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[Crystal Space 3D Engine]
Classes | |
class | csFrustumContext |
This structure keeps track of the current frustum context. More... | |
struct | iFrustumView |
This structure represents all information needed for the frustum visibility calculator. More... | |
struct | iFrustumView |
This structure represents all information needed for the frustum visibility calculator. More... | |
struct | iFrustumViewUserdata |
User data which can be attached to iFrustumView. More... | |
struct | iFrustumViewUserdata |
User data which can be attached to iFrustumView. More... | |
struct | iVisibilityCuller |
This interface represents a visibility culling system. More... | |
struct | iVisibilityCuller |
This interface represents a visibility culling system. More... | |
struct | iVisibilityCullerListener |
Implement this interface when you want to get notified about visible objects detected by the visibility cullers. More... | |
struct | iVisibilityCullerListener |
Implement this interface when you want to get notified about visible objects detected by the visibility cullers. More... | |
struct | iVisibilityObjectIterator |
Iterator to iterate over some visibility objects. More... | |
struct | iVisibilityObjectIterator |
Iterator to iterate over some visibility objects. More... | |
Typedefs | |
typedef void( | csFrustumViewObjectFunc )(iMeshWrapper *mesh, iFrustumView *lview, bool vis) |
Function that will be called for every visited object (during CastShadows() procedure from the visibility culler). |
Typedef Documentation
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Function that will be called for every visited object (during CastShadows() procedure from the visibility culler).
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