csJoystickDriver::eiEventHandler Struct Reference
iEventHandler implementation More...
#include <csutil/csinput.h>
Inheritance diagram for csJoystickDriver::eiEventHandler:

Public Member Functions | |
virtual bool | HandleEvent (iEvent &e) |
This is the basic event handling function. |
Detailed Description
iEventHandler implementation
Definition at line 343 of file csinput.h.
Member Function Documentation
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This is the basic event handling function. To receive events, a component must implement iEventHandler and register with an event queue using iEventQueue::RegisterListener(). The event handler should return true if the event was handled. Returning true prevents the event from being passed along to other event handlers. If the event was not handled, then false should be returned, in which case other event handlers are given a shot at the event. Note that broadcast events are sent to all handlers which are interested in them regardless of the return value of this method. NOTE: Do _not_ return true unless you really handled the event and want event dispatch to stop at your handler. Implements iEventHandler. |
The documentation for this struct was generated from the following file:
- csutil/csinput.h
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