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fire.h

00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003     Copyright (C) 2001 by W.C.A. Wijngaards
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IMESH_FIRE_H__
00021 #define __CS_IMESH_FIRE_H__
00022 
00023 #include "csutil/scf.h"
00024 
00025 class csBox3;
00026 class csColor;
00027 class csVector3;
00028 
00029 SCF_VERSION (iFireState, 0, 0, 1);
00030 
00034 struct iFireState : public iBase
00035 {
00037   virtual void SetParticleCount (int num) = 0;
00039   virtual int GetParticleCount () const = 0;
00041   virtual void SetDropSize (float dropwidth, float dropheight) = 0;
00043   virtual void GetDropSize (float& dropwidth, float& dropheight) const = 0;
00045   virtual void SetOrigin (const csBox3& origin) = 0;
00047   virtual const csBox3& GetOrigin () const = 0;
00049   virtual void SetDirection (const csVector3& dir) = 0;
00051   virtual const csVector3& GetDirection () const = 0;
00053   virtual void SetLighting (bool l) = 0;
00055   virtual bool GetLighting () const = 0;
00057   virtual void SetSwirl (float swirl) = 0;
00059   virtual float GetSwirl () const = 0;
00061   virtual void SetColorScale (float colscale) = 0;
00063   virtual float GetColorScale () const = 0;
00065   virtual void SetTotalTime (float tottime) = 0;
00067   virtual float GetTotalTime () const = 0;
00068 };
00069 
00070 #endif // __CS_IMESH_FIRE_H__
00071 

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