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DrIFT User Guide

DrIFT is a type-sensitive preprocessor for Haskell. It is used to automatically generate code for new defined types.

1. Introduction  
2. User Guide  
3. Standard Rules  
4. Rolling Your Own  
5. Installation  
6. Bugs and Shortcomings  


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1. Introduction

This is a guide to using DrIFT, a type sensitive preprocessor for Haskell 98.

DrIFT is a tool which parses a Haskell module for structures (data & newtype declarations) and commands. These commands cause rules to be fired on the parsed data, generating new code which is then appended to the bottom of the input file, or redirected to another. These rules are expressed as Haskell code, and it is intended that the user can add new rules as required.

DrIFT is written in pure Haskell 98, however code it generates is free to make use of extensions when appropriate. DrIFT is currently tested against hugs and ghc.

1.1 So, What Does DrIFT do?  
1.2 Features  
1.3 Why Do We Need DrIFT?  
1.4 An Example  


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1.1 So, What Does DrIFT do?

DrIFT allows derivation of instances for classes that aren't supported by the standard compilers. In addition, instances can be produced in separate modules to that containing the type declaration. This allows instances to be derived for a type after the original module has been compiled. As a bonus, simple utility functions can also be produced for types.


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1.2 Features

Currently supported derivations are the following. This list is obtainable by running DrIFT -l.

@verbatim

Binary: Binary efficient binary encoding of terms Debugging: Observable HOOD observable General: NFData provides 'rnf' to reduce to normal form (deepSeq) Typeable derive Typeable for Dynamic Generics: HFoldable Strafunski hfoldr Term Strafunski representation via Dynamic Prelude: Bounded Enum Eq Ord Read Show Representation: ATermConvertible encode terms in the ATerm format Haskell2Xml encode terms as XML Utility: has hasfoo for record types is provides isFoo for each constructor test output raw data for testing un provides unFoo for unary constructors update for label 'foo' provides 'foo_u' to update it


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1.3 Why Do We Need DrIFT?

The original motivation for DrIFT came from reading one of the Glasgow Parallel Haskell papers on Strategies. Strategies require producing instances of a class which reduces to normal form (called NFData). It was commented that it was a shame that instances of NFData couldn't be automatically derived; the rules to generate the instances are simple, and adding instances by hand is tiresome. Many classes' instances follow simple patterns. This is what makes coding up instances so tedious: there's no thought involved!

The idea to extend DrIFT to work on imported types came from a discussion of the Haskell mailing list, arising from a point made by Olaf Chitil :

Why is the automatic derivation of instances for some standard classes linked to data and newtype declarations? It happened already several times to me that I needed a standard instance of a data type that I imported from a module that did not provide that instance and which I did not want to change (a library; GHC, which I mainly want to extend by further modules, not spread changes over 250 modules). When declaring a new data type one normally avoids deriving (currently) unneeded instances, because it costs program code (and maybe one even wants to enable the user of the module to define his own instances).

The third feature of DrIFT, providing utility functions to manipulate new types, especially records was caused by finding oneself writing the same sort of code over and over again. These functions couldn't be captured in a class, but have a similar form for each type they are defined on. A thread on the Haskell mailing list made a related point: untagging and manipulating newtypes was more cumbersome than it should be.


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1.4 An Example

Here's an example of what how DrIFT is used. This Haskell module contains commands to the DrIFT preprocessor. These are annotated with {-! ... !-}. After processing with DrIFT the generated code is glued on the bottom of the file, beneath a marker indicating where the new code starts. The machine generated code is quite long, and would really have been a drudge to type in by hand.

1.4.1 Source Code  
1.4.2 After processing with DrIFT  


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1.4.1 Source Code

 
-- example script for DrIFT 

module Example where
import Foo
{-!for Foo derive :  Read,NFData !-} -- apply rules to imported type

{-! global : is !-} -- global to this module
{-!for Data derive : update,Show,Read!-} -- stand alone comand syntax 

{-!for Maybe derive : NFData !-} -- apply rules to prelude type

data Data = D {name :: Name,		
			constraints :: [(Class,Var)], 
			vars :: [Var],	
			body :: [(Constructor,[(Name,Type)])],
			derive :: [Class],
			statement :: Statement}

data Statement = DataStmt | NewTypeStmt
        deriving Eq {-!derive : Ord,Show,Read !-} -- abbreviated syntax


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1.4.2 After processing with DrIFT

 
module Example where
import Foo
{-!for Foo derive : Read,NFData !-} -- apply rules to imported type

{-! global : is !-} -- global to this module
{-!for Data derive : update,Show,Read!-} -- stand alone comand syntax 

{-!for Maybe derive : NFData !-} -- apply rules to prelude type

data Data = D {name :: Name,           
                        constraints :: [(Class,Var)], 
                        vars :: [Var],  
                        body :: [(Constructor,[(Name,Type)])],
                        derive :: [Class],
                        statement :: Statement}

data Statement = DataStmt | NewTypeStmt 
        deriving Eq {-!derive : Ord,Show,Read !-}

{-* Generated by DrIFT-v1.0 : Look, but Don't Touch. *-}
isD (D aa ab ac ad ae af) = True
isD _ = False

instance Ord Statement where
    compare DataStmt (DataStmt) = EQ
    compare DataStmt (NewTypeStmt) = LT
    compare NewTypeStmt (DataStmt) = GT
    compare NewTypeStmt (NewTypeStmt) = EQ

instance Show Statement where
    showsPrec d (DataStmt) = showString "DataStmt"
    showsPrec d (NewTypeStmt) = showString "NewTypeStmt"

instance Read Statement where
    readsPrec d input =
              (\ inp -> [((DataStmt) , rest) 
                          | ("DataStmt" , rest) <- lex inp])
              input
              ++
              (\ inp ->
               [((NewTypeStmt) , rest) 
                  | ("NewTypeStmt" , rest) <- lex inp])
              input

isDataStmt (DataStmt) = True
isDataStmt _ = False
isNewTypeStmt (NewTypeStmt) = True
isNewTypeStmt _ = False

instance (NFData a) => NFData (Maybe a) where
    rnf (Just aa) = rnf aa
    rnf (Nothing) = ()

body_u f r@D{body} = r{body = f body}
constraints_u f r@D{constraints} = r{constraints = f constraints}
derive_u f r@D{derive} = r{derive = f derive}
name_u f r@D{name} = r{name = f name}
statement_u f r@D{statement} = r{statement = f statement}
vars_u f r@D{vars} = r{vars = f vars}
body_s v =  body_u  (const v)
constraints_s v =  constraints_u  (const v)
derive_s v =  derive_u  (const v)
name_s v =  name_u  (const v)
statement_s v =  statement_u  (const v)
vars_s v =  vars_u  (const v)

instance Show Data where
    showsPrec d (D aa ab ac ad ae af) = showParen (d >= 10)
              (showString "D" . showChar '{' .
               showString "name" . showChar '=' . showsPrec 10 aa
               . showChar ',' .
               showString "constraints" . showChar '=' . showsPrec 10 ab
               . showChar ',' .
               showString "vars" . showChar '=' . showsPrec 10 ac
               . showChar ',' .
               showString "body" . showChar '=' . showsPrec 10 ad
               . showChar ',' .
               showString "derive" . showChar '=' . showsPrec 10 ae
               . showChar ',' .
               showString "statement" . showChar '=' . showsPrec 10 af
               . showChar '}')

instance Read Data where
    readsPrec d input =
          readParen (d > 9)
           (\ inp ->
            [((D aa ab ac ad ae af) , rest) | ("D" , inp) <- lex inp ,
             ("{" , inp) <- lex inp , ("name" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (aa , inp) <- readsPrec 10 inp ,
             ("," , inp) <- lex inp , ("constraints" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (ab , inp) <- readsPrec 10 inp ,
             ("," , inp) <- lex inp , ("vars" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (ac , inp) <- readsPrec 10 inp ,
             ("," , inp) <- lex inp , ("body" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (ad , inp) <- readsPrec 10 inp ,
             ("," , inp) <- lex inp , ("derive" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (ae , inp) <- readsPrec 10 inp ,
             ("," , inp) <- lex inp , ("statement" , inp) <- lex inp ,
             ("=" , inp) <- lex inp , (af , inp) <- readsPrec 10 inp ,
             ("}" , rest) <- lex inp])
           input

--  Imported from other files :-

instance Read Foo where
    readsPrec d input =
              (\ inp -> [((Foo) , rest) 
                          | ("Foo" , rest) <- lex inp]) input
              ++
              (\ inp -> [((Bar) , rest) 
                          | ("Bar" , rest) <- lex inp]) input
              ++
              (\ inp -> [((Bub) , rest) 
                          | ("Bub" , rest) <- lex inp]) input

instance NFData Foo where
    rnf (Foo) = ()
    rnf (Bar) = ()
    rnf (Bub) = ()


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2. User Guide

This chapter assumes that DrIFT has already been installed and the environment variables set up. The installation is handled in 5. Installation.

Briefly, the way DrIFT works is

  1. parse the input file, looking for commands and data & newtype statements.
  2. generate code by executing the commands, which apply rules to types.
  3. if any commands remain unexecuted, this means the types aren't declared in this module, so DrIFT searches for them in imported modules.
  4. append the generated code to the bottom of the file (overwriting any previously generated code)

Rules can be applied to any types defined using a data or newtype statement. Rules can't be applied to types defined using type, as this only produces a synonym for a type. Don't try to use rules on type synonyms.

2.1 The Command Line  
2.2 Command Syntax  
2.3 Emacs DrIFT mode  


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2.1 The Command Line

DrIFT processes standard Haskell scripts (suffix `.hs') and literate scripts (suffix `.lhs'). Currently, only literate code using > is accepted: DrIFT doesn't understand the TeX style of literate programming using \begin{code}. If you've compiled up an executable from the source code (or are using Runhugs) to run DrIFT over a file type :-

DrIFT filename

Alternatively, within Hugs, use :-

:s +l (make literate scripts the default)

:l derive.lhs (load derive)

DrIFT ["filename"] (run DrIFT over filename)


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2.2 Command Syntax

Commands to DrIFT are entered into Haskell code in the form of annotations. DrIFT's annotations start with {-! and finish with !-}. (This is so they don't clash with the compiler annotations given to GHC or HBC). There are three forms of command.

For an example of these commands in use, See section 1.4 An Example.


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2.2.1 Notes on Using Commands


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2.3 Emacs DrIFT mode

For Emacs fans, Hans W Loidl hwloidl@dcs.gla.ac.uk has written a script which allows DrIFT to be run within a buffer.

The commands available are

In `hugs-mode' these functions are also available vie a menu item in the hugs menu.


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3. Standard Rules

Heres a listing of the rules that come pre-defined with DrIFT. If you want a more detailed idea of how they work, their definitions are in the file `StandardRules.lhs', and are (fairly) well documented. In the following list the highlighted text is the name of the rule, as used in commands. The naming convention for rules is names starting with a capital generate an instance for the class of the same name. Sets of functions are generated by a name beginning with a lower case letter.
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3.1 Prelude Classes

The classes Eq, Ord, Enum, Show, Read & Bounded are described in the Haskell report as being derivable; DrIFT provides rules for all these.
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3.2 Other Classes

Currently, NFData is the only other class to have a rule.
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3.3 Utilities


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4. Rolling Your Own

Programmers who only wish to use the pre-defined rules in define don't need to read or understand the following section. However, as well as using the supplied rules, users are encouraged to add their own. There is a stub module `UserRules.hs' in the source, to which rules can be added.

If a compiled version of DrIFT is being used, the program will then have to be recompiled before the new rules can be used. However, if the Runhugs standalone interpreter is used, this is not necessary. Due to the way Runhugs searches for modules to load, a user may have many copies of the UserRules module .The UserRules module in the current directory will be loaded first. If that is not present, then the HUGSPATH environment variable is searched for the module. So it is possible to have a default UserRules module, and specialised ones for particular projects.

4.1 The Basic Idea  
4.2 How is a Type Represented?  
4.3 Pretty Printing  
4.4 Utilities  
4.5 Adding a new rule  


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4.1 The Basic Idea

A rule is a tuple containing a string and a function. The string is the name of the rule, and is used in commands in an input file. The function maps between the abstract representation of a datatype and text to be output (A sort of un-parser, if you like). The best way to understand this is to have a look at the existing rules in `StandardRules.lhs'. This module is quite well documented.


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4.2 How is a Type Represented?

A type is represented within DrIFT using the following data definition.
 
>data Statement = DataStmt | NewTypeStmt deriving (Eq,Show)

>data Data = D {        name :: Name,           -- type name
>                       constraints :: [(Class,Var)], 
>                       vars :: [Var],          -- Parameters
>                       body :: [Body],
>                       derives :: [Class],     -- derived classes
>                       statement :: Statement}
>          | Directive 
>          | TypeName Name deriving (Eq,Show) 

>type Name = String
>type Var = String
>type Class = String

A Data type represents one parsed data or newtype statement. These are held in a D constructor record (the Directive and TypeName constructors are just used internally by DrIFT). We'll now examine each of the fields in turn.


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4.2.1 The Body

 
>data Body = Body { constructor :: Constructor,
>                   labels :: [Name],
>                   types :: [Type]} deriving (Eq,Show) 

>type Constructor = String

The body type holds information about one of the constructors of a type. constructor is self-explanatory. labels holds the names of labels of a record. This will be blank if the constructor isn't a record. types contains a representation of the type of each value within the constructor. The definition of Type is as follows.

 
>data Type      = Arrow Type Type -- fn
>               | Apply Type Type -- application
>               | Var String      -- variable
>               | Con String      -- constructor
>               | Tuple [Type]    -- tuple
>               | List Type	  -- list
>			deriving (Eq,Show)
None of the rules written so far have needed to use this type information, which I found quite surprising. I'd be interested to hear from anybody who write a rule where this information is needed.


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4.3 Pretty Printing

Instead of producing a string as output, rules produce a value of type Doc. This type is defined in the Pretty Printing Library implemented by Simon Peyton-Jones. The pretty printer ensures that the code is formatted for readability, and also handles problems such as indentation. Constructing output using pretty printing combinators is easier and more structured than manipulating strings too. For those unfamiliar with these combinators, have a look at the module `Pretty.lhs' and the web page http://www.cse.ogi.edu/~simonpj/ or for more detail the paper The Design of a Pretty Printing Library, J. Hughes


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4.4 Utilities

Upon the pretty printing library, DrIFT defines some more formatting functions which make regularly occurring structures of code easier to write. These structures include simple instances, blocks of code, lists, etc. The utilities are in the module `RuleUtils.hs' and should be self explanatory.


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4.5 Adding a new rule

A rule has type type Rule = (String,Data -> Doc). Once you have written your mapping function and chosen an appropriate name for the rule, add this tuple to the list userRules :: [Rule] in module `UserRules.hs'. Recompile if necessary. DrIFT will then call this rule when its name occurs in a command in an input file.


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5. Installation

DrIFT isn't a large or complicated application, so it shouldn't be too hard for anyone to get it up and running. For the platform you want to install for, read the corresponding section below, then see 5.4 Environment Variables

5.1 GHC  
5.2 Hugs  
5.3 Runhugs  
5.4 Environment Variables  
5.5 Installing the Emacs DrIFT Mode  


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5.1 GHC

the automake script should automatically detect any ghc or nhc installation and use that to build and install DrIFT. First run ./configure . To compile, type make all. The executable produced `DrIFT' can then be installed with make install.


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5.2 Hugs

The DrIFT code comes as a set of Haskell modules. You want to copy all these to somewhere in your HUGSPATH, then you can load and run DrIFT in any directory.


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5.3 Runhugs

Edit the first line of the the file `DrIFT' to point to your copy of runhugs. Copy `DrIFT' to somewhere on your PATH, and the remainder of the source (`*.hs',`*.lhs') to a directory in your HUGSPATH


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5.4 Environment Variables

In you environment set DERIVEPATH to the list of directories you wish derive to search for modules / interfaces.

DERIVEPATH is quite fussy about the format the list should take :-

For instance

good - /users/nww/share/hugs/lib:/users/nww/share/hugs/lib/hugs

bad - /users/nww/share/hugs/lib/: /users/nww/share/hugs/lib/hugs/


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5.5 Installing the Emacs DrIFT Mode

Edit `derive.el' so that the variable hwl-derive-cmd contains your copy of the DrIFT executable. Place `derive.el' into a directory on your load-path, byte-compile it and put the following command into your `.emacs' file:

(load "derive")


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6. Bugs and Shortcomings


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Table of Contents


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Short Table of Contents

1. Introduction
2. User Guide
3. Standard Rules
4. Rolling Your Own
5. Installation
6. Bugs and Shortcomings

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