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halo.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_HALO_H__ 00020 #define __CS_IENGINE_HALO_H__ 00021 00028 #include "csutil/scf.h" 00029 00030 struct iMaterialWrapper; 00031 00035 enum csHaloType 00036 { 00038 cshtCross, 00040 cshtNova, 00042 cshtFlare 00043 }; 00044 00045 SCF_VERSION (iBaseHalo, 0, 0, 1); 00046 00050 struct iBaseHalo : public iBase 00051 { 00053 virtual void SetIntensity (float i) = 0; 00055 virtual float GetIntensity () = 0; 00057 virtual csHaloType GetType () = 0; 00058 }; 00059 00060 SCF_VERSION (iCrossHalo, 0, 0, 1); 00061 00065 struct iCrossHalo : public iBase 00066 { 00068 virtual void SetIntensityFactor (float i) = 0; 00070 virtual float GetIntensityFactor () = 0; 00072 virtual void SetCrossFactor (float i) = 0; 00074 virtual float GetCrossFactor () = 0; 00075 }; 00076 00077 SCF_VERSION (iNovaHalo, 0, 0, 1); 00078 00082 struct iNovaHalo : public iBase 00083 { 00085 virtual void SetRandomSeed (int s) = 0; 00087 virtual int GetRandomSeed () = 0; 00089 virtual void SetSpokeCount (int s) = 0; 00091 virtual int GetSpokeCount () = 0; 00093 virtual void SetRoundnessFactor (float r) = 0; 00095 virtual float GetRoundnessFactor () = 0; 00096 }; 00097 00098 SCF_VERSION (iFlareHalo, 0, 0, 1); 00099 00103 struct iFlareHalo : public iBase 00104 { 00110 virtual void AddComponent (float pos, float w, float h, uint mode, 00111 iMaterialWrapper *image) = 0; 00112 }; 00113 00116 #endif // __CS_IENGINE_HALO_H__
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