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mapnode.h

00001 /*
00002     Copyright (C) 2001 by Jorrit Tyberghein
00003     Copyright (C) 2000 by Thomas Hieber
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_MAPNODE_H__
00021 #define __CS_MAPNODE_H__
00022 
00023 #include "csextern.h"
00024 
00025 #include "csgeom/vector3.h"
00026 #include "csutil/csobject.h"
00027 #include "ivaria/mapnode.h"
00028 
00033 class CS_CRYSTALSPACE_EXPORT csMapNode : public csObject, public iMapNode
00034 {
00035 public:
00037   csMapNode (const char *Name);
00039   virtual ~csMapNode ();
00040 
00042   static iMapNode *GetNode (iSector *pSector, const char *name,
00043     const char *classname = 0);
00044 
00045   SCF_DECLARE_IBASE_EXT (csObject);
00046   //----------------------- iMapNode --------------------------
00047   virtual iObject *QueryObject() { return (csObject*)this; }
00048   virtual void SetPosition (const csVector3& pos) { position = pos; }
00049   virtual const csVector3& GetPosition () const { return position; }
00050   virtual void SetXVector (const csVector3& vec) { xvector = vec; }
00051   virtual const csVector3& GetXVector () const { return xvector; }
00052   virtual void SetYVector (const csVector3& vec) { yvector = vec; }
00053   virtual const csVector3& GetYVector () const { return yvector; }
00054   virtual void SetZVector (const csVector3& vec) { zvector = vec; }
00055   virtual const csVector3& GetZVector () const { return zvector; }
00056 
00057   virtual void SetSector (iSector *sec);
00058   virtual iSector *GetSector () const { return sector; }
00059 
00060 private:
00061   iSector *sector;
00062   csVector3 position;
00063   csVector3 xvector;
00064   csVector3 yvector;
00065   csVector3 zvector;
00066 };
00067 
00071 class CS_CRYSTALSPACE_EXPORT csNodeIterator
00072 {
00073 public:
00085   csNodeIterator (iSector *pSector, const char *classname = 0);
00086 
00088   ~csNodeIterator ();
00089 
00091   void Reset (iSector *pSector, const char *classname = 0);
00093   iMapNode* Next ();
00095   bool HasNext () const;
00096 
00097 protected:
00099   void SkipWrongClassname ();
00101   void NextNode ();
00102 
00103   csRef<iObjectIterator> Iterator;
00104   const char *Classname;
00105   csRef<iMapNode> CurrentNode;
00106 };
00107 
00108 #endif // __CS_MAPNODE_H__

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