iSequenceFinishQuestTriggerFactory Struct Reference
This interface is implemented by the trigger that fires when a certain sequence finishes. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | SetEntityParameter (const char *entity, const char *tag=0)=0 |
Set the name of the entity containing the pcquest property class on which this trigger will fire. | |
virtual void | SetSequenceParameter (const char *sequence)=0 |
Set the name of the sequence. |
Detailed Description
This interface is implemented by the trigger that fires when a certain sequence finishes.You can query this interface from the trigger factory if you want to manually control this factory as opposed to loading its definition from an XML document.
The predefined name of this trigger type is 'cel.questtrigger.sequencefinish'.
In XML, factories recognize the following attributes on the 'fireon' node:
- entity: the name of the entity that contains the pcquest property class.
- entity_tag: optional tag used to find the right property class from the entity.
- sequence: the name of the sequence on which to listen.
Definition at line 1084 of file questmanager.h.
Member Function Documentation
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Set the name of the entity containing the pcquest property class on which this trigger will fire.
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Set the name of the sequence.
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The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.6