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ilightiter.h

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00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2003 by Jorrit Tyberghein
00004               (C) 2003 by Frank Richter
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019 */
00020 
00021 #ifndef __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__
00022 #define __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__
00023 
00024 #include "csutil/scf.h"
00025 
00026 #include "ivideo/shader/shader.h"
00027 
00032 struct iLight;
00033 struct iRenderView;
00034 struct iSector;
00035 
00039 SCF_VERSION (iLightIterRenderStep, 0, 0, 1);
00040 
00042 struct iLightIterRenderStep : public iBase
00043 {
00044 };
00045 
00046 SCF_VERSION (iLightRenderStep, 0, 0, 1);
00047 
00049 struct iLightRenderStep : public iBase
00050 {
00051   virtual void Perform (iRenderView* rview, iSector* sector,
00052     iLight* light, csShaderVarStack &stacks) = 0;
00053 };
00054 
00057 #endif

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