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Table of Contents
1. Introduction
1.1 About this document
1.2 Platform notes
1.2.1 KAI C++
1.2.2 Intel C++
1.2.3 Microsoft VS.NET 2003
1.2.4 gcc
1.2.5 Metrowerks
1.2.6 Compaq cxx
1.2.7 Cray T3E/Cray T90/Cray C90/Cray J90
1.3 How to download Blitz++
1.4 Installation and porting
1.4.1 Installation
1.4.2 The Blitz++ directory tree
1.4.3 Porting Blitz++
1.5 Compiling with Blitz++
1.5.1 Header files
1.5.2 Linking to the Blitz++ library
1.5.3 An example Makefile
1.5.4 Explicit instantiation
1.6 Licensing terms
1.7 Mailing lists and support
1.7.1 How to get help
1.7.2 How to subscribe to a mailing list
1.7.3 blitz-bugs
1.7.4 blitz-dev
1.7.5 blitz-support
2. Arrays
2.1 Getting started
2.1.1 Template parameters
2.1.2 Array types
2.1.3 A simple example
2.1.4 Storage orders
2.2 Public types
2.3 Constructors
2.3.1 Default constructor
2.3.2 Creating an array from an expression
2.3.3 Constructors which take extent parameters
2.3.4 Constructors with Range arguments
2.3.5 Referencing another array
2.3.6 Constructing an array from an expression
2.3.7 Creating an array from pre-existing data
2.3.8 Interlacing arrays
2.3.9 A note about reference counting
2.4 Indexing, subarrays, and slicing
2.4.1 Indexing
2.4.2 Subarrays
2.4.3 RectDomain and StridedDomain
2.4.4 Slicing
2.4.5 More about Range objects
2.4.6 A note about assignment
2.4.7 An example
2.5 Debug mode
2.6 Member functions
2.6.1 A note about dimension parameters
Why stop at eleven?
2.6.2 Member function descriptions
2.7 Global functions
2.8 Inputting and Outputting Arrays
2.8.1 Output formatting
2.8.2 Inputting arrays
2.9 Array storage orders
2.9.1 Fortran and C-style arrays
Row major vs. column major
Bases
2.9.2 Creating custom storage orders
In higher dimensions
Reversed dimensions
Setting the base vector
Working simultaneously with different storage orders
Debug dumps of storage order information
A note about storage orders and initialization
2.9.3 Storage orders example
3. Array Expressions
3.1 Expression evaluation order
3.2 Expression operands
3.3 Array operands
Using subarrays in an expression
Mixing arrays with different storage formats
3.4 Expression operators
3.5 Assignment operators
3.6 Index placeholders
3.7 Type promotion
Type promotion for user-defined types
Manual casts
3.8 Single-argument math functions
ANSI C++ math functions
IEEE/System V math functions
3.9 Two-argument math functions
ANSI C++ math functions
IEEE/System V math functions
3.10 Declaring your own math functions on arrays
3.11 Tensor notation
3.12 Array reductions
3.13 Complete reductions
3.14 Partial Reductions
3.15 where statements
4. Stencils
4.1 Motivation: a nicer notation for stencils
4.2 Declaring stencil objects
4.3 Automatic determination of stencil extent
4.4 Stencil operators
4.4.1 Central differences
4.4.2 Forward differences
4.4.3 Backward differences
4.4.4 Laplacian (
\nabla
4.4.5 Gradient (
\nabla
4.4.6 Jacobian operators
4.4.7 Grad-squared operators
4.4.8 Curl (
\nabla
4.4.9 Divergence (
\nabla
4.4.10 Mixed partial derivatives
4.5 Declaring your own stencil operators
4.6 Applying a stencil
5. Multicomponent, complex, and user type arrays
5.1 Multicomponent and complex arrays
5.1.1 Extracting components
5.1.2 Special support for complex arrays
5.1.3 Zipping together expressions
5.2 Creating arrays of a user type
6. Indirection
6.1 Indirection using lists of array positions
6.2 Cartesian-product indirection
6.3 Indirection with lists of strips
7. TinyVector
7.1 Template parameters and types
7.2 Constructors
7.3 Member functions
7.4 Assignment operators
7.5 Expressions
7.6 Global functions
7.7 Arrays of
TinyVector
7.8 Input/output
8. Parallel Computing with Blitz++
8.1 Blitz++ and thread safety
9. Random Number Generators
9.1 Overview
9.2 Note: Parallel random number generators
9.3 Seeding a random number generator
9.4 Detailed description of RNGs
9.5 Template parameters
9.6 Member functions
9.7 Detailed listing of RNGs
9.7.1
`random/uniform.h'
9.7.2
`random/normal.h'
9.7.3
`random/exponential.h'
9.7.4
`random/beta.h'
9.7.5
`random/chisquare.h'
9.7.6
`random/gamma.h'
9.7.7
`random/F.h'
9.7.8
`random/discrete-uniform.h'
10. Numeric properties
10.1 Introduction
10.2 Function descriptions
11. Frequently Asked Questions
11.1 Questions about installation
11.2 Questions about Blitz++ functionality
Blitz Keyword Index
Concept Index
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This document was generated by
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April, 4 2005
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