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object.h

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00001 /*
00002     Copyright (C) 2000-2003 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_OBJECT_H__
00020 #define __CS_IMESH_OBJECT_H__
00021 
00022 #include "csutil/scf.h"
00023 
00032 struct iLight;
00033 struct iMaterialWrapper;
00034 struct iMeshObject;
00035 struct iMeshObjectFactory;
00036 struct iMeshObjectType;
00037 struct iMovable;
00038 struct iObjectModel;
00039 struct iPortal;
00040 struct iRenderView;
00041 
00042 struct csRenderMesh;
00043 
00044 class csColor;
00045 class csFlags;
00046 class csReversibleTransform;
00047 class csVector3;
00048 
00056 #define CS_MESH_STATICPOS 1
00057 
00063 #define CS_MESH_STATICSHAPE 2
00064 
00073 #define CS_FACTORY_STATICSHAPE 2
00074 
00076 SCF_VERSION (iMeshObjectDrawCallback, 0, 0, 1);
00077 
00081 struct iMeshObjectDrawCallback : public iBase
00082 {
00084   virtual bool BeforeDrawing (iMeshObject* spr, iRenderView* rview) = 0;
00085 };
00086 
00087 
00088 SCF_VERSION (iMeshObject, 0, 3, 0);
00089 
00111 struct iMeshObject : public iBase
00112 {
00116   virtual iMeshObjectFactory* GetFactory () const = 0;
00117 
00127   virtual csFlags& GetFlags () = 0;
00128 
00132   virtual csPtr<iMeshObject> Clone () = 0;
00133 
00140   virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView* rview, 
00141     iMovable* movable, uint32 frustum_mask) = 0;
00142 
00150   virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb) = 0;
00151 
00155   virtual iMeshObjectDrawCallback* GetVisibleCallback () const = 0;
00156 
00160   virtual void NextFrame (csTicks current_time,const csVector3& pos) = 0;
00161 
00171   virtual void HardTransform (const csReversibleTransform& t) = 0;
00172 
00176   virtual bool SupportsHardTransform () const = 0;
00177 
00185   virtual bool HitBeamOutline (const csVector3& start,
00186         const csVector3& end, csVector3& isect, float* pr) = 0;
00187 
00196   virtual bool HitBeamObject (const csVector3& start, const csVector3& end,
00197         csVector3& isect, float* pr, int* polygon_idx = 0) = 0;
00198 
00208   virtual void SetLogicalParent (iBase* logparent) = 0;
00209 
00214   virtual iBase* GetLogicalParent () const = 0;
00215 
00221   virtual iObjectModel* GetObjectModel () = 0;
00222 
00228   virtual bool SetColor (const csColor& color) = 0;
00229 
00233   virtual bool GetColor (csColor& color) const = 0;
00234 
00239   virtual bool SetMaterialWrapper (iMaterialWrapper* material) = 0;
00240 
00245   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00246 
00254   virtual void InvalidateMaterialHandles () = 0;
00255 
00262   virtual void PositionChild (iMeshObject* child,csTicks current_time) = 0;
00263 };
00264 
00265 SCF_VERSION (iMeshObjectFactory, 0, 0, 6);
00266 
00292 struct iMeshObjectFactory : public iBase
00293 {
00302   virtual csFlags& GetFlags () = 0;
00303 
00305   virtual csPtr<iMeshObject> NewInstance () = 0;
00306 
00310   virtual csPtr<iMeshObjectFactory> Clone () = 0;
00311 
00321   virtual void HardTransform (const csReversibleTransform& t) = 0;
00322 
00326   virtual bool SupportsHardTransform () const = 0;
00327 
00337   virtual void SetLogicalParent (iBase* logparent) = 0;
00338 
00343   virtual iBase* GetLogicalParent () const = 0;
00344 
00348   virtual iMeshObjectType* GetMeshObjectType () const = 0;
00349 
00358   virtual iObjectModel* GetObjectModel () = 0;
00359 };
00360 
00361 SCF_VERSION (iMeshObjectType, 0, 0, 2);
00362 
00382 struct iMeshObjectType : public iBase
00383 {
00385   virtual csPtr<iMeshObjectFactory> NewFactory () = 0;
00386 };
00387 
00390 #endif // __CS_IMESH_OBJECT_H__

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