iGeneralFactoryState Struct Reference
This interface describes the API for the general mesh factory. More...
#include <imesh/genmesh.h>
Inheritance diagram for iGeneralFactoryState:

Public Member Functions | |
virtual void | CalculateNormals ()=0 |
Automatically calculate normals based on the current mesh. | |
virtual void | GenerateBox (const csBox3 &box)=0 |
Automatically generate a box. | |
virtual void | GenerateSphere (const csSphere &sphere, int rim_vertices)=0 |
Automatically generate a sphere. | |
virtual iGenMeshAnimationControlFactory * | GetAnimationControlFactory () const =0 |
Get the current animation control factory for this factory. | |
virtual csColor4 * | GetColors ()=0 |
Get the array of colors. | |
virtual csVector3 * | GetNormals ()=0 |
Get the array of normals. | |
virtual csVector2 * | GetTexels ()=0 |
Get the array of texels. | |
virtual int | GetTriangleCount () const =0 |
Get the number of triangles for this mesh. | |
virtual csTriangle * | GetTriangles ()=0 |
Get the array of triangles. | |
virtual int | GetVertexCount () const =0 |
Get the number of vertices for this mesh. | |
virtual csVector3 * | GetVertices ()=0 |
Get the array of vertices. | |
virtual void | Invalidate ()=0 |
After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such. | |
virtual bool | IsAutoNormals () const =0 |
Returns whether normals were autogenerated or manual. | |
virtual bool | IsBack2Front () const =0 |
Get the value of the back2front flag. | |
virtual void | SetAnimationControlFactory (iGenMeshAnimationControlFactory *anim_ctrl)=0 |
Set the animation control factory to use for this factory. | |
virtual void | SetBack2Front (bool b2f)=0 |
Enable back to front rendering for the triangles of this genmesh. | |
virtual void | SetTriangleCount (int n)=0 |
Set the number of triangles to use for this mesh. | |
virtual void | SetVertexCount (int n)=0 |
Set the number of vertices to use for this mesh. |
Detailed Description
This interface describes the API for the general mesh factory.iGeneralFactoryState inherits from iGeneralMeshState. All methods from iGeneralMeshState as set on the factory will serve as defaults for mesh objects that are created from this factory AFTER the default value is set. So changing such a value on the factory will have no effect on meshes already created. The material wrapper is an exception to this rule. Setting that on the factory will have an effect immediatelly on all mesh objects created from that factory except for those mesh objects that have their own material set.
Main creators of instances implementing this interface:
- Genmesh mesh object plugin (crystalspace.mesh.object.genmesh)
- iMeshObjectType::NewFactory()
- Genmesh Factory Loader plugin (crystalspace.mesh.loader.factory.genmesh)
Definition at line 199 of file genmesh.h.
Member Function Documentation
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Automatically calculate normals based on the current mesh.
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Automatically generate a box. This will set the number of vertices to eight and generate vertices, texels, and triangles. The colors and normals are not initialized here. |
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Automatically generate a sphere. This will set the apropriate number of vertices and generate vertices, texels, normals, and triangles. The colors are not initialized here. |
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Get the current animation control factory for this factory.
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Get the array of colors. It is legal to modify the colors in this array. The number of colors in this array will be equal to the number of vertices set. Note that modifying the colors will not do a lot if manual colors is not enabled (SetManualColors). |
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Get the array of normals. It is legal to modify the normals in this array. The number of normals in this array will be equal to the number of vertices set. Note that modifying the normals is only useful when manual colors are not enabled and lighting is enabled because the normals are used for lighting. |
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Get the array of texels. It is legal to modify the texels in this array. The number of texels in this array will be equal to the number of vertices set. |
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Get the number of triangles for this mesh.
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Get the array of triangles. It is legal to modify the triangles in this array. The number of triangles in this array will be equal to the number of triangles set. |
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Get the number of vertices for this mesh.
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Get the array of vertices. It is legal to modify the vertices in this array. The number of vertices in this array will be equal to the number of vertices set. |
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After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such. This function will invalidate the internal data structures so that they are recomputed. |
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Returns whether normals were autogenerated or manual.
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Get the value of the back2front flag.
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Set the animation control factory to use for this factory. See iGenMeshAnimationControlFactory for more information. |
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Enable back to front rendering for the triangles of this genmesh. This is useful if this factory represents a transparent genmesh or the material that is being used is itself transparent. |
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Set the number of triangles to use for this mesh.
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Set the number of vertices to use for this mesh.
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The documentation for this struct was generated from the following file:
- imesh/genmesh.h
Generated for Crystal Space by doxygen 1.4.4