends to all config keys on read/write operations |
csPrintfFormatter< Twriter, Treader > | Templated class for printf()-style string formatting |
csProcAnimated | A procedural texture for animated images |
csProcessorCapability | This class is used to identify capabilities in the processor such as support for MMX and SSE |
csProcTexture | Generic superclass for procedural textures |
csProcTexture::eiProcTexture | |
csProcTexture::eiTextureWrapper | |
csProgressPulse | Simple twirling textual cursor built out of the characters '-', '\', '|', and '/' |
csPtr< T > | A normal pointer |
csPtrKey< T > | A helper template to use pointers as keys for hashes |
csQuaternion | Class for a quaternion |
csRadixSorter | An in-place radix-sorter for a raw array of 32-bit unsigned integers |
csRandomFloatGen | Fast simple random number generator for a floating point values |
csRandomGen | Portable random number generator class |
csRealisticAttenuation | Inverse quadratic attenuation |
csRect | Rectangle class: simple class for manipulating 2D rectangles |
csRectRegion | A rect region is a class that implements splittable 2d rectangles |
csRedBlackTree< K > | A red-black-tree |
csRedBlackTree< K >::Node | A node in the tree |
csRedBlackTreeMap< K, T > | Key-value-map, backed by csRedBlackTree |
csRedBlackTreePayload< K, T > | Helper template to allow storage of a payload together with a key in a csRedBlackTree |
csRef< T > | A smart pointer |
csRefArray< T > | An array of smart pointers |
csRefArrayElementHandler< T > | |
csRefArrayObject< T > | This class implements a typed array that correctly keeps track of reference count and also is able to find by name |
csRefCount | This is a class which provides basic reference-counting semantics |
csRefTrackerAccess | Helper to facilitate access to the global reference tracker |
csRegExpMatch | Information about (sub)expression matches |
csRegExpMatcher | Matcher for regular expressions |
csRenderBuffer | Basic renderbuffer for OpenGL renderer |
csRenderBufferHolder | Holder of standard renderbuffers |
csRenderBufferLock< T > | Helper class for convenient locking/unlocking of an iRenderBuffer |
csRenderContext | This structure keeps track of the current render context |
csRenderMesh | Mesh data as returned by mesh plugins |
csRenderMeshHolder | Helper class to retrieve an unused csRenderMesh |
csRenderMeshList | This class is used when we need to store, sort and then render a list of rendermeshes |
csRenderMeshModes | Mesh render mode information |
csRenderStepParser | |
csReporterHelper | Helper class for csReport() |
csReversibleTransform | A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix |
csRGBcolor | An RGB color |
csRGBpixel | An RGB pixel |
csRGBVector | This is a vector class that expects you to push csRGBcolor structs onto it |
csRunnable | Abstract interface for objects which can be run in a thread |
csSafeCopyArray< T > | Convenience class to make a version of csArray<> that does a safe-copy in case of reallocation of the array |
csSafeCopyArrayMemoryAllocator< T, ElementHandler > | Special allocator for csArray that makes sure that when the array is reallocated that the objects are properly constructed and destructed at their new position |
csScfStringSet | The string set is a collection of unique strings |
csSchedule | Easy way to get timers in applications |
csScopedMutexLock | This is a utility class for locking a Mutex |
csScreenBoxResult | Return structure for iMeshWrapper->GetScreenBoundingBox() |
csScreenShot | Simple iImage implementation for canvas screenshots |
csSegment2 | A 2D line segment |
csSegment3 | A 3D line segment |
csSemaphore | A semaphore object |
csSequenceOp | |
csSet< T > | This class implements a basic set for objects |
csSet< T >::GlobalIterator | An iterator class for the set |
csShaderExpression | An evaluable expression attached to a shader variable |
csShaderExpression::oper | |
csShaderExpression::oper_arg | |
csShaderExpressionAccessor | Shader variable accessor that evaluates a shader expression when the SV value is queried |
csShaderMetadata | Shader metadata |
csShaderProgram | Baseclass for iShaderProgram plugins |
csShaderProgram::ProgramParam | Program parameter, either a SV reference or a const value |
csShaderProgram::VariableMapEntry | Holder of variable mapping |
csShaderVarBlockAlloc | A block allocator for shader variables |
csShaderVariable | Storage class for "shader vars", inheritable variables in the shader system |
csShaderVariableContext | Simple implementation for iShaderVariableContext |
csShaderVariableFrameHolder | Helper class to obtain a shader variable that was guaranteedly not used in a frame yet |
csShaderVarMapping | |
csSimplePixmap | This is the simple implementation of csPixmap that uses a single texture |
csSimpleRenderMesh | A simple render mesh |
csSingleIndexVertexSet | This class can be used to construct objects which use a single index for vertex |
csSndFunc | |
csSoftFontCache | Font cache base class for software canvases |
csSoftFontCache::SoftGlyphCacheData | |
csSoftFontCacheImpl< Tpixel, Tpixmixer > | An actual implementation of a font cache for software canvases |
csSolidSpace | This structure keeps track of solid space |
csSoundDataRaw | |
csSoundFormat | The sound format |
csSoundHandle | |
csSoundListener | |
csSoundWrapper | Document me and possible move me to some sound manager! @@ |
csSoundWrapper::SoundWrapper | |
csSparse3D | General 3D sparse matrix class |
csSphere | This class represents a sphere |
csSpline | A spline superclass |
csSpotLightProc< AttenuationProc > | Perform spotlight lighting calculation without shadowing |
csSprite2DVertex | A single 2D Sprite vertex |
csSpriteBuilder | This is a generic sprite builder interface |
csSpriteBuilderFile | This sprite builder writes the data to a buffer |
csSpriteBuilderMesh | This sprite builder takes a sprite factory and adds the input information |
csSpriteCal3DActiveAnim | |
csSquaredDist | Some functions to perform squared distance calculations |
csStreamDescription | Stream description structure |
csString | Thin wrapper around csStringFast<> with its default buffer size |
csStringArray | An array of strings |
csStringArrayElementHandler | |
csStringBase | This is a string class with a range of useful operators and type-safe overloads |
csStringFast< LEN > | Subclass of csStringBase that contains an internal buffer which is faster than the always dynamically allocated buffer of csStringBase |
csStringFast< 0 > | |
csStringHash | A string-to-ID hash table |
csStringReader | This is a convenience class that reads an input buffer line by line |
csStringSet | The string set is a collection of unique strings |
csStrKey | This is a simple helper class to make a copy of a const char* |
csSubRectangles | A class managing allocations of sub-rectangles |
csSubRectangles::SubRect | Sub-rectangle |
csSubRectangles::SubRect::AllocInfo | |
csTestRectData | A structure used by TestRectangle() and initialized by PrepareTestRectangle() |
csTextProgressMeter | Displays a simple percentage-style textual progress meter |
csTexture | A simple texture |
csTextureHandle | This class is the top-level representation of a texture |
csTextureManager | General version of the texture manager |
csTextureTrans | This is a static class which encapsulates a few functions that can transform texture information into a texture matrix/vector |
csThread | Representation of a thread of executation |
csThreadJobQueue | IJobQueue implementation that lets the jobs run in a thread |
csTiledCoverageBuffer | The tiled coverage Buffer |
csTinyDocumentSystem | This is an SCF compatible wrapper for the TinyXml parser in csutil |
csTraceBeamResult | Return structure for the csColliderHelper::TraceBeam() method |
csTransform | A class which defines a transformation from one coordinate system to another |
csTree< T > | A generic binary search tree |
csTriangle | A triangle |
csTriangleLODAlgo | Algorithm class that calculates the cost of a vertex |
csTriangleLODAlgoEdge | This subclass of csTriangleLODAlgo uses a very simple cost metric to calculate the vertex cost |
csTriangleMesh | A mesh of triangles |
csTriangleMeshLOD | A static class which performs the calculation of the best order to do the collapsing |
csTriangleMinMax | A triangle with minimum/maximum information on x |
csTriangleVertex | The representation of a vertex in a triangle mesh |
csTriangleVertexCost | The representation of a vertex in a triangle mesh |
csTriangleVertices | A class which holds vertices and connectivity information for a triangle mesh |
csTriangleVerticesCost | A class which holds vertices and connectivity information for a triangle mesh |
csTriangleVerticesSorted | This class works closely with csTriangleVerticesCost and maintains a sorted (on cost) view of the vertices |
csTypedObjectIterator< T > | Typed object iterator class |
csUnicodeTransform | Contains functions to convert between several UTF encodings |
csUserRenderBufferManager | Helper class to manage multiple render buffers, usually provided by the user |
csVariant | Variant, means that type of contained data is set at runtime |
csVector2 | A 2D vector |
csVector3 | A 3D vector |
csVector3Array | This is actually the same class as csPoly3D |
csVector4 | A 4D vector with "float" components |
csVerbosityManager | Default iVerbosityManager implementation |
csVerbosityParser | Utility for parsing verbosity flags such as those provided by the --verbose=flags command-line option |
csVertexLightCalculator< LightProc > | IVertexLightCalculator implementation that takes one of csPointLightProc, csDirectionalLightProc or csSpotLightProc for LightProc to compute lighting for a light of the respective type |
csVertexListWalker< T > | Helper class to make it easier to access single elements from renderbuffers (with stride) |
csVertexStatus | The clipper can output additional information about each vertex in output polygon |
csVfsCacheManager | This is a general cache that can cache data on VFS |
csVfsDirectoryChanger | Helper class to change the current VFS directory and restore the previous directory when an instance goes out of scope |
csVideoPreferences | This class is a video preference editor |
csVideoStreamDescription | Video stream description structure |
csView | Encapsulates the top-level Crystal Space renderer interface |
csVirtualClock | This is an implementation of a virtual clock |
csWeakRef< T > | A weak reference |
csWeakRefArray< T > | An array of weak references |
csWideSparse3D | This implementation of csSparse3D is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)) |
csWin32CustomCursors | |
csWin32RegistryConfig | An iConfigFile, storing the settings in the Windows registry |
csWin32RegistryIterator | Iterates over a registry key subkeys and values |
cswinCallStackHelper | Call stack creation helper (Win32-specific) |
cswinCtoA | Small helper to convert an UTF-8 to an ANSI string, useful when passing arguments to a function |
cswinMinidumpWriter | Helper to write minidumps on Win32 |
cswinWtoA | Small helper to convert a wide to an ANSI string, useful when passing arguments to a function |
csWtoC | Helper class to convert wchar_t* to char* (UTF-8 encoded) strings for use as function parameters |
csXRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about X |
csXScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the X dimension |
csYRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about Y |
csYScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the Y dimension |
csZRotMatrix3 | An instance of csMatrix3 that is initialized as a rotation about Z |
csZScaleMatrix3 | An instance of csMatrix3 that is initialized to scale the Z dimension |
DirectDetection | |
DirectDetectionDevice | Description of DirectDraw device |
dirent | |
CrystalSpace::DocumentHelper::Implementation::FilterDocumentNodeIterator< T > | Filtering iDocumentNodeIterator |
getopt_option | Describe the long-named options requested by the application |
iAnimatedImage | If an image file has animation capabilities, this interface is exhibited |
iAnimTimeUpdateHandler | By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement |
iAudioStream | An audio stream |
iAws | Interface for the window manager |
iAwsCanvas | Provider for AWS 2D / 3D Driver |
iAwsComponent | Interface that is the base of ALL components |
iAwsComponentFactory | Interface for component factories |
iAwsComponentNode | Document me!@@ |
iAwsConnectionKey | Document me!@@ |
iAwsConnectionNodeFactory | Interface for connection node factories |
iAwsDockableWindow | Document me! @@ |
iAwsDockSite | Document me! @@ |
iAwsFloatKey | Document me!@@ |
iAwsIntKey | Document me!@@ |
iAwsKey | Document me!@@ |
iAwsKeyContainer | Document me!@@ |
iAwsKeyFactory | Interface for key factories |
iAwsLayoutManager | Document me!@@ |
iAwsParmList | Provides support for safely passing named parameters through to different functions in a portable manner |
iAwsPointKey | Document me!@@ |
iAwsPrefManager | Interface for the preferences manager (window manager needs one.) |
iAwsRectKey | Document me!@@ |
iAwsRGBKey | Document me!@@ |
iAwsRGBKey::RGB | |
iAwsSink | Interface for sinks |
iAwsSinkManager | Interface for the sink manager |
iAwsSlot | Interface for signal slots (conduits) |
iAwsSource | Interface for signal sources |
iAwsStringKey | Document me!@@ |
iAwsWindow | |
iBallState | This interface describes the API for the ball mesh object |
iBase | This is the basic interface: all other interfaces should be derived from this one, this will allow us to always use at least some minimal functionality given any interface pointer |
iBaseHalo | This is the basic interface for all types of halos |
iBezierFactoryState | This is the state interface to access the internals of a bezier mesh factory |
iBezierState | This is the state interface to access the internals of a thing mesh object |
iBinaryLoaderPlugin | This is a binary plugin for the loader |
iBinarySaverPlugin | This is a binary plugin to save with |
iBodyGroup | Body Group is a collection of bodies which don't collide with each other |
iBugPlug | Using this interface you can communicate with the BugPlug plugin |
iBugPlugRenderObject | An application/module can implement this interface to render something |
iCacheManager | A generic cache system |
iCamera | Camera class |
iCameraPosition | A camera position |
iCameraPositionList | A list of camera position objects |
iCameraSectorListener | Implement this interface if you are interested in learning when the camera changes sector |
iClipper2D | This interfaces represents a 2D clipper for polygons |
iCollection | A collection object is for convenience of the script language |
iCollectionList | ICollection list |
iCollider | A mesh collider |
iCollideSystem | This is the Collide plug-in |
iCommandLineParser | A utility class that makes it easier to parse the command line |
iComponent | This interface describes a generic component in Crystal Space |
iConfigFile | Configuration file interface |
iConfigIterator | Iterator which allows sequential access to configuration information contained in an iConfigFile object |
iConfigManager | The configuration manager is used to make a number of iConfigFile object appear like a single object |
iConsoleExecCallback | Command execution callback |
iConsoleInput | This is a plugin that can handle keyboard input and display it on an associated console |
iConsoleOutput | This is the Crystal Space Console interface |
iConsoleWatcher | This interface is implemented by objects interested in knowing when the console's visibility status has changed |
iCrossBuilder | The crossbuilder can be used to build things and sprite factories from single objects of imported model files (iModelDataObject) |
iCrossHalo | This is a halo which resembles a cross |
iCursor | This interface is used to access the custom cursor plugin, which handles processing for displaying pixmaps as cursors |
iCurve | This is the interface for a curve |
iDataBuffer | The iDataBuffer interface can be used to exchange buffers with abstract data between plugins |
iDebugHelper | Some object that wants to implement unit testing, debugging and/or benchmarking can implement this interface |
iDocument | Representation of a document containing a hierarchical structure of nodes |
iDocumentAttribute | An attribute for an iDocumentNode |
iDocumentAttributeIterator | An iterator over iDocumentNode attributes |
iDocumentNode | Representation of a node in a document |
iDocumentNodeIterator | An iterator over iDocumentNode |
iDocumentSystem | An iDocument factory |
iDynamics | This is the interface for the actual plugin |
iDynamicsCollisionCallback | This is the interface for attaching a collider callback to the body |
iDynamicsMoveCallback | This is the interface for a dynamics move callback |
iDynamicsSystemCollider | This is the interface for a dynamics system collider |
iDynamicSystem | This is the interface for the dynamics core |
iEmitBox | Box value emitter - returns points in an (axis aligned) box |
iEmitCone | Cone value emitter - returns points in a cone |
iEmitCylinder | Cylinder value emitter - returns values in a cylinder |
iEmitCylinderTangent | Cylinder tangential value emitter - gives direction tangential to cylinder Uses the given point, gives a tangential direction for that |
iEmitFactoryState | This interface describes the API for the emitter mesh factory object |
iEmitFixed | Fixed value emitter - returns a particular point value |
iEmitGen3D | This interface is for objects that can generate 3d vectors, which are used for emitting |
iEmitLine | Line value emitter - returns values on the line between start and end |
iEmitMix | Mix value emitter - returns a weighted random mix of other emitters |
iEmitSphere | Sphere value emitter - returns points in a sphere |
iEmitSphereTangent | Sphere tangential value emitter - gives direction tangential to sphere Uses the given point, gives a tangential direction for that |
iEmitState | This interface describes the API for the emitter mesh object |
iEngine | This interface is the main interface to the 3D engine |
iEngineSectorCallback | A callback that will be fired whenever a sector is created or removed from the engine |
iEngineSequenceManager | Sequence manager specifically designed for working on the engine |
iEngineSequenceParameters | An interface for passing on parameters to the engine sequence manager |
iEvent | This interface describes any system event |
iEventAttributeIterator | Event attribute iterator |
iEventCord | The iEventCord is an interface provided by an event queue to any event handlers wanting to receive some subclasses of events ASAP in a specified priority, bypassing the queue itself |
iEventHandler | This interface describes an entity that can receive events |
iEventOutlet | The iEventOutlet is the interface to an object that is provided by an event queue to every event plug when it registers itself |
iEventPlug | Event plug interface, also referred as "event source" |
iEventQueue | This interface represents a general event queue |
iEventTimer | A timer |
iExplosionState | This interface describes the API for the explosion mesh object |
iFactory | IFactory is an interface that is used to create instances of shared classes |
iFile | A replacement for FILE type in the virtual file space |
iFireState | This interface describes the API for the fire mesh object |
iFireTexture | Interface to the 'fire' procedural texture |
iFlareHalo | This is a halo which resembles a (solar) flare |
iFoliageFactoryState | The foliage mesh can be used to make foliage (plants, boulders, |
iFoliageGeometry | Geometrical data for the foliage object |
iFoliageMeshState | This interface describes the API for the foliage mesh object |
iFoliageObject | A representation of an object in the foliage mesh |
iFont | A font object |
iFontDeleteNotify | Called before a font is deleted |
iFontServer | A font server interface |
iFountainState | This interface describes the API for the fountain mesh object |
iFrustumView | This structure represents all information needed for the frustum visibility calculator |
iFrustumViewUserdata | User data which can be attached to iFrustumView |
iGeneralFactoryState | This interface describes the API for the general mesh factory |
iGeneralMeshCommonState | The common interface between genmesh meshes and factories |
iGeneralMeshState | This interface describes the API for the general mesh object |
iGenerateImageFunction | This class represents a function for csGenerateImageValueFunc |
iGenericRenderStep | A generic render step |
iGenMeshAnimationControl | Implementing this class allows the creation of classes that control animation of vertex, texel, normal, and color data right before it is being used |
iGenMeshAnimationControlFactory | This class is a factory for creating animation controls |
iGenMeshAnimationControlState | This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin |
iGenMeshAnimationControlType | This class is the animation control type |
iGenMeshSkeletonBone | |
iGenMeshSkeletonBoneUpdateCallback | |
iGenMeshSkeletonControlFactory | |
iGenMeshSkeletonControlState | This interface describes the API for setting up the skeleton animation control as implemented by the 'gmeshskelanim' plugin |
iGenMeshSkeletonScript | |
iGLDriverDatabase | Interface to read custom GL driver databases |
iGraphics2D | This is the interface for 2D renderer |
iGraphics3D | This is the standard 3D graphics interface |
iGraphicsMemory | This is the interface used to access the csGraphicsMemory plugin |
iHalo | IHalo: used to render halos (aka "light globes") |
iHazeFactoryState | This interface describes the API for the sprite factory mesh object |
iHazeHull | A mesh specially meant for use by the haze |
iHazeHullBox | A predefined hull |
iHazeHullCone | A predefined hull |
iHazeHullCreation | This interface is implemented by the haze factory in order to be able to create the predefined haze hulls |
iHazeState | This interface describes the API for the sprite factory mesh object |
iImage | The iImage interface is used to work with image objects |
iImageFileLoader | An image file loader |
iImageIO | The iImageIO interface is used to save and load graphic files |
iImageVector | |
iImposter | IImposter defines the interface a mesh (or other) class must implement to be used as imposter mesh by the engine |
iInputBinder | SCF interface for csInputBinder, used to bind input events (keypress, button press, mouse move, etc |
iJob | A unit of work passed to iJobQueue |
iJobQueue | Interface to simple job management |
iJoint | This is the interface for a joint |
iJoystickDriver | Generic Joystick driver |
iKeyboardDriver | Generic Keyboard Driver |
iKeyComposer | Keyboard input handler |
iKeyValuePair | A Key Value pair |
iLight | The iLight interface is the SCF interface for the csLight class |
iLightCallback | Set a callback which is called when this light color is changed |
iLightingInfo | This interface is implemented by mesh objects that have some kind of lighting system |
iLightingManager | |
iLightingProcessData | The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process |
iLightingProcessInfo | The iLightingProcessInfo interface holds information for the lighting system |
iLightIterator | Iterator to iterate over all static lights in the engine |
iLightIterRenderStep | Document me!@@ |
iLightList | This structure represents a list of lights |
iLightManager | An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine |
iLightningFactoryState | Document me! @@ |
iLightningState | |
iLightRenderStep | Document me!@@ |
iLoader | This interface represents the map loader |
iLoaderContext | This interface gives the context for the loader |
iLoaderPlugin | This is a plugin for the loader based on document tree |
iLoaderStatus | An object to query about the status of the threaded loader |
iLODControl | The iLODControl interface represents an object that has controllable LOD features |
IMAGEHLP_LINE64 | |
IMAGEHLP_MODULE64 | |
IMAGEHLP_STACK_FRAME | |
iMapNode | A node |
iMaterial | This class represents a material as seen from the engine view |
iMaterialEngine | This interface represents the engine part of the material definition |
iMaterialList | This class represents a list of materials |
iMaterialWrapper | A material wrapper is an engine-level object that wraps around an actual material (iMaterial) |
iMemoryTracker | This interface is used with CS_MEMORY_TRACKER |
iMeshDrawCallback | Set a callback which is called just before the object is drawn |
iMeshFactoryList | A list of mesh factories |
iMeshFactoryWrapper | A mesh factory wrapper is an engine-level object that wraps around a mesh object factory (iMeshObjectFactory) |
iMeshList | A list of meshes |
iMeshObject | This is a general mesh object that the engine can interact with |
iMeshObjectDrawCallback | Set a callback which is called just before the object is drawn |
iMeshObjectFactory | This object is a factory which can generate mesh objects of a certain type |
iMeshObjectType | This plugin describes a specific type of mesh objects |
iMeshWrapper | A mesh wrapper is an engine-level object that wraps around an actual mesh object (iMeshObject) |
iMeshWrapperIterator | This is an iterator mesh wrappers |
iModelConverter | Model converter |
iModelData | This structure represents a complete scene with objects, light sources, cameras etc |
iModelDataAction | An action |
iModelDataCamera | A camera in the scene |
iModelDataLight | A light source in the scene |
iModelDataMaterial | This structure contains the information about a material for an imported model |
iModelDataObject | One object in the scene |
iModelDataPolygon | One polygon in a model |
iModelDataTexture | This structure contains the information about a texture for an imported model |
iModelDataVertices | A set of vertices, including position, normal, color and texture coordinates |
iMouseDriver | Generic Mouse Driver |
iMovable | This interface represents the position and orientation of an object relative to its parent (this is the transformation between local object space of the model and world space (i.e |
iMovableListener | Implement this class if you're interested in hearing about movable changes |
iMovieRecorder | Using this interface you can communicate with the MovieRecorder plugin |
CrystalSpace::ImportKit | Crystal Space Import Kit |
CrystalSpace::ImportKit::Container | Contains multiple models |
CrystalSpace::ImportKit::Container::Material | A material for a mesh |
CrystalSpace::ImportKit::Container::Model | A model |
CrystalSpace::ImportKit::Container::Model::Mesh | Model mesh, contains actual geometry |
iNativeWindow | This interface represents a native window |
iNativeWindowManager | This interface represents the native window manager system |
iNovaHalo | This is a halo which resembles a nova |
iNullFactoryState | This interface describes the API for the null mesh object factory |
iNullMeshState | This interface describes the API for the null mesh object |
aws::autom::iObject | Base class for all Keila objects |
iObject | This interface is an SCF interface for encapsulating csObject |
iObjectIterator | This is an iterator for child objects of a csObject |
iObjectModel | This interface represents data related to some geometry in object space |
iObjectModelListener | Implement this class if you're interested in hearing about when the object model changes |
iObjectNameChangeListener | A callback that you can implement to get notified of name changes in an iObject |
iObjectRegistry | This interface serves as a registry of other objects |
iObjectRegistryIterator | Use an instance of this class to iterate over objects in the object registry |
iObjectWatcher | This is a generic object watcher |
iObjectWatcherListener | Implement this class if you're interested in hearing about object watcher events |
iODEAMotorJoint | ODE AMotor joint |
iODEBallJoint | ODE ball and socket joint (contrainted translation and free rotation) |
iODEDynamicState | This class exposes parameters specific to odedynam as an implementation of iDynamics |
iODEDynamicSystemState | This class exposes parameters specific to odedynam as an implementation of iDynamics |
iODEFrameUpdateCallback | This class can be passed in as a callback during the physics update it is only called if FrameRate is enabled |
iODEGeneralJointState | General joint state |
iODEHingeJoint | ODE hinge joint (contrainted translation and 1 free rotation axis) |
iODEJointState | General joint state |
iODESliderJoint | |
iODEUniversalJoint | A universal joint is like a ball and socket joint that constrains an extra degree of rotational freedom |
iOffscreenCanvasCallback | When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (FinishDraw() called) or a palette entry is modified |
iOpenGLInterface | A common interface to be implemented by the platform specific opengl canvases |
iOSXAssistant | This is an interface for an object which provides assistance to MacOS/X-specific canvases and Objective-C bridging code for application run-loop support |
iParameterESM | This interface is a parameter resolver |
iParticle | A iParticle can be used in particle Systems |
iParticlesColorCallback | Particles state can be set up to retrieve color via a callback |
iParticlesFactoryState | Particles factory state |
iParticlesObjectState | Particles state object |
iParticlesPhysics | Particles physics interface |
iParticlesStateBase | Particles shared state interface |
iParticleState | This interface describes the API for the particle mesh object |
iPath | A path in 3D |
iPen | A pen is used to draw vector shapes |
iPluginConfig | Interface to a configurator object |
iPluginIterator | An iterator to iterate over all plugins in the plugin manager |
iPluginManager | This is the plugin manager |
iPolygonHandle | This is an interface that can be used to represent a polygon in situations where a SCF object is required |
iPolygonMesh | This interface reprents a mesh of polygons |
iPolygonRenderer | |
iPortal | This is the interface to the Portal objects |
iPortalCallback | When a sector is missing this callback will be called |
iPortalContainer | A container for portals |
iProcTexCallback | A callback for when a iTextureWrapper is used |
iProcTexture | Interface to a texture factory |
iProgressMeter | This is a general interface for a progress meter |
iProtoFactoryState | The proto mesh is a demonstration or tutorial mesh |
iProtoMeshState | This interface describes the API for the proto mesh object |
iPVSCuller | This interface is implemented by the PVS visibility culler |
iRainState | This interface describes the API for the rain mesh object |
iRefTracker | The reference tracker interface |
iRegion | A region |
iRegionList | A list of region objects |
iRenderBuffer | This is a general buffer |
iRenderBufferAccessor | Interface for renderbuffer accessor |
iRendererLightmap | A lightmap registered with a renderer |
iRenderLoop | Render loop |
iRenderLoopManager | Render loop manager |
iRenderStep | Document me!@@ |
iRenderStepContainer | Container for render steps |
iRenderStepFactory | Interface to a render step factory |
iRenderStepType | Render step type |
iRenderView | This interface represents all information needed to render some object in a current draw context |
iReporter | This is the interface for the error/message reporter plugin |
iReporterIterator | An iterator to iterate over all messages in the reporter |
iReporterListener | Implement this interface if you're interested in hearing about new messages on the reporter |
iRigidBody | This is the interface for a rigid body |
iSaver | This interface is used to serialize the engine contents |
iSaverPlugin | This is a plugin to save with |
iSCF | ISCF is the interface that allows using SCF functions from shared classes |
iScript | This provides the interface to a scripting language interpreter |
iScriptObject | This provides the interface to an object in an object-oriented scripting language |
iSector | The iSector interface is used to work with "sectors" |
iSectorCallback | Set a callback which is called when this sector is traversed |
iSectorIterator | An iterator to iterate over sectors |
iSectorList | A list of sectors |
iSectorMeshCallback | Set a callback which is called when a mesh is added or removed from this sector |
iSequence | A sequence of operations tagged with relative time information |
iSequenceCondition | A sequence condition |
iSequenceManager | The sequence manager |
iSequenceOperation | A sequence operation |
iSequenceTimedOperation | A timed operation for the engine sequence manager |
iSequenceTrigger | A sequence trigger |
iSequenceWrapper | A sequence wrapper |
iShader | Specific shader |
iShaderCompiler | Compiler of shaders |
iShaderManager | A manager for all shaders |
iShaderPriorityList | A list of priorities as returned by iShaderCompiler->GetPriorities() |
iShaderProgram | A helper for shaders that which to use the general plugins |
iShaderProgramPlugin | Plugins which provide iShaderProgram should implement this as a factory for iShaderProgram |
iShaderRenderInterface | Document me!@@ |
iShaderTUResolver | Interface to allow resolution of friendly TU names |
iShaderVariableAccessor | Interface to an accessorcallback for shadervariables |
iShaderVariableContext | This is a baseclass for all interfaces which provides shadervariables both dynamically and static |
iShadowBlock | A block of shadows represent the shadows that are casted by one iShadowCaster object |
iShadowBlockList | This is a list of shadow blocks |
iShadowCaster | An object that can cast shadows |
iShadowIterator | A shadow iterator allows someone to iterate over all shadows in a iShadowBlock or iShadowBlockList |
iShadowReceiver | An object that is interested in getting shadow information |
iSharedVariable | ISharedVariable implements a refcounted value which can be shared across many objects and updated efficiently |
iSharedVariableList | A list of shared variables |
iSharedVariableListener | A listener so that you can get notified when a variable is changed |
iSimpleFormerState | ISimpleFormerState exposes implementation specific methods for the SimpleTerraformer plugin |
iSnowState | This interface describes the API for the snow mesh object |
iSoundData | The sound data is a template used to play sounds |
iSoundDriver | This is the interface for the low-level, system-dependent sound driver that is used by the software sound renderer |
iSoundHandle | The sound handle is a sound in the state that is needed by the sound renderer |
iSoundListener | The sound listener is a unique object created by the sound renderer |
iSoundLoader | The sound loader is used to load sound files given a raw input data stream |
iSoundRender | The sound renderer is used to play previously loaded sounds or music |
iSoundSource | The sound source is an instance of a sound |
iSoundWrapper | This class is a csObject (iObject) wrapper for sound handles |
iSpiralState | This interface describes the API for the spiral mesh object |
iSprite2DFactoryState | This interface describes the API for the sprite factory mesh object |
iSprite2DState | This interface describes the API for the sprite factory mesh object |
iSprite2DUVAnimation | The animation works by having all frames of an animation sequence in a texture at different (u,v) locations, hence the name |
iSprite2DUVAnimationFrame | This is a single frame in a UV animation |
iSprite3DFactoryState | This interface describes the API for the 3D sprite factory mesh object |
iSprite3DState | This interface describes the API for the 3D sprite mesh object |
iSpriteAction | An action frameset for 3D sprite animation |
iSpriteCal3DFactoryState | This interface describes the API for the 3D sprite factory mesh object |
iSpriteCal3DSocket | A socket for specifying where sprites can plug into other sprites |
iSpriteCal3DState | This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits |
iSpriteFrame | A frame for 3D sprite animation |
iSpriteSocket | A socket for specifying where sprites can plug into other sprites |
iStandardReporterListener | Interface to control the settings of the reporter listener plugin |
iStarsState | This interface describes the API for the stars mesh object |
iStaticPVSTree | This interface allows someone to write the PVS data for the PVS visibility culler |
iStream | A stream |
iStreamFormat | Stream format |
iStreamIterator | |
iString | This is a SCF-compatible interface for csString |
iStringArray | This is an SCF-compatible interface for csStringArray |
iStringSet | The string set is a collection of unique strings |
iSuperLightmap | A super light map |
iSyntaxService | This component provides services for other loaders to easily parse properties of standard CS world syntax |
iTerraFormer | TerraFormer objects are used to retrieve terrain data |
iTerrainFactoryState | Allows the setting of a set of generic terrain parameters outside any specific algorithm |
iTerrainObjectState | This will override the settings for material in the parent |
iTerraSampler | TerraSampler objects are used for the actual queries of terrain data Sampler regions are requested from the iTerraFormer plugin, and sampled for data via the Sample methods |
iTextureCallback | A callback for when a iTextureWrapper is used |
iTextureFactory | Interface to a texture factory |
iTextureHandle | A texture handle as returned by iTextureManager |
iTextureList | This class represents a list of texture wrappers |
iTextureLoaderContext | Interface passed to a texture loader, holding some common texture properties |
iTextureManager | This is the standard texture manager interface |
iTextureType | Texture type |
iTextureWrapper | A texture wrapper is an engine-level object that wraps around an actual texture (iTextureHandle) |
iThingEnvironment | This interface is implemented by the iObjectType for things |
iThingFactoryState | This is the state interface to access the internals of a thing mesh factory |
iThingState | This is the state interface to access the internals of a thing mesh object |
iTimerEvent | A timer event |
iUserRenderBufferIterator | Interface to iterate over all buffers stored in a csUserRenderBufferManager |
iVerbosityManager | Helper interface which applications and plugins can use to determine whether they should be verbose |
iVertexLightCalculator | Interface to calculate lighting for a number of vertices |
iVFS | The Virtual Filesystem Class is intended to be the only way for Crystal Space engine to access the files |
iVideoStream | A video stream |
iView | Encapsulates the top-level Crystal Space renderer interface |
iVirtualClock | A virtual game clock |
iVisibilityCuller | This interface represents a visibility culling system |
iVisibilityCullerListener | Implement this interface when you want to get notified about visible objects detected by the visibility cullers |
iVisibilityObject | An object that wants to know if it is visible or not for some visibility culler needs to implement this interface |
iVisibilityObjectIterator | Iterator to iterate over some visibility objects |
iVosA3DL | This is the initial component you retrieve from the registry to access the VOS A3DL plugin |
iVosApi | |
iVosObject3D | This interface bridges between a VOS 3D object and the Crystal Space mesh wrapper created for that object |
iVosSector | This interface bridges between a VOS sector and a Crystal Space sector |
iWin32Assistant | This interface describes actions specific to the Windows platform |
iWxWindow | |
KDHELP64 | |
MINIDUMP_CALLBACK_INFORMATION | |
MINIDUMP_CALLBACK_INPUT | |
MINIDUMP_CALLBACK_OUTPUT | |
MINIDUMP_DIRECTORY | |
MINIDUMP_EXCEPTION_INFORMATION | |
MINIDUMP_HEADER | |
MINIDUMP_INCLUDE_MODULE_CALLBACK | |
MINIDUMP_INCLUDE_THREAD_CALLBACK | |
MINIDUMP_LOCATION_DESCRIPTOR | |
MINIDUMP_MEMORY_DESCRIPTOR | |
MINIDUMP_MEMORY_LIST | |
MINIDUMP_MODULE_CALLBACK | |
MINIDUMP_THREAD_CALLBACK | |
MINIDUMP_THREAD_EX_CALLBACK | |
MINIDUMP_USER_STREAM | |
MINIDUMP_USER_STREAM_INFORMATION | |
CrystalSpace::DocumentHelper::NodeAttributeCompare | Node comparator |
CrystalSpace::DocumentHelper::NodeAttributeRegexpTest | Check if a regular expression matches(case-insensitive) with the value of the given attribute |
CrystalSpace::DocumentHelper::NodeAttributeValueTest | Compare (case-sensitive) node attribute to given |
CrystalSpace::DocumentHelper::NodeNameCompare | Node comparator |
CrystalSpace::DocumentHelper::NodeValueTest | Compare (case-sensitive) node value to given |
OSXDelegate2D | |
OSXView | |
OSXWindow | |
SCF_IMPL_NAME< Class, > | |
scfFakeInterface< If > | Fugly helper to resolve some bad situations |
scfFakeInterface< If >::InterfaceTraits | |
scfImplementation< Class > | Baseclass for the SCF implementation templates |
scfInterfaceTraits< Interface > | Interface information query class |
scfString | This is a thin SCF wrapper around csString |
scfStringArray | This class is a thin wrapper around csStringArray with SCF capability |
STACKFRAME64 | |
SYMBOL_INFO | |
ZIP_central_directory_file_header | |
ZIP_end_central_dir_record | |
ZIP_local_file_header |
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