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iSectorCallback Struct Reference
[Crystal Space 3D EngineCrystal Space 3D Engine]

Set a callback which is called when this sector is traversed. More...

#include <iengine/sector.h>

Inheritance diagram for iSectorCallback:

iBase List of all members.

Public Member Functions

virtual void Traverse (iSector *sector, iBase *context)=0
 Sector will be traversed.

Detailed Description

Set a callback which is called when this sector is traversed.

The given context will be either an instance of iRenderView, iFrustumView, or else 0.

Definition at line 61 of file sector.h.


Member Function Documentation

virtual void iSectorCallback::Traverse iSector sector,
iBase context
[pure virtual]
 

Sector will be traversed.

It is safe to delete this callback in this function.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.4