CEL

Public API Reference

propclass/actormove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2004 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_ACTORMOVE__
00021 #define __CEL_PF_ACTORMOVE__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00054 struct iPcActorMove : public virtual iBase
00055 {
00056   SCF_INTERFACE (iPcActorMove, 0, 0, 1);
00057 
00059   virtual void Forward (bool start) = 0;
00061   virtual bool IsMovingForward () = 0;
00063   virtual void Backward (bool start) = 0;
00065   virtual bool IsMovingBackward () = 0;
00067   virtual void StrafeLeft (bool start) = 0;
00069   virtual bool IsStrafingLeft () = 0;
00071   virtual void StrafeRight (bool start) = 0;
00073   virtual bool IsStrafingRight () = 0;
00075   virtual void RotateLeft (bool start) = 0;
00077   virtual bool IsRotatingLeft () = 0;
00079   virtual void RotateRight (bool start) = 0;
00081   virtual bool IsRotatingRight () = 0;
00083   virtual void RotateTo (float yrot) = 0;
00085   virtual void Run (bool start) = 0;
00087   virtual bool IsRunning () = 0;
00089   virtual void AutoRun (bool start) = 0;
00091   virtual bool IsAutoRunning () = 0;
00093   virtual void Jump () = 0;
00095   virtual void ToggleCameraMode () = 0;
00096 
00098   virtual void SetMovementSpeed (float speed) = 0;
00100   virtual float GetMovementSpeed () const = 0;
00101 
00103   virtual void SetRunningSpeed (float speed) = 0;
00105   virtual float GetRunningSpeed () const = 0;
00106 
00108   virtual void SetRotationSpeed (float speed) = 0;
00110   virtual float GetRotationSpeed () const = 0;
00111 
00113   virtual void SetJumpingVelocity (float speed) = 0;
00115   virtual float GetJumpingVelocity () const = 0;
00116 };
00117 
00118 #endif // __CEL_PF_ACTORMOVE__
00119 

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