graph3d.h File Reference
3D graphics interface More...
#include "csutil/scf.h"
#include "csgeom/transfrm.h"
#include "csutil/strset.h"
#include "ivideo/rndbuf.h"
Go to the source code of this file.
Classes | |
struct | csAlphaMode |
Describes how to deal with alpha values in textures. More... | |
struct | csFog |
Fog structure. More... | |
struct | csGraphics3DCaps |
Information about 3d renderer capabilities. More... | |
struct | csSimpleRenderMesh |
A simple render mesh. More... | |
struct | iGraphics3D |
This is the standard 3D graphics interface. More... | |
Clipping requirement for DrawTriangleMesh | |
#define | CS_CLIP_NEEDED 1 |
Clipping may be needed. | |
#define | CS_CLIP_NOT 0 |
No clipping required. | |
Type of clipper (for iGraphics3D::SetClipper()) | |
#define | CS_CLIPPER_NONE -1 |
There is no clipper. | |
#define | CS_CLIPPER_OPTIONAL 0 |
Clipper is optional. | |
#define | CS_CLIPPER_REQUIRED 2 |
Clipper is required. | |
#define | CS_CLIPPER_TOPLEVEL 1 |
Clipper is top-level. | |
Mix modes for DrawPolygonFX () | |
The constants can be ORed together if they belong to different masks. | |
#define | CS_FX_ADD 0x30000000 |
=SRC+DST | |
#define | CS_FX_ALPHA 0x40000000 |
=(1-alpha)*SRC + alpha*DST | |
#define | CS_FX_COPY 0x00000000 |
=SRC | |
#define | CS_FX_DESTALPHAADD 0x60000000 |
=(dstalpha)*SRC + DST | |
#define | CS_FX_FLAT 0x04000000 |
Flat shading. | |
#define | CS_FX_KEYCOLOR 0x08000000 |
color 0 is transparent | |
#define | CS_FX_MASK_ALPHA 0x000000FF |
alpha = 0..FF (opaque..transparent) | |
#define | CS_FX_MASK_MIXMODE 0xF0000000 |
SRC/DST mixing mode mask. | |
#define | CS_FX_MESH 0xf0000000 |
Use the mix mode of the mesh zmode. | |
#define | CS_FX_MULTIPLY 0x10000000 |
=SRC*DST | |
#define | CS_FX_MULTIPLY2 0x20000000 |
=2*SRC*DST | |
#define | CS_FX_PREMULTALPHA 0x80000000 |
=SRC + DST*(1-srcalpha) | |
#define | CS_FX_SETALPHA(alpha) (CS_FX_ALPHA | uint (alpha * CS_FX_MASK_ALPHA)) |
Macro for setting of alpha bits into mixmode (alpha between 0 and 1). | |
#define | CS_FX_SETALPHA_INT(alpha) (CS_FX_ALPHA | uint (alpha & CS_FX_MASK_ALPHA)) |
Macro for setting of alpha bits into mixmode (alpha between 0 and 255). | |
#define | CS_FX_SRCALPHAADD 0x70000000 |
=(srcalpha)*SRC + DST | |
#define | CS_FX_TILING 0x02000000 |
Tiling. | |
#define | CS_FX_TRANSPARENT 0x50000000 |
=DST | |
Light parameters | |
#define | CS_LIGHTPARAM_ATTENUATION 3 |
Attenuation of the light. | |
#define | CS_LIGHTPARAM_DIFFUSE 1 |
Diffuse color of the light. | |
#define | CS_LIGHTPARAM_POSITION 0 |
Position of the light. | |
#define | CS_LIGHTPARAM_SPECULAR 2 |
Specular color of the light. | |
Shadow states | |
#define | CS_SHADOW_VOLUME_BEGIN 1 |
Clear stencil. | |
#define | CS_SHADOW_VOLUME_FAIL1 4 |
Setup for carmack's reverse pass 1. | |
#define | CS_SHADOW_VOLUME_FAIL2 5 |
Setup for carmack's reverse pass 2. | |
#define | CS_SHADOW_VOLUME_FINISH 7 |
Restore states. | |
#define | CS_SHADOW_VOLUME_PASS1 2 |
Setup for pass 1. | |
#define | CS_SHADOW_VOLUME_PASS2 3 |
Setup for pass 2. | |
#define | CS_SHADOW_VOLUME_USE 6 |
Setup for shadow masking. | |
iGraphics3D::BeginDraw() flags | |
#define | CSDRAW_2DGRAPHICS 0x00000001 |
We're going to draw 2D graphics. | |
#define | CSDRAW_3DGRAPHICS 0x00000002 |
We're going to draw 3D graphics. | |
#define | CSDRAW_CLEARSCREEN 0x00000020 |
Clear frame buffer ? | |
#define | CSDRAW_CLEARZBUFFER 0x00000010 |
Clear Z-buffer ? | |
Defines | |
#define | CS_VATTRIB_GENERIC_FIRST 100 |
#define | CS_VATTRIB_GENERIC_LAST (CS_VATTRIB_GENERIC_FIRST + 15) |
#define | CS_VATTRIB_IS_GENERIC(va) ((va >= CS_VATTRIB_GENERIC_FIRST) && (va <=CS_VATTRIB_GENERIC_LAST)) |
#define | CS_VATTRIB_IS_SPECIFIC(va) ((va >= CS_VATTRIB_SPECIFIC_FIRST) && (va <=CS_VATTRIB_SPECIFIC_LAST)) |
#define | CS_VATTRIB_SPECIFIC_FIRST 0 |
#define | CS_VATTRIB_SPECIFIC_LAST 15 |
Enumerations | |
enum | csFogMode |
enum | csRenderMeshType { CS_MESHTYPE_TRIANGLES, CS_MESHTYPE_QUADS, CS_MESHTYPE_TRIANGLESTRIP, CS_MESHTYPE_TRIANGLEFAN, CS_MESHTYPE_POINTS, CS_MESHTYPE_POINT_SPRITES, CS_MESHTYPE_LINES, CS_MESHTYPE_LINESTRIP, CS_MESHTYPE_POLYGON } |
Primitive type of a mesh. More... | |
enum | csSimpleMeshFlags { csSimpleMeshScreenspace = 0x01 } |
Flags to influence the behaviour of DrawSimpleMesh(). More... | |
enum | csVertexAttrib { CS_VATTRIB_POSITION = CS_VATTRIB_SPECIFIC_FIRST + 0, CS_VATTRIB_WEIGHT = CS_VATTRIB_SPECIFIC_FIRST + 1, CS_VATTRIB_NORMAL = CS_VATTRIB_SPECIFIC_FIRST + 2, CS_VATTRIB_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_PRIMARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_SECONDARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 4, CS_VATTRIB_FOGCOORD = CS_VATTRIB_SPECIFIC_FIRST + 5, CS_VATTRIB_TEXCOORD = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD0 = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD1 = CS_VATTRIB_SPECIFIC_FIRST + 9, CS_VATTRIB_TEXCOORD2 = CS_VATTRIB_SPECIFIC_FIRST + 10, CS_VATTRIB_TEXCOORD3 = CS_VATTRIB_SPECIFIC_FIRST + 11, CS_VATTRIB_TEXCOORD4 = CS_VATTRIB_SPECIFIC_FIRST + 12, CS_VATTRIB_TEXCOORD5 = CS_VATTRIB_SPECIFIC_FIRST + 13, CS_VATTRIB_TEXCOORD6 = CS_VATTRIB_SPECIFIC_FIRST + 14, CS_VATTRIB_TEXCOORD7 = CS_VATTRIB_SPECIFIC_FIRST + 15, CS_VATTRIB_0 = CS_VATTRIB_GENERIC_FIRST + 0, CS_VATTRIB_1 = CS_VATTRIB_GENERIC_FIRST + 1, CS_VATTRIB_2 = CS_VATTRIB_GENERIC_FIRST + 2, CS_VATTRIB_3 = CS_VATTRIB_GENERIC_FIRST + 3, CS_VATTRIB_4 = CS_VATTRIB_GENERIC_FIRST + 4, CS_VATTRIB_5 = CS_VATTRIB_GENERIC_FIRST + 5, CS_VATTRIB_6 = CS_VATTRIB_GENERIC_FIRST + 6, CS_VATTRIB_7 = CS_VATTRIB_GENERIC_FIRST + 7, CS_VATTRIB_8 = CS_VATTRIB_GENERIC_FIRST + 8, CS_VATTRIB_9 = CS_VATTRIB_GENERIC_FIRST + 9, CS_VATTRIB_10 = CS_VATTRIB_GENERIC_FIRST + 10, CS_VATTRIB_11 = CS_VATTRIB_GENERIC_FIRST + 11, CS_VATTRIB_12 = CS_VATTRIB_GENERIC_FIRST + 12, CS_VATTRIB_13 = CS_VATTRIB_GENERIC_FIRST + 13, CS_VATTRIB_14 = CS_VATTRIB_GENERIC_FIRST + 14 } |
For NR: Vertex attributes. More... | |
enum | csZBufMode { CS_ZBUF_NONE = 0x00000000, CS_ZBUF_FILL = 0x00000001, CS_ZBUF_TEST = 0x00000002, CS_ZBUF_USE = 0x00000003, CS_ZBUF_FILLONLY = 0x00000004, CS_ZBUF_EQUAL = 0x00000005, CS_ZBUF_INVERT = 0x00000006, CS_ZBUF_MESH = 0x00000007, CS_ZBUF_MESH2 = 0x00000008 } |
Z-buffer modes. More... | |
enum | G3D_RENDERSTATEOPTION { G3DRENDERSTATE_ZBUFFERMODE, G3DRENDERSTATE_DITHERENABLE, G3DRENDERSTATE_BILINEARMAPPINGENABLE, G3DRENDERSTATE_TRILINEARMAPPINGENABLE, G3DRENDERSTATE_TRANSPARENCYENABLE, G3DRENDERSTATE_MIPMAPENABLE, G3DRENDERSTATE_TEXTUREMAPPINGENABLE, G3DRENDERSTATE_LIGHTINGENABLE, G3DRENDERSTATE_INTERLACINGENABLE, G3DRENDERSTATE_MMXENABLE, G3DRENDERSTATE_INTERPOLATIONSTEP, G3DRENDERSTATE_MAXPOLYGONSTODRAW, G3DRENDERSTATE_GOURAUDENABLE, G3DRENDERSTATE_EDGES } |
Graphics3D render state options. More... |
Detailed Description
3D graphics interface
Definition in file graph3d.h.
Define Documentation
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Clipping may be needed. Depending on the type of the clipper (one of the CS_CLIPPER_??? flags) the renderer has to clip or not. (setting for clip_portal, clip_plane, or clip_z_plane). |
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No clipping required. (setting for clip_portal, clip_plane, or clip_z_plane). |
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There is no clipper.
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Clipper is optional.
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Clipper is required.
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Clipper is top-level.
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=SRC+DST
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=(1-alpha)*SRC + alpha*DST
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=SRC
Definition at line 251 of file graph3d.h. Referenced by csRenderMeshModes::csRenderMeshModes(). |
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=(dstalpha)*SRC + DST
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Flat shading.
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color 0 is transparent
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alpha = 0..FF (opaque..transparent)
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SRC/DST mixing mode mask.
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Use the mix mode of the mesh zmode. (NOTE: NOT VALID AS MESH ZMODE - only for shader pass mixmodes) |
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=SRC*DST
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=2*SRC*DST
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=SRC + DST*(1-srcalpha)
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Macro for setting of alpha bits into mixmode (alpha between 0 and 1).
Definition at line 283 of file graph3d.h. Referenced by csNewParticleSystem::SetAlpha(), and csParticleSystem::SetAlpha(). |
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Macro for setting of alpha bits into mixmode (alpha between 0 and 255).
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=(srcalpha)*SRC + DST
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Tiling.
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=DST
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Attenuation of the light.
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Diffuse color of the light.
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Position of the light.
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Specular color of the light.
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Clear stencil.
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Setup for carmack's reverse pass 1.
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Setup for carmack's reverse pass 2.
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Restore states.
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Setup for pass 1.
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Setup for pass 2.
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Setup for shadow masking.
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We're going to draw 2D graphics.
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We're going to draw 3D graphics.
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Clear frame buffer ?
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Clear Z-buffer ?
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Enumeration Type Documentation
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Primitive type of a mesh.
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Flags to influence the behaviour of DrawSimpleMesh().
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Z-buffer modes.
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Graphics3D render state options.
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