iCelCameraMode Struct Reference
List of all members.Public Member Functions | |
virtual bool | AllowCollisionDetection () const =0 |
Decides if collision detection should be allowed if for this mode the camera wants it. | |
virtual bool | DecideCameraState ()=0 |
Informs the camera mode that it should compute the desired position, target, up, etc. | |
virtual bool | DrawAttachedMesh () const =0 |
Decides if the mesh the camera is attached to should be drawn or not in this mode. | |
virtual const csVector3 & | GetPosition () const =0 |
Gets the desired camera position. | |
virtual float | GetSpringCoefficient () const =0 |
Gets the spring coefficient to use for the spring physics. | |
virtual const csVector3 & | GetTarget () const =0 |
Gets the desired camera target. | |
virtual const csVector3 & | GetUp () const =0 |
Gets the desired camera up vector. | |
virtual void | SetParentCamera (iPcNewCamera *camera)=0 |
Tells the camera mode what camera has it attached. | |
virtual bool | UseSpringPos () const =0 |
Decides if this camera mode should use spring physics for the camera's position. | |
virtual bool | UseSpringTarget () const =0 |
Decides if this camera mode should use spring physics for the camera's target. | |
virtual bool | UseSpringUp () const =0 |
Decides if this camera mode should use spring physics for the camera's up vector. |
Detailed Description
Definition at line 55 of file newcamera.h.
Member Function Documentation
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Decides if collision detection should be allowed if for this mode the camera wants it.
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Informs the camera mode that it should compute the desired position, target, up, etc. of the camera now.
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Decides if the mesh the camera is attached to should be drawn or not in this mode.
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Gets the desired camera position.
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Gets the spring coefficient to use for the spring physics.
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Gets the desired camera target.
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Gets the desired camera up vector.
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Tells the camera mode what camera has it attached.
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Decides if this camera mode should use spring physics for the camera's position.
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Decides if this camera mode should use spring physics for the camera's target.
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Decides if this camera mode should use spring physics for the camera's up vector.
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The documentation for this struct was generated from the following file:
- propclass/newcamera.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.6