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texture.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998, 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_TEXTURE_H__ 00020 #define __CS_IENGINE_TEXTURE_H__ 00021 00028 #include "csutil/scf.h" 00029 00030 struct iImage; 00031 struct iObject; 00032 struct iTextureHandle; 00033 struct iTextureManager; 00034 struct iTextureWrapper; 00035 00036 SCF_VERSION (iTextureCallback, 0, 0, 1); 00037 00041 struct iTextureCallback : public iBase 00042 { 00044 virtual void UseTexture (iTextureWrapper* wrap) = 0; 00045 }; 00046 00047 SCF_VERSION (iTextureWrapper, 0, 1, 1); 00048 00076 struct iTextureWrapper : public iBase 00077 { 00079 virtual iObject *QueryObject() = 0; 00080 00082 virtual iTextureWrapper *Clone () const = 0; 00083 00088 virtual void SetImageFile (iImage *Image) = 0; 00090 virtual iImage* GetImageFile () = 0; 00091 00097 virtual void SetTextureHandle (iTextureHandle *tex) = 0; 00099 virtual iTextureHandle* GetTextureHandle () = 0; 00100 00102 virtual void SetKeyColor (int red, int green, int blue) = 0; 00104 virtual void GetKeyColor (int &red, int &green, int &blue) const = 0; 00105 00107 virtual void SetFlags (int flags) = 0; 00109 virtual int GetFlags () const = 0; 00110 00112 virtual void Register (iTextureManager *txtmng) = 0; 00113 00119 virtual void SetUseCallback (iTextureCallback* callback) = 0; 00120 00125 virtual iTextureCallback* GetUseCallback () const = 0; 00126 00132 virtual void Visit () = 0; 00133 00137 virtual bool IsVisitRequired () const = 0; 00138 00142 virtual void SetKeepImage (bool k) = 0; 00143 00149 virtual bool KeepImage () const = 0; 00150 00155 virtual void SetTextureClass (const char* className) = 0; 00160 virtual const char* GetTextureClass () = 0; 00161 }; 00162 00163 00164 SCF_VERSION (iTextureList, 0, 0, 1); 00165 00174 struct iTextureList : public iBase 00175 { 00177 virtual iTextureWrapper *NewTexture (iImage *image) = 0; 00178 00183 virtual iTextureWrapper *NewTexture (iTextureHandle *ith) = 0; 00184 00186 virtual int GetCount () const = 0; 00187 00189 virtual iTextureWrapper *Get (int n) const = 0; 00190 00192 virtual int Add (iTextureWrapper *obj) = 0; 00193 00195 virtual bool Remove (iTextureWrapper *obj) = 0; 00196 00198 virtual bool Remove (int n) = 0; 00199 00201 virtual void RemoveAll () = 0; 00202 00204 virtual int Find (iTextureWrapper *obj) const = 0; 00205 00207 virtual iTextureWrapper *FindByName (const char *Name) const = 0; 00208 }; 00209 00212 #endif // __CS_IENGINE_TEXTURE_H__
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