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rendermeshlist.h
00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_RENDERMESHLIST_H__ 00020 #define __CS_RENDERMESHLIST_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csgeom/vector3.h" 00025 #include "csutil/parray.h" 00026 00027 #include "ivideo/graph3d.h" 00028 00029 struct iEngine; 00030 struct iMeshWrapper; 00031 struct iObjectRegistry; 00032 struct iRenderView; 00033 00034 struct csRenderMesh; 00035 00036 00041 class CS_CRYSTALSPACE_EXPORT csRenderMeshList 00042 { 00043 public: 00049 csRenderMeshList (iEngine* engine); 00050 00054 ~csRenderMeshList (); 00055 00059 void AddRenderMeshes (csRenderMesh** meshes, int num, long renderPriority, 00060 csZBufMode z_buf_mode, iMeshWrapper* mesh); 00061 00066 size_t SortMeshLists (iRenderView *rview); 00067 00071 void GetSortedMeshes (csRenderMesh** meshes, iMeshWrapper** imeshes); 00072 00076 void Empty (); 00077 00078 private: 00079 struct meshListEntry 00080 { 00081 csRenderMesh* rm; 00082 iMeshWrapper* mesh; 00083 00084 meshListEntry (csRenderMesh* mesh, iMeshWrapper* imesh) 00085 : rm(mesh), mesh(imesh) {} 00086 }; 00087 00089 struct renderMeshListInfo 00090 { 00092 long renderPriority; 00093 00095 int sortingOption; 00096 00098 csArray<meshListEntry> meshList; 00099 00100 }; 00101 00102 csPDelArray < renderMeshListInfo > renderList; 00103 iEngine* engine; 00104 00105 static int SortMeshMaterial (meshListEntry const& me1, meshListEntry const& me2); 00106 static int SortMeshBack2Front (meshListEntry const& me1, meshListEntry const& me2); 00107 static int SortMeshFront2Back (meshListEntry const& me1, meshListEntry const& me2); 00108 static csVector3 sort_CameraPosition; 00109 }; 00110 00111 #endif //__CS_RENDERMESHLIST_H__
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