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rain.h

00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003     Copyright (C) 2001 by W.C.A. Wijngaards
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IMESH_RAIN_H__
00021 #define __CS_IMESH_RAIN_H__
00022 
00023 #include "csutil/scf.h"
00024 
00025 struct iMaterialWrapper;
00026 
00027 class csColor;
00028 class csVector3;
00029 
00030 SCF_VERSION (iRainState, 0, 0, 1);
00031 
00035 struct iRainState : public iBase
00036 {
00038   virtual void SetParticleCount (int num) = 0;
00040   virtual int GetParticleCount () const = 0;
00042   virtual void SetDropSize (float dropwidth, float dropheight) = 0;
00044   virtual void GetDropSize (float& dropwidth, float& dropheight) const = 0;
00046   virtual void SetBox (const csVector3& minbox, const csVector3& maxbox) = 0;
00048   virtual void GetBox (csVector3& minbox, csVector3& maxbox) const = 0;
00050   virtual void SetLighting (bool l) = 0;
00052   virtual bool GetLighting () const = 0;
00054   virtual void SetFallSpeed (const csVector3& fspeed) = 0;
00056   virtual const csVector3& GetFallSpeed () const = 0;
00058   virtual void SetCollisionDetection (bool cd) = 0;
00060   virtual bool GetCollisionDetection () const = 0;
00062   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00064   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00066   virtual void SetMixMode (uint mode) = 0;
00068   virtual uint GetMixMode () const = 0;
00070   virtual void SetColor (const csColor& color) = 0;
00072   virtual const csColor& GetColor () const = 0;
00073 };
00074 
00075 #endif // __CS_IMESH_RAIN_H__
00076 

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